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bittersweet_batty
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Quote bittersweet_batty Replybullet Topic: Generic Sonic things (in DB16 palette)
    Posted: 13 January 2015 at 3:41pm
Not a serious thing / for a challenge, but I was messing around with the DB16 palette in grafx2 (which makes you cool, im pretty sure) and doodled some stuff.



Not a scene so much as an example of the things put together:



Criticism / pointers would be very appreciated; I would like to be able to get some form of these sprites onto the site eventually. Thanks in advance!
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Limes
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Quote Limes Replybullet Posted: 13 January 2015 at 9:10pm
lol he's got rubber arms. looks funny (not in any bad way nessecarily)

Looks good tho.

Edited by Limes - 14 January 2015 at 8:50pm
I use GraphicsGale
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Quote bittersweet_batty Replybullet Posted: 15 January 2015 at 3:55pm
Thanks Limes, and yeah I think of Sonic's arms as being pretty much jointless...and rabbit's arms as having joints wherever, apparently. Lol

Small update, with (suggestive?) mushrooms



and, WIP for the weekly challenge:



It's meant to be a brain with arms/legs, in a room, in one of those chair/desk things. I'm going to add robot parts on the outside, so like, the robot is powered by the brain's +/- energy? Or something.

EDIT: It's too wide at the moment, but I can make the right arm shorter easily, and I was more worried about height anyway, which has turned out fine (<128px). CC/help with problem areas/pointers/everything all would be very appreciated.



EDIT: Width of the thing itself is exactly 126px.



Currently at 15 colors, probably going to zap the red/green to go down to 11 (including transparency.)

EDIT:



11 + transparency. Could reduce more, but not sure it's worth it; I think I'll just keep the background.

(Palette is DB16, same as the Sonic stuff.)

Edited by bittersweet_batty - 15 January 2015 at 6:52pm
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Quote SuperTurnip Replybullet Posted: 16 January 2015 at 3:04pm
Nice work. For the brain, I think it's not very clear what the drawing is about. I can't tell it's a brain without your explanation. Also, it seems like your style is a little bit messy. Try cleaning up your lines and creating clearer clusters of pixels, so that things are smoother and easier to read.

Also, where is the light coming from to create diagonal streaks on the metal surfaces? It's not very strong and I think you could apply your skills better on the claws and arms.

The whole piece looks extremely lively though, which is a big plus. It's fun to look at, but now it needs some polishing.

Happy pixeling!
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bittersweet_batty
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Quote bittersweet_batty Replybullet Posted: 16 January 2015 at 4:09pm
Thanks Superturnip. It definitely is messy, I'm trying to go over the brain/desk/chair area and clean it up a bit, less dither vomit and more clusters/definition.

The arms and especially the claws were definitely rushed, I tried to clean up the shading but I think I might need to scrap the claw hands, maybe replace them with pincer fingers that wouldn't be so reflective? The light source is meant to be vaguely upper-leftish, but it is very inconsistent at the moment.

Small update based on your feedback and some from someone on reddit, some changes to the brain/desk/chair area (shading, outlines, clusters, still working on that whole area) some changes to the arms/claws (but still not at all happy with the claws), and I changed the brown to a more pinkish color to make it more brainish? Also, experimented with making the interior of the room more yellow-lit, and changed how the bulb/lamp looks:



Thanks again for the help, it's very much appreciated. :)

Edit: Also, guy on reddit suggested a head to make it more "bot"-like and less of a room with limbs. Doodled one quickly, plus wires:



edit: just slightly more fiddling



Edited by bittersweet_batty - 16 January 2015 at 6:14pm
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Quote bittersweet_batty Replybullet Posted: 16 January 2015 at 8:16pm
(I hope it's okay that I'm doubleposting, I'm the most recently replied to topic at the moment so it's not really bumping me up any higher. Anyway,)

Tried to add some AA, maybe make the arms/legs/head a bit smoother / less rough.



edit:



Unfortunately, I will be travelling sunday, so this is my last day to work on this. aghaghasdfbgn

Edited by bittersweet_batty - 17 January 2015 at 7:29am
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Quote bittersweet_batty Replybullet Posted: 25 January 2015 at 7:16pm


More DB16 silliness. The righthand guy is just a doodle, the brown creature and lower man are more serious tries.
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Quote Hapiel Replybullet Posted: 26 January 2015 at 1:20am
Hi, Nice work, I like your drawing style!

As for pixel stuff, I think this medium works way better when you clean it up. I tried to fix the face a bit, but I found many pixels of which I couldn't tell what they were supposed to represent.. Also, I prefer single px outlines.
Here is a quick edit on the guy trying to 'clean' it up. Left is mine, right is original.




Oh, and YES, doodling in Grafx2 with DB16 makes you cool!
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Quote bittersweet_batty Replybullet Posted: 27 January 2015 at 5:08pm
Haha, thanks Hapiel! I like the edit a lot, adding purple to the skin tones really works well, the shirt arms and jeans look more formed, really nice. And the less thick border seems to work well.

Just another quick thing, more normal-looking attempt at a guy. I'm going to give the jeans another shot, I hate their shading, but for now

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Quote bittersweet_batty Replybullet Posted: 29 January 2015 at 6:07pm
edfrg restless, can't seem to concentrate on doing things. WIP tree in db16



Edited by bittersweet_batty - 29 January 2015 at 6:08pm
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Quote bittersweet_batty Replybullet Posted: 01 February 2015 at 12:17pm
Some changes to the tree, based on reddit's feedback. Changed the shading and outlining up a bit, and tried to remove some jaggies.

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Quote bittersweet_batty Replybullet Posted: 02 February 2015 at 10:15am


The moon is a separate thing, WIP for both, CC welcome.
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Quote SuperTurnip Replybullet Posted: 02 February 2015 at 8:24pm
The pixeling on the tree and grass needs some tender loving care. You've certainly got the ability to draw well, but you should go back and clean up your work so it's well-done on a pixel level. Take some time to fix the jagged yellow/white areas, which don't add to the look or help break the leaves into more interesting forms.

As for the moon, it looks great for now, just watch out for jaggies. :)
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Quote bittersweet_batty Replybullet Posted: 09 February 2015 at 6:44pm
Thanks Superturnip, I gave the yellow/white shading on the leaves another go, and I changed the grass a little bit, though it still needs cleaning up.

Also, the moon is going with the tree now lol



EDIT:



EDIT:



Edited by bittersweet_batty - 09 February 2015 at 7:10pm
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EclipseJapan.jp
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Quote EclipseJapan.jp Replybullet Posted: 10 February 2015 at 9:47am
I like your style man. Very weird.
Maybe we could collaborate on something...
I'm currently making a game called 'Cocoon' and it could use your obscure art style...

Email me at admin@eclipsejapan.jp if you're interested and we can talk about it.

Sam Jones

http://eclipsejapan.jp/
http://healingprocessgame.com/
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Quote bittersweet_batty Replybullet Posted: 06 March 2015 at 4:15pm
Hey, I'm really flattered, like a lot, but I'm in school and probably don't have the time to commit to working on a game. Still, thank you!



generic shirtless guy in jeans in db16 yayyy
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Quote bittersweet_batty Replybullet Posted: 07 March 2015 at 1:06pm


Mario! CC would be very appreciated, I think I'm going to make companion Luigi/Bowser/Boo/etc.
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Quote bittersweet_batty Replybullet Posted: 16 March 2015 at 8:01pm
Candle made for a Pixel Dailies challenge, 3/16/15. DB16 palette, 6 colors plus transparency.

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Quote bittersweet_batty Replybullet Posted: 17 March 2015 at 10:25pm
also done for pixel_dailies #masks eyyyy: https://twitter.com/superlushfever/status/578063593817526273



palette is db16!

Edited by bittersweet_batty - 18 March 2015 at 12:45am
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Quote bittersweet_batty Replybullet Posted: 22 March 2015 at 11:22pm


sweet sweet oblivion want
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Quote bittersweet_batty Replybullet Posted: 23 March 2015 at 8:41pm


if only
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