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Oriathelus
Midshipman ![]() ![]() Joined: 18 July 2016 Online Status: Offline Posts: 19 |
![]() ![]() ![]() Posted: 18 July 2016 at 7:28pm |
Hi everyone! I'm new here and I'd like to ask the opinion of yours.
P.S. I'm from Brazil, and my english may contain mistakes, so I ask forgiveness beforehand. Well, I started to work on an Idea I had these days (and train pixel art at the same time) and I'd like you guys to rate this wooden floor I made. Tile: ![]() Test: ![]() 500% size: ![]() It's for a game, and it's gonna be one of the avaliable floors to decorate a room. Is my pixel art good? Any tips? ![]() |
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Oriathelus
Midshipman ![]() ![]() Joined: 18 July 2016 Online Status: Offline Posts: 19 |
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With a little less saturation, 'cause I think it was eyeburning.
Before: ![]() After: ![]() |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Do you have a specific type of wooden floor you're trying to do?
Most wooden floors are made of boards all the same length but staggered or offset. They key to wood texture is that grain (lines) in the wood. Maybe do an image search on "wooden floors" and pick a type of wood you like and try to emulate the grain of that type. You'll probably want more than 1 type of board like you have now. Make a few tiles that can be used together but try to think about how the tree was split and how the grain should be. :D |
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Oriathelus
Midshipman ![]() ![]() Joined: 18 July 2016 Online Status: Offline Posts: 19 |
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I searched for some wooden floor tiles and now I see how they do it. I'm gonna try to do some too.
I feel like it's so tiring graining the boards, because the tile will have at the end 256 collors :s |
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Oriathelus
Midshipman ![]() ![]() Joined: 18 July 2016 Online Status: Offline Posts: 19 |
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I made some study on the pixels and here's what I found:
The tile I'm gonna try to make has 256 colors in it's palette: tile: ![]() zoom: ![]() palette: ![]() I reduced the amount of colors of the palette, and I think it stills looks good, what do you think? Here is this same tile with 8 colors palette. tile: ![]() zoom: ![]() palette: ![]() So.. what do you think? I know the reduced palette give a less smoother looking to the tile, but do you think it's worthy to do this way? |
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Pixel_Outlaw
Commander ![]() ![]() Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
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Looking much better. You'll want a few versions of the tiles or you'll find a very repetitive pattern. I'd lower the saturation a bit too.
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Oriathelus
Midshipman ![]() ![]() Joined: 18 July 2016 Online Status: Offline Posts: 19 |
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Just one thing, I didn't make that good tile I posted above, just the variation on its color palette.
Now I made this wooden floor tile myself, I didn't draw pixel by pixel, I made using Photoshop functions and I think it's not that bad. my wooden tile: ![]() test: ![]() ![]() 500%: ![]() What about this one? I think I improve, heh ![]() |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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You don't need to pre-zoom. The forum has a zoom feature, click on any image to zoom in, ctrl+click (and I guess cmd+click on Macs?) to zoom out.
I have never seen a wooden floor that was staggered width-wise rather than length-wise. Compare the tile you didn't make and how the planks are arranged with yours. That tile has a much more common arrangement. You have a large soft shadow at the edge of your bits of wood. How is that shadow being created, what's blocking the light? Also, I recommend not starting with a big messy bunch of noise like you did here. Get in there with the pencil took and try to depict wooden texture with a limited palette. That way, you'll need to look at the larger-scale features of wood (look at actual wood for reference! not other people's interpretations of it) instead of hoping that something messy will look like wood. That said, I think you had some good ideas with this latest tiles as far as texture is concerned. They're just getting lost in the nonsense shadow and the noisiness of the texture. |
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Oriathelus
Midshipman ![]() ![]() Joined: 18 July 2016 Online Status: Offline Posts: 19 |
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Thank you for these observations, eishiya. I repositioned the boards again and it looks more natural aligning them horizontaly than verticaly like I did before.
256 colors palette ![]() testing (256 colors): ![]() an example with 8 colors: ![]() Edit: Btw, making this changes I could decrease that shadows near the lines |
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TYB3N
Commander ![]() ![]() Joined: 06 March 2023 Online Status: Offline Posts: 54 |
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It looks more like bricks or tiling on a roof. i think the planks should be longer than they are wide.
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CakeDrake
Commander ![]() ![]() Joined: 16 February 2018 Online Status: Offline Posts: 85 |
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This is the way I usually do it.
![]() 1: Draw the pattern 2: Add deeper creeks 3: It's good to have a different tile And you can also add texture. Always look at reference, even if you are making something much different, it still helps! ![]() ![]() |
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Oriathelus
Midshipman ![]() ![]() Joined: 18 July 2016 Online Status: Offline Posts: 19 |
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Thank you, guys! It's gonna help me a lot.
![]() I'm gonna make some more tests and post it here when it's done. |
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