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spartan_117
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Quote spartan_117 Replybullet Topic: sound with pixel art.
    Posted: 16 November 2007 at 11:37pm
often when pixelling a master piece ( a pixel that has a theme, rather than good rendering) it is not enough to express the mood in the peice. I am thinking of making a small tool where u can add a small music track to ur pixel art(without lossy pixels). What do u think?
 
if this idea is accepted by pj users and i give out the software for free, will pj accept it as a default format for pixels.
 
*this will not be executed soon, because i am working on an experimental game engine, with two other friends.
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surt
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Quote surt Replybullet Posted: 16 November 2007 at 11:54pm
There are lossless pixel preserving video codecs if you want animation with sound.
If it's a still pixel then you can just provide a link to an audio file in the description.
I quite doubt PJ would depend on any format that isn't handled by browsers as standard.
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spartan_117
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Quote spartan_117 Replybullet Posted: 17 November 2007 at 12:22am

the idea is to keep the file small. meaning that no extra memory goes to encryption. its basicly gif/png + sound. its basicly a file that joins both, so all pj has to do ( or i provide ) the code snippet to seperate the two and  them or, pj could add an extra option to the submit pixel art page which includes the sound format(it will save me the effort)

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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 17 November 2007 at 1:34pm
The problem here is that not only would you have to create this file type, you'd also have to create browser compatible pulgins so it actually displays. Also, it might be a bit obnoxious to those of us who prefer to use computers muted to have a significant portion of the art's presentation as audio; this is Pixel Joint, not Audio Joint.

RPG is numberwang.
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bunnyRAGE
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Quote bunnyRAGE Replybullet Posted: 03 December 2007 at 2:31pm
Two words
 
macromedia flash
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Metaru
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Quote Metaru Replybullet Posted: 03 December 2007 at 8:53pm
two words.
I ate leel's babies
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skamocore
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Quote skamocore Replybullet Posted: 03 December 2007 at 9:45pm
...two words

ADOBE Flash

...anyway I say no to this idea...the closest example of something similar I can think of is the music video Mykola did for some competition...and he showed a bunch of screens from it on PJ and then linked to the video on YouTube.

as Surt and MoD were saying you'd not only have to make this new format but also make a plug in for it. Which means people won't be able to see your pixelaudio art without having to download it, which most people wont really bother to do...especially if it's only use is too see a few pieces of pixelart with audio...

the best bet would be to do what Mykola did... and link to a Flash file/YouTube video etc... if you do need to have sound. This will be much easier than  trying to create your own file format, especially since Flash is pretty well established.

Also, I usually find it extremely intrusive when things on the web have sound...especially if it's unpredictable and uncontrollable. For example one site I saw an animation that was accompanied by a loud cuckoo sound when you entered the site. That drove me nuts and gave me the urge to go on a massive killing spree.

In conclusion - It seems to be one of those ideas that are great in theory...but in reality would never work
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jalonso
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Quote jalonso Replybullet Posted: 04 December 2007 at 2:50pm
flash and pixelart love each other, music can only enhance*


*if good music AND pixelart.
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Larwick
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Quote Larwick Replybullet Posted: 04 December 2007 at 5:06pm
Submit the pixelart, and you can link to a flash file in the description! Best way to go i'd imagine.

I really need to find my way around flash one day. Oh yeah and get it.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 04 December 2007 at 6:39pm
Flash lol.
 
If you are going to code something go with a man's programming language and OpenGL. This way even Jalonso can use his Mackentuesch computer. (And his moderately used PC that gathers little mention) I know I said a man's language, but a Java program with an online applet would be cool. Being that flash is a scripting language at best it would be slow as hell when working with huge databases.


Edited by Pixel_Outlaw - 04 December 2007 at 6:44pm
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surt
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Quote surt Replybullet Posted: 04 December 2007 at 7:04pm
Java is about as manly as a Barbie doll.

Assembly is a man's language.
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skamocore
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Quote skamocore Replybullet Posted: 04 December 2007 at 7:25pm
I think we all need to hard code our pixel art :O
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Skull
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Quote Skull Replybullet Posted: 05 December 2007 at 3:43am
Or, with a section like Colour Count and Frames, there could be an input of Music, in which you put the track that inspired it or something.
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spartan_117
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Quote spartan_117 Replybullet Posted: 05 December 2007 at 4:29am
yeah, it better than using binary or assembly to make ur pixels and attach music.
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 05 December 2007 at 2:31pm
I found the best language ever today: INTERCAL. Its powers of awesome have no bounds. Almost, at least.

RPG is numberwang.
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Blueberry_pie
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Quote Blueberry_pie Replybullet Posted: 06 December 2007 at 8:35am
INTERCAL, eh?
Originally posted by Wikipedia

...if "PLEASE" does not appear often enough, the program is considered insufficiently polite, and the error message says this; if too often, the program could be rejected as excessively polite.
Haha, that is awesome.
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Metaru
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Quote Metaru Replybullet Posted: 06 December 2007 at 5:36pm
I have the best format ever made, its called IMAGINATION.
I ate leel's babies
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NotSure
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Quote NotSure Replybullet Posted: 17 December 2007 at 9:10pm
I would use it, but I would be after something more than what you are suggesting. back in the days of the Amiga, IFF Anim 5 was the standard, but there were other ANIM formats. All had delta compression, but some could have per frame timing, in anim loops and recycled frames. You could also add one sound channel. This was good and bad. The good was that you could attach sound effects, speech or music to any frame and it would play until interrupted. That was the bad part. It really needed four channels of sound so a sound effect would not stop the background music etc. Being able to play four sounds at once is normally pretty good.

I would prefer this sort of addition to MING. Unfortunately geeks set the MING standard (not animators) and the geeks decided to neuter their own work. There should be a push for an extended MING. "MING Extended" or "MINGE" for short.

Unfortunately we are stuck with another geek product, FLASH. FLASH is anything but an animators tool. I am an animator, and I have used many animation programs. Flash is at the bottom of the list. When programmers refuse to listen to what artists/animators etc want, you end up with a program like Flash... Unfortunately I see this far far too often with modern software.
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