WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: Duelyst Character disign needs help Post Reply Post New Topic
Author Message
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Topic: Duelyst Character disign needs help
    Posted: 21 June 2016 at 5:55am


I decided to make a duelyst charcter after seeing the toturial of Adcrusher ^^

First of: The disign....and then i move onto the animation in another thread...

Whatcha think? I wanted it to look kinda like Sylvester Asimov from Terra-formars...

You can say ,,its a buffed Ironman...just russian...and has crab hands''...

IP IP Logged
eishiya
Commander
Commander
Avatar

Joined: 04 August 2022
Online Status: Offline
Posts: 1109
Quote eishiya Replybullet Posted: 21 June 2016 at 7:01am
Though the silhouette reads well, all the different parts don't. Try using a darker colour ro shade, and don't have the lit arms unshaded. You're currently shading only details on those limbs, but it's the whole arm that should receive shading. For the left part of the body to be in shadow as it is, big chunks of the right part of the body should be in shadow too.

You should also consider reducing the amount of detial. It looks very cluttered and contributes to the difficulty in parsing the character. When animated, that will only exacerbate the problem, on top of being very difficult to animate well.
IP IP Logged
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Posted: 21 June 2016 at 7:22am
I see...

Yea i shoud reove some...some bits are just there because noisy pixel where created when i moved and spined things...

I am on my way !
IP IP Logged
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Posted: 21 June 2016 at 7:47am


used another color for the darkest color and made a little lines around the head to show the beard and face better...it will be hard to animate but i like challenges :D They just help me overcome my ,,laazy''-blockade...
IP IP Logged
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Posted: 21 June 2016 at 12:06pm
BTW people...anything wrong with the disign? Wrong proportions or akward detail thingis?


little update...added another grey color and here is a flying form....the engine thingis shoud pop out in the animation...

jet-engines...because i wanna have a flashy attack animation later on :P
IP IP Logged
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Posted: 22 June 2016 at 12:24am



the blackbeard update...
IP IP Logged
Adcrusher
Commander
Commander
Avatar

Joined: 04 January 2016
Online Status: Offline
Posts: 148
Quote Adcrusher Replybullet Posted: 22 June 2016 at 8:47am
I'm flattered!


Okay I hope you don't mind if I made you an edit:


My advice would be to keep it simple. I like the gold trim and everything, but the base character isn't quite right yet, so it will be easier to remove it for now and add it in as a last step(You might even find that you don't need to add it in the end anyway).
One main issue I have with the design is the difference in his arms.I realize that this is probably a conscious choice to make them so vastly different, but consider making them the same length, but one arm "buffer" than the other. Maybe with more armor or something. Changing the length of the arm doesn't quite make it look stronger, just that he's got something wrong with his arms .

I'm not sure how much like Duelyst you want this sprite to be, but in Duelyst all the sprites recede backwards. What I mean is, they're stanced so the left side of the sprite is closer to the viewer, while the right side is further away. So the foot on the right should be a little higher than the foot on the left, and the arm on the right should come down just a little bit higher than the arm on the left.
You'll notice in my edit I switched the arm placement because having the "strong" arm on the right was hurting the perspective. Since the arm was further back but also bigger, it was hurting the illusion of the sprite receding back. Moving the bigger arm to the left side of his body will help reinforce the perspective of the character.

Okay for the shading, I would imagine an imaginary line down the middle of him (well sorta to the right-ish middle). I can see you're already doing that with the pelvic plate. But as a general rule, keep everything to the left of that line bright, and everything to the right of it dark.

As for the fire, you should try to keep it in bigger clumps. It looked a bit like sparks coming out of a metal cutting saw, instead of a strong,stable source of fire.

Okay I hope this helps! I'm glad my video helped inspire your work!

IP IP Logged
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Posted: 22 June 2016 at 9:40am
I see...yea i shoud reduce the amount of detail...just really used to it.

So...i just made things more complicated then..wich is a good thing XD

Okay...ummm...first of all: It was made with a kingcrab in mind ^^ So a little bigger arm was intended indeed...i probably make it even more buff but a little length has shoud stay because i want a nice big swing (like a hammer...having a giant hand instead of the Hammer)

I am not tooo sure on the jets jet because i had some Mad Max sparks in mind for the jets...make it look more like something with brute force then clever engineering.

I see hwat i can do...that i shoud make it simpler is a good sign that i can do it ^^
IP IP Logged
Adcrusher
Commander
Commander
Avatar

Joined: 04 January 2016
Online Status: Offline
Posts: 148
Quote Adcrusher Replybullet Posted: 22 June 2016 at 10:40am
Ah okay! The crab claw thing is fine, but I'd still move the claw arm to the left side in order to give a better sense of perspective.

As for the jets, I'd just keep in mind that they're a secondary part of his design. In the previous version they were sort of fighting for attention, so maybe just tone them down a bit.

Good luck! Looking forward to seeing your improvements
IP IP Logged
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Posted: 22 June 2016 at 10:54am
Yea..i noticed the attention problem...showed this my dad and for him where the ,,flames'' way to much like ,,wings''...

Still i am not to sure how to do things...its kinda hard for me to keep it nice and simple...and clean..

Well i do what i can and i am honored that you gave me attention^^ Letts see what i can do..stil have animation (the mainpoint) to do...

Question: How will i do the animation? My limited english cant really explain right now but when the right arm is the attacking one and the buffed one...you know...i cant do a good swing with the fist...so i have to show his back(a half spin with the body...yes i make to many dots...these are the brain pauses when i write)
IP IP Logged
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Posted: 23 June 2016 at 3:26am


Donezo ^^

Whatcha think?

EDIT:
IP IP Logged
RebeaLeion
Commander
Commander
Avatar

Joined: 04 October 2017
Online Status: Offline
Posts: 321
Quote RebeaLeion Replybullet Posted: 25 June 2016 at 7:39am
too noisy because of too many black lines, makes the whole sprite harder to read. Adcrusher's edit was nice.
IP IP Logged
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Posted: 25 June 2016 at 9:51am
I see...well then i stick with bigger plates...
IP IP Logged
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Posted: 27 June 2016 at 1:52am


What do you guys think now? Looks alot more bulky now...was sticking to Adcrushers edit a bit more but still kept my ,,Mango''-style :P

EDIT:
IP IP Logged
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Posted: 27 June 2016 at 3:07am


Looking good...i think i am makinga pasue until someone has something to say ^^
IP IP Logged
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Posted: 27 June 2016 at 11:53am


I know...pretty funny...

Just a question...

This is of curse the plan how the animation will be planned and i am asking: Is the backthruster needed or is it redundent? Sho9ud i make fist-thruster? shoud they pop out or shoud i just show the flame?
IP IP Logged
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Posted: 01 July 2016 at 6:47am


Idle first...very tired this week so i didt tackle the attack animation yet but any comments on the idle? Shoud i make the lights blink? Another frame? Legs shoud move(maybe) but how?
IP IP Logged
zodiac
Midshipman
Midshipman
Avatar

Joined: 19 June 2016
Online Status: Offline
Posts: 29
Quote zodiac Replybullet Posted: 01 July 2016 at 2:42pm
Would suggest the legs bend a bit more at the knees, go down 1 pixel on the breath out.

As far as the animation rough, if the back thrusters and the fist both light on fire it gets very hard to tell what's going on (frame 7). I'd say angle the punch explosion forward and maybe cut out the back trhusters a frame before that. Punch fist is up to you, but I'd suggest Punch OR Fire, not both (gets a bit hard to see how all the stuff fits under the armor ;)

IP IP Logged
DieMango
Commander
Commander
Avatar

Joined: 23 November 2017
Online Status: Offline
Posts: 180
Quote DieMango Replybullet Posted: 02 July 2016 at 3:50am
Okay got it!

Lets tackle the animation...i hope i dont fall to sleep...
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum