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Fusionnist
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Quote Fusionnist Replybullet Posted: 01 July 2016 at 11:49am
T89 please :)
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MrYoglu
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Quote MrYoglu Replybullet Posted: 01 July 2016 at 5:42pm
WIP 88
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Pix.Ed.
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Quote Pix.Ed. Replybullet Posted: 01 July 2016 at 7:17pm
A little more work on 56. Coming out slowly but steadily. Just glad I have the chance to be part of this collab because it looks really good and is full of awesome tiles.

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Irenaart
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Quote Irenaart Replybullet Posted: 01 July 2016 at 11:31pm
#1 please!
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MrYoglu
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Quote MrYoglu Replybullet Posted: 02 July 2016 at 6:30am
T88
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Mandrill
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Quote Mandrill Replybullet Posted: 02 July 2016 at 4:03pm
Great tiles, everybody!

That's alright, Pix.Ed. You've got plenty of time, just keep us updated with your wips and everything is fine. :)

@ Irenaart

It's yours. :)

@ MrYoglu

Great! Is this still wip or are you done?
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MrYoglu
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Quote MrYoglu Replybullet Posted: 02 July 2016 at 6:04pm
@ Mandrill

I dont know :D
emmm... It is done :D But i can fix it.
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darchangel
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Quote darchangel Replybullet Posted: 02 July 2016 at 7:41pm
Wip to 23

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Veksell
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Quote Veksell Replybullet Posted: 05 July 2016 at 12:18pm
Sorry, I need to drop #17.
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Pix.Ed.
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Quote Pix.Ed. Replybullet Posted: 06 July 2016 at 12:45am
Another WIP for 56. Getting closer, but still much left to do.

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Arkan85
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Quote Arkan85 Replybullet Posted: 06 July 2016 at 9:09am
I would like to take the tile #2
... may our children forgive us

(apocalyptic settings are my favourite )
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Fusionnist
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Quote Fusionnist Replybullet Posted: 06 July 2016 at 12:43pm
I'm quite busy right now so I'll give up my tile :/
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Irenaart
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Quote Irenaart Replybullet Posted: 06 July 2016 at 12:45pm
Just to say that I'm working on #1, slowly, haven't got much time, but here's some lame WIP with hints of what will be. It's a reference on "9", very dear movie to me... Don't mind on the geometry and shape of the robot... It will be in ISO standard when I draw it... As I said, it's just quick WIP...


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Mandrill
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Quote Mandrill Replybullet Posted: 06 July 2016 at 2:05pm
Reservations updated. I'll update the main image tomorrow.

@ Mr Youglu

I'm fine with that. :)

@ Arkan85

It's yours

@ Irenaart

Off to a good start!

Great wips everybody!
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Drazile
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Quote Drazile Replybullet Posted: 06 July 2016 at 10:30pm
Finally finished #54!

On the left is my final tile (use this one in the main image).
The middle tile shows the bodies of the people on the border of the tile, which the owners of those tiles can use if they want to.
The tile on the right shows the markings on the road underneath the people, again for the owners of the tiles adjacent to use if they want.

@pizzalated
On the grassy cliff bit, you left a patch of the dirt blank, presumably to match my previously blank tile. I've fixed my tile up now, so you can fill in that space now too :P
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vazovski
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Quote vazovski Replybullet Posted: 07 July 2016 at 6:38am
Sorry for so late post. I thought that I could find some free time. 13 tile is free now.
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Axolotl
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Quote Axolotl Replybullet Posted: 07 July 2016 at 10:06am
#22 WIP
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pizzalated
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Quote pizzalated Replybullet Posted: 07 July 2016 at 5:45pm
Originally posted by Drazile


@pizzalated On the grassy cliff bit, you left a patch of the dirt blank, presumably to match my previously blank tile. I've fixed my tile up now, so you can fill in that space now too :P



OK, done!



Also, I think my characters aren't very readable. Can I choose to not use outlines? If I can, this would be easier for me. Sorry for grammar mistakes, though.
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Drazile
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Quote Drazile Replybullet Posted: 07 July 2016 at 6:57pm
Originally posted by pizzalated

Can I choose to not use outlines? If I can, this would be easier for me.

Of course! You don't have to use outlines. I find it usually helps with readability, though.
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Arkan85
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Quote Arkan85 Replybullet Posted: 08 July 2016 at 7:05am
There is my WIP of tile #02
I will wait to eventually fix the border shared with #10


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darchangel
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Quote darchangel Replybullet Posted: 08 July 2016 at 5:48pm
Update to 23.



If there are no objections I'll call it done.
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Irenaart
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Quote Irenaart Replybullet Posted: 09 July 2016 at 1:12am
Here is #1. I changed some decisions in compared to the previous WIP. And I know, these dolls are small in relation to our world, but I put them in the same rank with other beloved characters from the world of the apocalypse...
If
no one has any objections, I think this tile is finished.


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Irenaart
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Quote Irenaart Replybullet Posted: 09 July 2016 at 3:04am
@Axolotl  Nice job! If you're looking for some ideas how to fill your tile, you can open some of the graves and add a few zombies that crawl out of them... just an idea.

@darchangel Looks really nice and fits well on my tile...
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Axolotl
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Quote Axolotl Replybullet Posted: 09 July 2016 at 4:14am
I was already thinking that Irenaart
Open graves look like shadows though, trying to work out a way to make it more clear.
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Irenaart
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Quote Irenaart Replybullet Posted: 09 July 2016 at 4:25am
@Axolotl Try with some lumps of earth. Darkest color in the depths, and to the top turns it into the brighter lumps of clay. Look at the tiles 47 and 55 for  inspiration... Don't look at the grave as if freshly dug, but as a hole from which it just something broke through out. Save
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Axolotl
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Quote Axolotl Replybullet Posted: 09 July 2016 at 11:58am
Zombie/ghoul thing emerging from the ground.  I'm far from happy with this, but it's getting somewhere.
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Pix.Ed.
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Quote Pix.Ed. Replybullet Posted: 09 July 2016 at 11:55pm
Some more work on #56. Working on ground texturing at the time.



Seeing some awesome new tiles and WIPs. Looking forward to seeing them all in the main image. Extremely moved by the reference to 9.
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Gecimen
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Quote Gecimen Replybullet Posted: 10 July 2016 at 6:58am
Originally posted by Drazile

Finally finished #54!

On the left is my final tile (use this one in the main image).
The middle tile shows the bodies of the people on the border of the tile, which the owners of those tiles can use if they want to.
The tile on the right shows the markings on the road underneath the people, again for the owners of the tiles adjacent to use if they want.

@pizzalated
On the grassy cliff bit, you left a patch of the dirt blank, presumably to match my previously blank tile. I've fixed my tile up now, so you can fill in that space now too :P


Drazile; no jpegs!

Also please post a standalone version, without people's legs or arms going out of your tile in case your neighbours don't want to collaborate.
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Gecimen
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Quote Gecimen Replybullet Posted: 10 July 2016 at 7:32am
I'm back from vacation :)

Main image updated.

If I missed anything please poke me.

Awesome tiles & WIPs everyone :)

@Pix.Ed. don't overdo the dither on the ground.
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jalonso
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Quote jalonso Replybullet Posted: 10 July 2016 at 7:43pm
Everyone is doing a great job :D
Welcome back Gecimen
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Drazile
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Quote Drazile Replybullet Posted: 10 July 2016 at 10:42pm
Originally posted by Gecimen


Drazile; no jpegs!

Also please post a standalone version, without people's legs or arms going out of your tile in case your neighbours don't want to collaborate.
Was that a .jpeg? Whoops! Silly Imgur.

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Gecimen
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Quote Gecimen Replybullet Posted: 11 July 2016 at 5:03am
Main image updated.
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pizzalated
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Quote pizzalated Replybullet Posted: 12 July 2016 at 5:24pm
Hi guys! I've been working on the readability of my characters, and I am not very happy with the result. I don't even know if they're recognisable. Do you think they're unnecessary?

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Eggy
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Quote Eggy Replybullet Posted: 13 July 2016 at 2:09am
In my personal opinion, they're perfectly readable as I can tell those are Invader Zim characters :) And I'm not even that familiar with the series (seriously, all I know is that the green guy is called Zim). Zim does seem to blend into the grass a tiny bit, but other than that both characters are recognizable.
By the way, everyone is doing a very great job! A tad bit less than 2 months have passed and we're already about 70% done :)
I'm tempted to take another tile, but I'm out of ideas as to which tile to pick and what would I put in said tile.
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Gecimen
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Quote Gecimen Replybullet Posted: 13 July 2016 at 2:44am
@pizzalated, yes they are readable as they can be at this scale.

@Eggy; the collab started on 1st of June so it has been less than 1 and a half month :)
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Eggy
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Quote Eggy Replybullet Posted: 13 July 2016 at 2:54am
Oh yeah. I went by the post date of the OP but I forgot it actually started later than that XD
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Irenaart
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Quote Irenaart Replybullet Posted: 13 July 2016 at 5:15am
I would love to do some reference on "Snowpiercer", but don't know in which tile would it fit better since it demands little snow and a larger space for the train composition and maybe some frozen viaduct. Any ideas? Maybe #8?!
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Irenaart
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Quote Irenaart Replybullet Posted: 13 July 2016 at 5:19am
Actually, #8 please! :)
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m4rsellino
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Quote m4rsellino Replybullet Posted: 14 July 2016 at 9:00am
Hi! I want #83, please.
< style="height: 80px; width: 444px; border: 1px solid grey; padding: 2px;"><>< value="af">Afrikaans< value="sq">Albanian< value="ar">Arabic< value="hy">Armenian< value="az">Azerbaijani< value="eu">Basque< value="be">Belarusian< value="bg">Bulgarian< value="ca">Catalan< value="zh-CN">Chinese (Simplified)< value="zh-TW">Chinese (Traditional)< value="hr">Croatian< value="cs">Czech< value="da">Danish< value="auto" ed="ed">Detect language< value="nl">Dutch< value="en">English< value="et">Estonian< value="tl">Filipino< value="fi">Finnish< value="fr">French< value="gl">Galician< value="ka">Georgian< value="de">German< value="el">Greek< value="ht">Haitian Creole< value="iw">Hebrew< value="hi">Hindi< value="hu">Hungarian< value="is">Icelandic< value="id">Indonesian< value="ga">Irish< value="it">Italian< value="ja">Japanese< value="ko">Korean< value="la">Latin< value="lv">Latvian< value="lt">Lithuanian< value="mk">Macedonian< value="ms">Malay< value="mt">Maltese< value="no">Norwegian< value="fa">Persian< value="pl">Polish< value="pt">Portuguese< value="ro">Romanian< value="ru">Russian< value="sr">Serbian< value="sk">Slovak< value="sl">Slovenian< value="es">Spanish< value="sw">Swahili< value="sv">Swedish< value="th">Thai< value="tr">Turkish< value="uk">Ukrainian< value="ur">Urdu< value="vi">Vietnamese< value="cy">Welsh< value="yi">Yiddish<>< value="af">Afrikaans< value="sq">Albanian< value="ar">Arabic< value="hy">Armenian< value="az">Azerbaijani< value="eu">Basque< value="be">Belarusian< value="bg">Bulgarian< value="ca">Catalan< value="zh-CN">Chinese (Simplified)< value="zh-TW">Chinese (Traditional)< value="hr">Croatian< value="cs" ed="ed">Czech< value="da">Danish< value="nl">Dutch< value="en">English< value="et">Estonian< value="tl">Filipino< value="fi">Finnish< value="fr">French< value="gl">Galician< value="ka">Georgian< value="de">German< value="el">Greek< value="ht">Haitian Creole< value="iw">Hebrew< value="hi">Hindi< value="hu">Hungarian< value="is">Icelandic< value="id">Indonesian< value="ga">Irish< value="it">Italian< value="ja">Japanese< value="ko">Korean< value="la">Latin< value="lv">Latvian< value="lt">Lithuanian< value="mk">Macedonian< value="ms">Malay< value="mt">Maltese< value="no">Norwegian< value="fa">Persian< value="pl">Polish< value="pt">Portuguese< value="ro">Romanian< value="ru">Russian< value="sr">Serbian< value="sk">Slovak< value="sl">Slovenian< value="es">Spanish< value="sw">Swahili< value="sv">Swedish< value="th">Thai< value="tr">Turkish< value="uk">Ukrainian< value="ur">Urdu< value="vi">Vietnamese< value="cy">Welsh< value="yi">Yiddish
Detect language » Czech
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Pix.Ed.
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Quote Pix.Ed. Replybullet Posted: 15 July 2016 at 4:57pm
Checking in. No new wips for #56 but still active.
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Gecimen
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Quote Gecimen Replybullet Posted: 16 July 2016 at 3:40am
WIP for 75

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Eggy
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Quote Eggy Replybullet Posted: 16 July 2016 at 6:28am
You know what? I'll give a try at tile 15. That being said, I need to fetch the Big Ben outline on tile 15 so I can continue it properly...
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Axolotl
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Quote Axolotl Replybullet Posted: 16 July 2016 at 9:29am
#22 WIP
Nearly there. (Well not really, still needs work)
#15 is safe though Eggy, not gonna change much on that side.
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Irenaart
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Quote Irenaart Replybullet Posted: 17 July 2016 at 11:02am
Sorry guys, I have no WIP for #8 for now, but I'll have something soon. Don't have much time but I want to finish this tile.
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Irenaart
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Quote Irenaart Replybullet Posted: 18 July 2016 at 9:34am
WIP for #8. I hope it is not too big?! ;)




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m4rsellino
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Quote m4rsellino Replybullet Posted: 18 July 2016 at 3:40pm
Tile #83 WIP
Uhm. I'm sorry, little late ... Here's rough sketch (wip):

It's Judge Dredd with his bike.
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Gecimen
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Quote Gecimen Replybullet Posted: 19 July 2016 at 2:18am
Very nice both of you :)
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Quote drain Replybullet Posted: 19 July 2016 at 6:09am
I think I might have some time to work something out for #98, so I'm taking it.
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pizzalated
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Quote pizzalated Replybullet Posted: 19 July 2016 at 9:24am
I posted my WIP around seven days ago. I think it's done if my neighbours/everybody agree. :)
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pizzalated
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Quote pizzalated Replybullet Posted: 23 July 2016 at 1:19pm
My internet is dead, guys. Sorry. :(
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