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Author | Message |
Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() ![]() ![]() Posted: 05 June 2006 at 11:34am |
Will someone or everyone challange me to a game of endless fire? http://www.odessadesign.co.uk/codespace/endless.htm My highscore so far is 5226.
Or perhaops the excellent game rRootage. http://www.asahi-net.or.jp/~cs8k-cyu/windows/rr_e.html
Part of the fun is trying to get the best highscore. I didn't make these games but the are excellent vector shmups. And for those of you new tho the whole bullet hell thing, your ships hitbox is only a few pixels wide and in the center of your ship. Edited by Pixel_Outlaw |
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Setzer
Commander ![]() ![]() Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
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I figured out the small hitbox thing last night playing do don pachi. or don do pachi. or whatever it is.
*downloads* |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Meh the latter levels of rRootage are very difficult. I'll play some Endless Fire for a while.
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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w00t score: 8198 @ generation 37 for endless fire! Edit: typo Edited by Monkey 'o Doom |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Originally posted by Monkey 'o Doom
w00t score: 8198 @ generation 37 for endless fire! Edit: typo Ehhhh now I shall trounce you.... 1 try later......12,585 on endlessfire Edited by Pixel_Outlaw |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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You know this means war. I'll be back with a score to defeat that one, you just wait! |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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DAMMIT |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Originally posted by Souly
DAMMIT Well you might close other applications and turn off any hard hitters like NOrton. YOU might be able to config your graphics card too. I can give you insight into why this is a memory eater if you don't program. First the player ship must loop through all the bullets, for each bullet it must preform a chjeck to see it thebullet is inside the player hit area. So you are probably talking up to 300 calculations that are preformed about 60 frames a second. meanin the bullet checking alone is like 18000 calcs per second. now add on the enemy collision checking, you probably have the enemy checking the postions of the ship and taking damage at a fixed trate.
Edited by Pixel_Outlaw |
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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Problem is, with my laptop being broken I have to use school cpus. |
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miau
Commander ![]() ![]() Joined: 11 December 2005 Online Status: Offline Posts: 122 |
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16100, generation 38
you must be really bad if you get beaten by my lame reflexes wasn't even difficult so I expect to get pwned soon :( |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Originally posted by miau
16100, generation 38 you must be really bad if you get beaten by my lame reflexes wasn't even difficult so I expect to get pwned soon :( So it begins. |
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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Hah, 16384. Pwn that.
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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well I'm programming mostly all day today but i'll gve it a crack
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