WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
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lil_lee
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bullet Topic: avatar
    Posted: 28 December 2007 at 1:03am
avatar i made ...'

its suppose to be on a little slant like that though... and the white things are wings....
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surt
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bullet Posted: 28 December 2007 at 2:02am
Eyes show evidence of NPA tool usage.
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greenraven
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bullet Posted: 28 December 2007 at 8:49am
And weren't you banned for being an attention whore? 
"pwnage comes with patience, practice and planning." ~ Jalonso   
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purpletree
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bullet Posted: 28 December 2007 at 1:42pm
thats a lot of colors for the eyes///
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volcom
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bullet Posted: 28 December 2007 at 1:56pm
why is it supposed to be slant? You should use only 2 or maybe 3 colors on eyes.
<WHERE AN OBAMANATION>
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NotSure
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bullet Posted: 28 December 2007 at 3:49pm
Surt

Why the hostility? Is one program, or method of working superior to another? Is this place about elitism? "I work in MSPaint so everyone has to work in MSPaint". I will agree that pixel art needs to be created with a limited palette, and must be pixel perfect in some areas. I will agree that the power of Pixel Art is the ability to portray images and animations in tiny sizes, as well as keeping the bit size down to a bare minimum. I will not claim that one program or process is better than the other. If I did that, then I could demand that everyone did it as hard as I did in 1988 with a limit of 32 colours from a 12 bit palette (16 greyscales) and use Deluxe Paint. Maybe someone else will come in and claim we all use Koalapaint in 8 colour mode.

Anyway surt, back in my DPaint days, I did come up with random gradient areas like those eyes. I did create a palette with more evenly spaced steps in the greys. But even DPaint 5 had a gradient airbrush tool that you could use in a limited palette picture. Times change, and in this future from 1994, we can have gradient airbrush tools instead of scatter airbrush tools.

lil lee. I see seven individual shades in the eyes when three or four would have been enough, and two shades of green in the shirt logo when one would have worked as well. The colour palette can be a cruel mistress, but choose your colours carefully, and she will reward you.
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Acherhar
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bullet Posted: 28 December 2007 at 4:09pm

NotSure, I don't think surt was trying to be hostile, it's just that lil_lee has been acting childish lately by pretending to be in a car accident, and after that failed, he made another account claiming he was a new member. Anyway, I can imagine it must have been hard using those programs back then, and I agree that having a gradient like that may not be the result of a certain tool, but rather by your own hand. I remember when I used to have 10 shades of one color in my old work, and it still looked rough.

EDIT: Leel sums it up better :P

Edited by Acherhar - 28 December 2007 at 4:10pm
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leel
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bullet Posted: 28 December 2007 at 4:09pm
Surt wasn't hostile in the least bit.

He didn't even say that it WAS npa, he pointed out the simple fact that it doesn't look hand pixelled.  Relax and save the rants for the real noob-abuse.

And it's not even about MSPaint elitism.. that just sounds stupid to be honest (omg I'm being hostile, aren't I?) the simple fact remains that no airbrushing tools are allowed on PixelJoint, so make your pixels on any program you want, just do it by hand. 
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NotSure
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bullet Posted: 28 December 2007 at 4:58pm
If NO airbrushing/gradient tools are allowed on Pixel Joint, then I AM in the wrong place. That is plain elitism. The BEST artists back in the day, used any and all tools available to them. I hope that no one here is saying that we old hats only used hard brushes. Yes, we used hard brushes 99.9% of the time, but only because the other tools were often not advanced enough.

Today, I only use Pixel Art for interface buttons and other necessarily small (in pixels and in bytes) images. Most modern software have advanced tools for non paletted art, but even fewer tools for pixel art than Deluxe Paint had back in 1988. So unless I fire up WinUAE, I pixel pick, but only because gradient tools do not work in such small sizes (16x16-32x32) and the art tools on OSX are not built for working in palleted modes.

All the old hats. From games artists to pixel artists creating work for the sake of it, ALL dreamed of more colours. We NEVER limited ourselves for the sake of limiting ourselves. We were restricted by hardware. Computers are not restricted today, but there are still places where paletted pixel art is still king. Take interface buttons. Do you really believe that the programmer, the end user, or anyone else really cares if the artist used a gradient tool on a button? If the button is easy to understand/beautiful/clear then the process means nothing.
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surt
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bullet Posted: 28 December 2007 at 5:20pm
Originally posted by NotSure

If NO airbrushing/gradient tools are allowed on Pixel Joint, then I AM in the wrong place.
That does seem to be the case.
Originally posted by NotSure

That is plain elitism.
That is nonsense. It isn't about how good someone is (you can see all levels of skill in the gallery), but what they do. A raytraced art gallery isn't going to accept pixel art, not because pixel art is inferior, but because it is not raytraced art. There is no judgement on artistic merit, just judgement on validity for the gallery.
PJ isn't a raster art gallery or a game art gallery it is a pixel art gallery and what we call pixel art today and what you called pixel art ten or twenty years ago may well be different things, as appears to be the case.


Edited by surt - 28 December 2007 at 5:21pm
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leel
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bullet Posted: 28 December 2007 at 5:30pm
Originally posted by NotSure



All the old hats. From games artists to pixel artists creating work for the sake of it, ALL dreamed of more colours. We NEVER limited ourselves for the sake of limiting ourselves. We were restricted by hardware. Computers are not restricted today, but there are still places where paletted pixel art is still king. Take interface buttons. Do you really believe that the programmer, the end user, or anyone else really cares if the artist used a gradient tool on a button? If the button is easy to understand/beautiful/clear then the process means nothing.


Then you're clearly in the wrong place.  If you don't see the beauty in the process you really have nothing more to tell us.


Besides, this doesn't just apply to pixel art.  Restrictions in any media are what's gonna make you grow and develop most. Shortcuts and technology won't get you very far.


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NotSure
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bullet Posted: 28 December 2007 at 5:38pm
surt

I really hope I never see you compare yourself to people like myself. The originators of Pixel Art. Old school people would take any hack to get more colours. I even used Extra Half Bright modes and Hold And Modify modes occasionally. At no point did we ever chastise anyone for using a four bit palette instead of a five bit palette. For us, it was all about the art, not a one upmanship game of 'strip the life out of my image".

Yes, if I were to put together a team for a game, or a celphone program, lil lee would probably not make the cut. In that case, someone with great artistic ability and the skill to work in four colours would get the job. But if I had to choose between a skilled artist who could not keep the colours to a minimum, and an artist with little artistic skill who could work in four colours, I would hire them both, but the skilled artist would be senior, and the pixel artist would take orders from him.

On raytraced art. You would not cut it in any professional art studio. Take it from someone who has run art departments. The rule is "use the tools to get the job done the best and fastest". When I was much younger, I did do some animations in 3D with full pallets. But I created one in 3D that I spent three weeks hand colouring back to 16 colours. The end result WAS a paletted pixel art animation of approximately 1500 frames. To do the same thing using ONLY Deluxe Paint and a mouse would have taken one animator the best part of a year.
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leel
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bullet Posted: 28 December 2007 at 5:41pm
And you call *us* elitist? 

lol just saying..
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jalonso
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bullet Posted: 28 December 2007 at 5:42pm
OK dude, we get it. You are awesome and your invention of pixelart goes right next to the wheel (which I invented).
We have our ways, take it or leave it, jeez.
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leel
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bullet Posted: 28 December 2007 at 5:45pm
Hehe

See what you don't get is this is not an art factory.  We don't get paid for putting art on here, so it's not like we gotta produce as much as fast as we possibly can using any way to get there.

This is an art gallery, we focus on growth and improvement of basic artistic abilities.  Shortcuts simply don't cut it here.   It's not like anyone who uses a gradient for a job is automatically banned.  Do whatever you want, but in the gallery upload only pure pixel art.

And yea seriously, if you don't like it - you won't convince the entire community to bow at your feet and follow your lead.  If this isn't what you're looking for, just move along.


Edited by leel - 28 December 2007 at 5:45pm
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NotSure
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bullet Posted: 28 December 2007 at 5:47pm
Originally posted by leel

Besides, this doesn't just apply to pixel art.  Restrictions in any media are what's gonna make you grow and develop most. Shortcuts and technology won't get you very far.


And you are telling me this as a home computer user? Please, get some training and try your hand in a real studio before assuming that you know anything about the artistic process.

I am mainly here, not as an artist, but I was eventually going to ask people what they wanted in a Pixel Art mode of a new art program I am working on. Unfortunately, I am after professionals, or people who have a professional view of their art process. Unless someone more skilled than you are appears soon, I believe my search for professional pixel artists at Pixel Joint may be in vain.

I have been helping beginners while watching for real artists. I am used to helping. Amiga users all helped each other. I even became the president of one of the largest Amiga clubs of all time. Mainly based on how well I helped others. The other reason to help is to gain some credibility here. Unfortunately for the beginners here, I cannot help while others give them incorrect information. Unfortunately for me, I will not lead beginners down the wrong path so I can look good to people who are obviously not professionals.
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Ensellitis
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bullet Posted: 28 December 2007 at 5:49pm
ok, notsure, you need to take a tep back and think before you type.

#1, this is a PIXEL ART site.  if you are making npa, then you have to tag the title.  that is the rules
#2, he was in no way hostile, pick up a dictionary and find out what words mean before you use them.  what i am doing is hostile because you annoyed me.
#3, lil lee was banned, but i made a mistake, which has been fixed

and lastly notsure, as far as i have seen, you have not submitted one piece of pixel art from you...  so as far as i am concerned, you are just like every other noob that comes around here flabbing their gums like a moron.  you claim us to be elitist, then you post sh*t like that?  you have yet to show one bit of your "expertise", so shut up.

this is locked
ಠ_ಠ
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross.
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leel
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bullet Posted: 28 December 2007 at 5:53pm
Oooh look who's getting hostile here.   I am a student in an art college.  I have a lot to learn and I'll be the first to admit it.  At least I'm not claiming to a master in anything.

And don't do around insulting the whole forum.  Obviously we won't be of any help to anyone who's only looking for praise or excuses or whatever else some people who come here might want.  They come here, they should take what they can, if they don't get anything out of it, they should fell free to go elsewhere.

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