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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
![]() ![]() ![]() Posted: 21 June 2016 at 5:55am |
![]() I decided to make a duelyst charcter after seeing the toturial of Adcrusher ^^ First of: The disign....and then i move onto the animation in another thread... Whatcha think? I wanted it to look kinda like Sylvester Asimov from Terra-formars... You can say ,,its a buffed Ironman...just russian...and has crab hands''... |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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Though the silhouette reads well, all the different parts don't. Try using a darker colour ro shade, and don't have the lit arms unshaded. You're currently shading only details on those limbs, but it's the whole arm that should receive shading. For the left part of the body to be in shadow as it is, big chunks of the right part of the body should be in shadow too.
You should also consider reducing the amount of detial. It looks very cluttered and contributes to the difficulty in parsing the character. When animated, that will only exacerbate the problem, on top of being very difficult to animate well. |
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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
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I see...
Yea i shoud reove some...some bits are just there because noisy pixel where created when i moved and spined things... I am on my way ! |
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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
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![]() used another color for the darkest color and made a little lines around the head to show the beard and face better...it will be hard to animate but i like challenges :D They just help me overcome my ,,laazy''-blockade... |
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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
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BTW people...anything wrong with the disign? Wrong proportions or akward detail thingis?
![]() little update...added another grey color and here is a flying form....the engine thingis shoud pop out in the animation... ![]() jet-engines...because i wanna have a flashy attack animation later on :P |
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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
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![]() ![]() the blackbeard update... |
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Adcrusher
Commander ![]() ![]() Joined: 04 January 2016 Online Status: Offline Posts: 148 |
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![]() ![]() Okay I hope you don't mind if I made you an edit: ![]() My advice would be to keep it simple. I like the gold trim and everything, but the base character isn't quite right yet, so it will be easier to remove it for now and add it in as a last step(You might even find that you don't need to add it in the end anyway). One main issue I have with the design is the difference in his arms.I realize that this is probably a conscious choice to make them so vastly different, but consider making them the same length, but one arm "buffer" than the other. Maybe with more armor or something. Changing the length of the arm doesn't quite make it look stronger, just that he's got something wrong with his arms ![]() I'm not sure how much like Duelyst you want this sprite to be, but in Duelyst all the sprites recede backwards. What I mean is, they're stanced so the left side of the sprite is closer to the viewer, while the right side is further away. So the foot on the right should be a little higher than the foot on the left, and the arm on the right should come down just a little bit higher than the arm on the left. You'll notice in my edit I switched the arm placement because having the "strong" arm on the right was hurting the perspective. Since the arm was further back but also bigger, it was hurting the illusion of the sprite receding back. Moving the bigger arm to the left side of his body will help reinforce the perspective of the character. Okay for the shading, I would imagine an imaginary line down the middle of him (well sorta to the right-ish middle). I can see you're already doing that with the pelvic plate. But as a general rule, keep everything to the left of that line bright, and everything to the right of it dark. As for the fire, you should try to keep it in bigger clumps. It looked a bit like sparks coming out of a metal cutting saw, instead of a strong,stable source of fire. Okay I hope this helps! I'm glad my video helped inspire your work! |
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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
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I see...yea i shoud reduce the amount of detail...just really used to it.
So...i just made things more complicated then..wich is a good thing XD Okay...ummm...first of all: It was made with a kingcrab in mind ^^ So a little bigger arm was intended indeed...i probably make it even more buff but a little length has shoud stay because i want a nice big swing (like a hammer...having a giant hand instead of the Hammer) I am not tooo sure on the jets jet because i had some Mad Max sparks in mind for the jets...make it look more like something with brute force then clever engineering. I see hwat i can do...that i shoud make it simpler is a good sign that i can do it ^^ |
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Adcrusher
Commander ![]() ![]() Joined: 04 January 2016 Online Status: Offline Posts: 148 |
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Ah okay! The crab claw thing is fine, but I'd still move the claw arm to the left side in order to give a better sense of perspective.
As for the jets, I'd just keep in mind that they're a secondary part of his design. In the previous version they were sort of fighting for attention, so maybe just tone them down a bit. Good luck! Looking forward to seeing your improvements ![]() |
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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
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Yea..i noticed the attention problem...showed this my dad and for him where the ,,flames'' way to much like ,,wings''...
Still i am not to sure how to do things...its kinda hard for me to keep it nice and simple...and clean.. Well i do what i can and i am honored that you gave me attention^^ Letts see what i can do..stil have animation (the mainpoint) to do... Question: How will i do the animation? My limited english cant really explain right now but when the right arm is the attacking one and the buffed one...you know...i cant do a good swing with the fist...so i have to show his back(a half spin with the body...yes i make to many dots...these are the brain pauses when i write) |
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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
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![]() Donezo ^^ Whatcha think? EDIT: ![]() |
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RebeaLeion
Commander ![]() ![]() Joined: 04 October 2017 Online Status: Offline Posts: 321 |
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too noisy because of too many black lines, makes the whole sprite harder to read. Adcrusher's edit was nice.
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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
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I see...well then i stick with bigger plates...
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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
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![]() What do you guys think now? Looks alot more bulky now...was sticking to Adcrushers edit a bit more but still kept my ,,Mango''-style :P EDIT: ![]() |
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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
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![]() Looking good...i think i am makinga pasue until someone has something to say ^^ |
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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
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![]() I know...pretty funny... Just a question... This is of curse the plan how the animation will be planned and i am asking: Is the backthruster needed or is it redundent? Sho9ud i make fist-thruster? shoud they pop out or shoud i just show the flame? |
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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
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![]() Idle first...very tired this week so i didt tackle the attack animation yet but any comments on the idle? Shoud i make the lights blink? Another frame? Legs shoud move(maybe) but how? |
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zodiac
Midshipman ![]() ![]() Joined: 19 June 2016 Online Status: Offline Posts: 29 |
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Would suggest the legs bend a bit more at the knees, go down 1 pixel on the breath out.
As far as the animation rough, if the back thrusters and the fist both light on fire it gets very hard to tell what's going on (frame 7). I'd say angle the punch explosion forward and maybe cut out the back trhusters a frame before that. Punch fist is up to you, but I'd suggest Punch OR Fire, not both (gets a bit hard to see how all the stuff fits under the armor ;) |
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DieMango
Commander ![]() ![]() Joined: 23 November 2017 Online Status: Offline Posts: 180 |
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Okay got it!
Lets tackle the animation...i hope i dont fall to sleep... |
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