| Collaborations/Challenges | |
|  Pixel Joint Forum : Pixel Art : Collaborations/Challenges | 
|  Topic: I SO dead people |     | 
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| Author | Message | 
| Limes Commander     Joined: 15 September 2021 Online Status: Offline Posts: 683 |     Posted: 03 September 2014 at 8:42am | 
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   Sorry I completely forgot to write down the game...
 Earthbound. | |
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| Levaunt Seaman     Joined: 10 July 2020 Online Status: Offline Posts: 31 |     Posted: 05 September 2014 at 10:42am | 
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   Here's mine.
   I'll take any suggestions. I also left some the edges clear, if anyone taking one next to me wants to have overlap I can add more to my tile. | |
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| Limes Commander     Joined: 15 September 2021 Online Status: Offline Posts: 683 |     Posted: 05 September 2014 at 10:52am | 
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   amazing. You can make the ghost bigger and I can edit my tile accordingly if you wish.
 Anyways this tile is killing me! after like 800 tries at the knight I think I have something presentable.   EDIT: Lookin good!I will try to change scimitar into straight sword. The scimitar doesnt work.  Edited by Limes - 05 September 2014 at 1:01pm | |
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| Levaunt Seaman     Joined: 10 July 2020 Online Status: Offline Posts: 31 |     Posted: 05 September 2014 at 2:22pm | 
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   Thanks! I wanted the ghost to be human scale so I think it's fine right now.
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| jalonso Admiral     Joined: 29 November 2022 Online Status: Offline Posts: 13537 |     Posted: 05 September 2014 at 2:52pm | 
| Originally posted by Levaunt Here's mine.   I'll take any suggestions. I also left some the edges clear, if anyone taking one next to me wants to have overlap I can add more to my tile. What a great tile   I'm taking #78 to get in that action. | |
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| ClownAround Midshipman     Joined: 11 October 2023 Online Status: Offline Posts: 14 |     Posted: 05 September 2014 at 6:04pm | 
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   Here is my WIP as is. It's for tile #95.
 Edit: Here's my tile after a little work. Added borders.  Edited by ClownAround - 07 September 2014 at 11:42pm | |
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| Limes Commander     Joined: 15 September 2021 Online Status: Offline Posts: 683 |     Posted: 05 September 2014 at 10:21pm | 
| 
   Looks nice clown remember you have some space below that aswell.
 Someone take 35 already lol | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 06 September 2014 at 5:26am | 
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@Limes; the knight's going great, just finish it already and pass on to another :) @Levaunt; that's really great! You can choose to add some waves and stuff around if you wish or wait for your neighbours as you said. @ClownAround; in addition to what Limes said, you have to make the lower half out of the normal tile borders, just like other outer tiles. Main image updated! I've added the purple color to the reservation list in order to separate the WIP tiles that are already in the main image. These tiles are close to complete and give all the details for future neighbours to continue with, and thus I allow a lot more time to these. Edited by Gecimen - 06 September 2014 at 6:31am | |
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| Arkan85 Midshipman     Joined: 05 January 2022 Online Status: Offline Posts: 81 |     Posted: 06 September 2014 at 10:01am | 
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   I would like to make something in tile 7...    | |
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| Limes Commander     Joined: 15 September 2021 Online Status: Offline Posts: 683 |     Posted: 08 September 2014 at 1:05pm | 
|   Any objections? Edited by Limes - 08 September 2014 at 1:06pm | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 08 September 2014 at 2:47pm | 
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The knight is awesome! PS: you're going to finish that ground, won't you? Edited by Gecimen - 09 September 2014 at 3:27am | |
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| jtfjtfjtf Commander     Joined: 17 July 2018 Online Status: Offline Posts: 162 |     Posted: 08 September 2014 at 6:22pm | 
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   Did some more work on 65  | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 09 September 2014 at 3:38am | 
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Main image updated! @jtfjtfjtf; This has been a great tile already. I'll mark it as done but add anything you want, any time. Edited by Gecimen - 09 September 2014 at 4:05am | |
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| Limes Commander     Joined: 15 September 2021 Online Status: Offline Posts: 683 |     Posted: 09 September 2014 at 9:01am | 
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   Yup
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| jtfjtfjtf Commander     Joined: 17 July 2018 Online Status: Offline Posts: 162 |     Posted: 09 September 2014 at 10:59am | 
| Originally posted by Gecimen Main image updated! @jtfjtfjtf; This has been a great tile already. I'll mark it as done but add anything you want, any time. Thanks Gecimen! | |
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| 9v9 Seaman   Joined: 14 May 2013 Online Status: Offline Posts: 3 |     Posted: 09 September 2014 at 8:50pm | 
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caca's tile.  For WIPsters:  Edited by Gecimen - 10 September 2014 at 1:00pm | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 10 September 2014 at 3:37am | 
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That's nice! Main image updated! Edited by Gecimen - 10 September 2014 at 8:55am | |
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| Limes Commander     Joined: 15 September 2021 Online Status: Offline Posts: 683 |     Posted: 10 September 2014 at 9:44am | 
|   I am finally done! whew. I Really would like to finish my dragon/T-rex. I can't wait to see what people do with it. snip - gecimen Edited by Gecimen - 10 September 2014 at 1:02pm | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 10 September 2014 at 1:02pm | 
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It's looking really good Limes, I might actually go for its neck. Edit: I claim #52  Edited by Gecimen - 11 September 2014 at 3:56am | |
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| |||| Commander     Joined: 31 May 2023 Online Status: Offline Posts: 202 |     Posted: 11 September 2014 at 4:23pm | 
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   I didn't have as much time as I thought i would to finish; but will most likely finish it tonight:  Loving that baby in the river.. and the addition of the fleeing terrified woman. | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 12 September 2014 at 1:39am | 
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   going great though :)
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| |||| Commander     Joined: 31 May 2023 Online Status: Offline Posts: 202 |     Posted: 12 September 2014 at 3:30am | 
|  Insert yellow woman... overwhelming placement implicated. (will edit later) Edited by |||| - 12 September 2014 at 3:33am | |
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| Limes Commander     Joined: 15 September 2021 Online Status: Offline Posts: 683 |     Posted: 12 September 2014 at 7:08am | 
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   The horror!!!!
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 12 September 2014 at 8:09am | 
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early preview.  Edited by Gecimen - 12 September 2014 at 8:10am | |
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| a3um Commander     Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |     Posted: 13 September 2014 at 6:07am | 
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   wip
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 13 September 2014 at 8:16am | 
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   great :)
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| jalonso Admiral     Joined: 29 November 2022 Online Status: Offline Posts: 13537 |     Posted: 13 September 2014 at 8:24am | 
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@a3um, feel free to make anything you want on the edge that touches my tile. I'll work with whatever you give me so you can ignore my edge if you like. I started to bring the cliff down to water level but its not important to my tile because I'm going to focus more on the moseleum.  Edited by jalonso - 13 September 2014 at 8:25am | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 13 September 2014 at 9:00am | 
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   Both of your tiles are great, I think you can get rid of the inconsistency by turning that slope (in Jal's tile) into a separate path. Also Jal, don't you think the current size of the mosaleum is somewhat small for our scale? Imagine someone lying inside. | |
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| jalonso Admiral     Joined: 29 November 2022 Online Status: Offline Posts: 13537 |     Posted: 13 September 2014 at 12:20pm | 
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Yes, I just wanted to show a3um that side of the tile and how he can be free to pixel as he wishes. My ending the cliff is just an idea I had to stop the black sea and most of that will likely have the mausoleum covering it. I'm going to be making some OTT scary sculpture on that end of the mausoleum. E: Its a child's mausoleum  Edited by jalonso - 13 September 2014 at 12:21pm | |
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| Pix.Ed. Midshipman     Joined: 28 June 2022 Online Status: Offline Posts: 58 |     Posted: 13 September 2014 at 5:14pm | 
| 
   Hi, 
 I'd like to give tile #30 a try if it's still available. Do I need to do anything else to reserve it? Thanks. | |
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| Levaunt Seaman     Joined: 10 July 2020 Online Status: Offline Posts: 31 |     Posted: 13 September 2014 at 6:50pm | 
| 
   The mausoleum was a sloped roof, but it looks like it works either way so you can keep it how you have it if you want, Jalonso.
 Ref: http://www.victorianweb.org/art/architecture/cemeteries/10.jpg | |
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| jalonso Admiral     Joined: 29 November 2022 Online Status: Offline Posts: 13537 |     Posted: 13 September 2014 at 8:36pm | 
| Originally posted by Levaunt The mausoleum was a sloped roof, but it looks like it works either way so you can keep it how you have it if you want, Jalonso. Ref: http://www.victorianweb.org/art/architecture/cemeteries/10.jpg OH! it is. I actually had a hard time trying to figure it out. | |
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| ClownAround Midshipman     Joined: 11 October 2023 Online Status: Offline Posts: 14 |     Posted: 13 September 2014 at 9:45pm | 
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   Here is my current WIP. still needs a lot of work. But I'm having some trouble getting it right. Any advice is welcome.
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| aeveis Midshipman     Joined: 07 April 2021 Online Status: Offline Posts: 82 |     Posted: 13 September 2014 at 9:57pm | 
| 
   Can I get 35? Fill in the hole. :)
 @ClownAround Looks good so far! Maybe something to highlight the object in the cave? I feel like you could probably extend the cave to the bottom, might make it more clear that it's a cutaway view. The skeleton is a nice touch, maybe small details like that to make it look more like a cliffside. | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 14 September 2014 at 12:36am | 
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   @pix.ed.; the tile is yours. @aeveis; the tile is yours. @clownaround; a soil texture will make the tile more solid. check for platformer mockups in the gallery for examples. | |
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| Arkan85 Midshipman     Joined: 05 January 2022 Online Status: Offline Posts: 81 |     Posted: 14 September 2014 at 1:11am | 
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   Wow... I didn't know that there were so strict rules... :O Please, I need more time to work on 7th tile... That's my WIP:  On the right, you can better see some small edit I wanted to do to: 14 jalonso 22 SpeedyCube I wanted to finish it in time but in this day I don't feel very well... ...and also in other days I can't pixelate very much time :( | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 14 September 2014 at 4:17am | 
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   That's ok Arkan, i couldn't get a reply from you before but the tile is yours now, please update us whenever you can ;)
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| Limes Commander     Joined: 15 September 2021 Online Status: Offline Posts: 683 |     Posted: 14 September 2014 at 6:17pm | 
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   ill reserve 77 thx
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| Limes Commander     Joined: 15 September 2021 Online Status: Offline Posts: 683 |     Posted: 14 September 2014 at 6:19pm | 
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   lIjj, would you like me to update the tentacle in my first tile? it looks wrong atm. Wait it is a rat tail now XD. Edited by Limes - 14 September 2014 at 6:21pm | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 15 September 2014 at 1:34am | 
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   @Limes, no please don't edit it. Continuing something from your neighbouring tile and chaging it to something else is something we encourage people to do. 
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| Limes Commander     Joined: 15 September 2021 Online Status: Offline Posts: 683 |     Posted: 15 September 2014 at 10:52am | 
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   gotchya
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 15 September 2014 at 3:07pm | 
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   Btw Arkan, I want to add yours in the main image but the left side is too incomplete. Also remember it's upto other participants if and how they want to change their tile, so you can do yours and expect them to adapt. For example put that man there and Jalonso can draw his feet however he wants to (or choose not to draw it at all, then I'll ask you to push the man up a little). | |
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| Pix.Ed. Midshipman     Joined: 28 June 2022 Online Status: Offline Posts: 58 |     Posted: 15 September 2014 at 11:45pm | 
|   Here is my first wip for tile #30. I'm debating colors for some items, also still need need to blend, shade, light and detail it but that is the general idea at least. This is my first collab and I'm a newbie at pixel art and isometric so need you all to comment, crit, suggest, point out any glaring mistakes, etc. Thank you. | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 16 September 2014 at 6:54am | 
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   @Pix.Ed: You can try to smooth out the tiles and bricks. Aslo the flying skulls outlines are a bit rough. But good tile overall. #52 finished for now, please comment & criticise.  Main image updated! | |
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| jalonso Admiral     Joined: 29 November 2022 Online Status: Offline Posts: 13537 |     Posted: 16 September 2014 at 7:06am | 
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   Nice job on the dragon. Update 78  | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 16 September 2014 at 7:19am | 
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   You too Jal :) I've added your tile to the main image, until a3um decides what to do with that edge... Main image updated! | |
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| aeveis Midshipman     Joined: 07 April 2021 Online Status: Offline Posts: 82 |     Posted: 16 September 2014 at 10:53pm | 
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   Here's a initial pass with the background, will probably add something in the scene.
   @Gecimen Hmm, maybe more red shadow on the dragon, make it more dramatic? | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 17 September 2014 at 12:43am | 
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@aeveis; can you show me a small sample?
 Also I'll add your tile when I go near my computer. Edit: I'm reserving #3. Edited by Gecimen - 17 September 2014 at 2:52am | |
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| jalonso Admiral     Joined: 29 November 2022 Online Status: Offline Posts: 13537 |     Posted: 17 September 2014 at 5:47am | 
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   @aeveis, lovely job :)
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| Pix.Ed. Midshipman     Joined: 28 June 2022 Online Status: Offline Posts: 58 |     Posted: 17 September 2014 at 3:26pm | 
| This is my WIP #2. Still not fully completed as I'd like to do additional detailing but I think I covered @Gecimen's comments from my first WIP (thanks for providing them). I have tried to blend better the colors, soften some harsh outlines and started to deal with the multiple light sources on the bottom portion. Comments and Critique are welcome. Thank you, | |
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