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Author | Message |
zodiac
Midshipman ![]() ![]() Joined: 19 June 2016 Online Status: Offline Posts: 29 |
![]() ![]() ![]() Posted: 23 June 2016 at 1:32am |
Pixel Joint, I need your help. I've hit a wall in terms of improving my skills, so I'm going to set myself different challenges based on oldschool games in front of all of you and see if I can figure out some new tricks.
My first stop is the EGA challenge, in the form of Strontium Girl. Bitten by a radioactive isotope, Serena Robinson transforms into the nuclear powered superhero Strontium Girl! A platformer in the vein of Sonic, MegaMan, and Commander Keen, my challenge here is to have a clear, decent-looking level despite the dubious EGA palette. Here's my first shot: ![]() Besides the obvious 'what do you think?', the two things I need a second opinion on are:
I'll try to get an animated gif of the tiles tomorrow, does anyone know a good Windows program to do it? |
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zodiac
Midshipman ![]() ![]() Joined: 19 June 2016 Online Status: Offline Posts: 29 |
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![]() Animooted :). Will probably fiddle with the speeds to slow down everything but the diagonal lights, didn't see an option for easy compositing through. As a bonus I did to practice small sprite detail: Kane Lives! ![]() If you never played Command and Conquer, here is the likeness I was going for - I left out the red frontlighting. Two questions: are there any details that should be more clear, and would you recommend a starker orange sidelight like in the ref? |
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zodiac
Midshipman ![]() ![]() Joined: 19 June 2016 Online Status: Offline Posts: 29 |
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Alright, tried orange sidelighting for Kane (left). Definitely more striking, but is it too eyeburney?
![]() ![]() Also on the note of small but fun sprites: ballcats! ![]() Lastly, this is a partial rework of an older piece, a Zelda-roguelike. Still trying to balance colors. I'm thinking darken the darks for the background, maybe desaturate a bit, and then brighten the sprites, especially the dungeon meat. What do you think? ![]() |
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zodiac
Midshipman ![]() ![]() Joined: 19 June 2016 Online Status: Offline Posts: 29 |
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Coffee at 1AM
![]() For this challenge I wanted to try a scene in sepia, but make the character stand out. I tried once in daylight color and a second desaturated; not entirely happy with either. Any advice? Also, since no one commented on the earlier pieces here, should I take that as "they're good" and submit them, or is it just that people haven't had time? |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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Hi zodiac,
Good luck with your learning oldschool pixels! I have some comments on the first mockup: As for your questions: Yes the characters read fine on the background. You've set yourself a bit of a challenge though, because the background is partially bright gray and partially dark gray, so any sprite in the mid-brightness range will not stand out in at least one of either background parts. But you have the colors/saturation to make up for that :) Which background objects can you interact with? I would guess none. It looks like we have a bit of a three quarter view on the floor, which is strange because the characters are standing on the edge of it.. And far away from the wall, thus the wall objects seem not to interact with the sprites. The animation on the background can work, but I would do it at a quarter of that speed, or it remains very distracting.. Other critique: The face of the girl doesn't read very well.. The connection of the nose and mouth does not work I think. In general at this scale it is not really necessary to define a nose. Her eyes look a bit sad.. Also, in order for her to read as a girl, you might want to give her a more feminine body. I can think of many reasons to not give her larger hips and a girly pose, but if you want to be readible at this scale you might have to push a bit more into extremes. I'm not a big fan of broken outlines. They work okay-ish on the girl sprite, but the neck of the keen-inspired alien seems definitely broken... Good luck, I hope this helps a bit :) |
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TYB3N
Commander ![]() ![]() Joined: 06 March 2023 Online Status: Offline Posts: 54 |
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hapiel said what i wanted to about what objects the player could interact with, but i felt like maybe i was looking at it wrong so i wasn't confident enough to mention it
the kane is good. i've got nothing to say about it. they're both good and i don't have a preference. you should definitely increase the contrast on the blue zelda monster i think that girl's body is feminine enough. but are those things by her ears supposed to read like this? ![]() |
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zodiac
Midshipman ![]() ![]() Joined: 19 June 2016 Online Status: Offline Posts: 29 |
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Hapiel, TYB3N, thank you both! Really appreciate it :)
Hapiel: yeah, the alien neck and Strontium Girl's nose/mouth were areas I was concerned about. I filled the back pixel to the alien's neck and that does a lot for continuity without hurting the proportions. For SG I want to keep her nose, and I tried pretty much every else to fix it, so it stays for now. What do you think about the potion bottle white outline in the dungeon crawler? Ultimately, I'll probably use a palette with real shadows for Strontium Girl once I finish the challenge portion - EGA kind of sucks for shadow-midtone-highlight drawings. Also: do you have a preferred way to layer different animations? I can export a single one in GraphicsGale, but if I wanted to alter the rats of some animations and not others I end up drawing 30+ frames, tedious even with copy-paste. TYB3N, great rendition ![]() ![]() So her ears are exactly like you drew in the base pose, but they move with her emotions. I still need to edit the 'look up and smile' frame to show the motion's effect on her body and hair, but that's the expression. Both: the background objects on the ship are tilted and, well, back so that they don't look interactable, so you're seeing right. The one I hoped would stand out was the power box at the top, but I rushed it so I could finish and post before calling it quits. No joy in shortcuts I guess ![]() I'll get around to finishing that and other reworks when I have time, but not sure when that'll be - busy week coming up. |
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zodiac
Midshipman ![]() ![]() Joined: 19 June 2016 Online Status: Offline Posts: 29 |
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![]() Coven, the mistress of black magic and one of Strontium Girl's many opponents. Left is the rough, right is the ready-for-crit version - I finished it up real quick as a ref for TYB3N, dropping it here for proper discussion. I think as this week's challenge for myself I'll try character animation, may take a while though. |
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TYB3N
Commander ![]() ![]() Joined: 06 March 2023 Online Status: Offline Posts: 54 |
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Her ears are cool! I just thought that maybe they could've been some sort of alien headphones so I wanted to make sure. I think that, with the animation, it'll be clear that they're part of her body.
Is that Coven's sleeve? It's really long. |
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zodiac
Midshipman ![]() ![]() Joined: 19 June 2016 Online Status: Offline Posts: 29 |
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Not quite sleeve, just holding the cloak, which is longer than the actual robes. Here's a pic of her ultimate move which shows that, very WIP due to lack of time. BOOM!
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zodiac
Midshipman ![]() ![]() Joined: 19 June 2016 Online Status: Offline Posts: 29 |
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Alright, did it! Here's a rough of the cloak animation, what do you think?
![]() I couldn't find a good tutorial on animating a big mass of cloth, so this was part science project, part youtube dive, and I'd welcome another set of eyes or some thoughts from someone with more experience. Individual frames for anyone who wants them: ![]() Also, if anyone wants to see the process just say so, I can do a tutorial once the animation is done. |
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zodiac
Midshipman ![]() ![]() Joined: 19 June 2016 Online Status: Offline Posts: 29 |
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Back again :). This time I wanted to try some simpler, geometric backgrounds and see how they work with animation. First the animation:
![]() The inspiration are the ubiquitous disappearing blocks from Megaman, with the animation doubling as a timer to get the hell out of dodge. Then we have the Pipe Dream background: ![]() This is actually only three individual tiles, the one on the left being used twice - you can flood fill the first tile to have alternating rows of short and long pipe circles, or interlace slices of the right two to make long evenly matched long pipe circles. Mockup (with rough of Strontium Girl landing frame): ![]() ETA: the pipe background can do a slow scroll at 45 degrees, but personally, would that bother you? I've heard a few cases of that kind of thing making people sick, but no hard evidence on it. |
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