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| Author | Message |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 25 July 2016 at 7:33am |
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@pizzalated, your tile is complete and it was added to the main image the day you posted it :)
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Axolotl
Midshipman
Joined: 20 May 2016 Online Status: Offline Posts: 62 |
![]() Posted: 25 July 2016 at 7:53am |
I'm probably a bit late again for update, sorry. Was hoping to get this one done already. Been staring at it for so long it's getting ridiculous I'm curious, if I call this one done, would it be good enough to be added. I would still change the head on the dragon if it looks awkward. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 25 July 2016 at 9:35am |
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It looks good but there's just one tiny thing:
The corners of the clock face of big ben are not white, they are the same color with the building. Also you have 1 wrong color (dark grey in the clock face). |
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Pix.Ed.
Midshipman
Joined: 28 June 2022 Online Status: Offline Posts: 58 |
![]() Posted: 26 July 2016 at 7:59pm |
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Another WIP for #56
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 27 July 2016 at 7:26am |
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Main image updated.
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 27 July 2016 at 8:00am |
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Here is #8. I know it is far from good, but for now I say it's done.
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 27 July 2016 at 8:32am |
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Not sure what you don't like but I think it's awesome :)
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 27 July 2016 at 8:48am |
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Thank you Gecimen! Some parts are missing from the original robot, but with them the image is even more chaotic
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 27 July 2016 at 9:31am |
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@ Gecimen Sorry to bother, but under the #8 has remained the basic color of the main image... ;)
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Pix.Ed.
Midshipman
Joined: 28 June 2022 Online Status: Offline Posts: 58 |
![]() Posted: 27 July 2016 at 1:13pm |
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WIP (Maybe Final) for #56
Nothing obvious is jumping out at me asking to be fixed any more. Although after looking at it so much I cant easily tell what is readable and what is not. Id appreciate it if you can tell me what is wrong or should be improved before I call this done.
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 28 July 2016 at 6:30am |
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...I guess I'll have to drop my tile. Again.
I wanted to do the tile to kill my boredom, but after fetching the Big Ben lines, I couldn't think of anything to put (and for some reason failed to bother to ask for ideas). Then I subsequently forgot I reserved a tile, and now I no longer feel motivated :( Sorry. |
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m4rsellino
Midshipman
Joined: 13 September 2025 Online Status: Offline Posts: 11 |
![]() Posted: 28 July 2016 at 3:44pm |
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Hello, my progress of #83 is minimal, but i'm still working on.
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saby
Midshipman
Joined: 15 March 2017 Online Status: Offline Posts: 11 |
![]() Posted: 31 July 2016 at 10:38am |
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Hi, could I have #96 please?
Here's a preliminary WIP
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ChristianLech
Seaman
Joined: 24 July 2016 Online Status: Offline Posts: 3 |
![]() Posted: 31 July 2016 at 10:45pm |
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Hi, i would like to take # 61. It was taken/dropped in the past. I think is free now. Can I take it? Thanks!
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 01 August 2016 at 2:23am |
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@saby; sure, you know how to make a border tile, right?
@christianlech; sure. |
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saby
Midshipman
Joined: 15 March 2017 Online Status: Offline Posts: 11 |
![]() Posted: 01 August 2016 at 3:04am |
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@Gecimen
Having observed the other bottom border tiles, I was thinking of having some of the water being bordered with vegetation and wetland "crumbling" into transparency much like in #93, and some of the water running off the "edge" into emptiness like a waterfall (as seen in the WIP) to continue the theme from tiles above. I was also going to have an object dangling in the waterfall. |
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ChristianLech
Seaman
Joined: 24 July 2016 Online Status: Offline Posts: 3 |
![]() Posted: 01 August 2016 at 3:41pm |
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Hi all! There is a looot of work to be done yet but this is what i did so far. What do you think of it? Any feedback would be appreciated.
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saby
Midshipman
Joined: 15 March 2017 Online Status: Offline Posts: 11 |
![]() Posted: 01 August 2016 at 5:26pm |
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@ChristianLech
It looks really good otherwise, but the cutoff to transparency on the light brown area is too clean, looks sudden; and the defining details on the figure don't read very clearly. Oh and it should have a cast shadow. |
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Pix.Ed.
Midshipman
Joined: 28 June 2022 Online Status: Offline Posts: 58 |
![]() Posted: 02 August 2016 at 12:44am |
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I've made a couple more edits and now I'm calling #56 done. Anything objectionable that you find, just let me know.
Took a while but had a lot of fun and learned quite a bit, I'm glad I got the chance to participate in this collab. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 02 August 2016 at 3:19am |
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@ChristianLech.i the guy is not appropriate for the scale.
The border cuts abruptly, please check other border tiles. |
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ChristianLech
Seaman
Joined: 24 July 2016 Online Status: Offline Posts: 3 |
![]() Posted: 02 August 2016 at 8:43am |
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ok, thanks guys, will advance in few days and share next week!
@saby what's wrong with my shadow? Not sure what you mean by cast shadow, aren't all shadows casted? @Gecimen I see characters of all sizes how scale works? Whats wrong here? |
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saby
Midshipman
Joined: 15 March 2017 Online Status: Offline Posts: 11 |
![]() Posted: 02 August 2016 at 10:29am |
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>shadow
I didn't word my thoughts very clearly. The shadow near your character's feet is hazy and centered as if the light came from right above; to be consistent with the rest of the collab it should follow the guide, i.e. be longer and fall towards the left. >character size Not Gecimen, but the problem is that the figure looks like a human in a dark bodysock suit, and is too large for a regular human. If it's a large robot it should be more mechanical-looking and maybe larger; if it's a giant human/cyborg/something it should be larger and probably have different proportions, and so on. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 03 August 2016 at 1:29am |
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@Christianlech; please check post 1 in page 1 for scale. Characters in larger sizes are either giants (e.g. the green mutant) or cartoony characters that should be drawn in a specific way. Your character doesn't seem like either.
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 03 August 2016 at 7:21am |
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#68, please!
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Pix.Ed.
Midshipman
Joined: 28 June 2022 Online Status: Offline Posts: 58 |
![]() Posted: 03 August 2016 at 11:30am |
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#56 Final Version. Now it is done.
Any feedback, crit or suggestion is always welcome. |
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saby
Midshipman
Joined: 15 March 2017 Online Status: Offline Posts: 11 |
![]() Posted: 04 August 2016 at 5:38pm |
Here's #96, not sure if it's ok to call it done yet so feedback etc is very welcome. |
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Drazile
Commander
Joined: 17 September 2021 Online Status: Offline Posts: 247 |
![]() Posted: 04 August 2016 at 10:49pm |
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Originally posted by saby The transparent holes in the ground towards the top of the tile look a bit strange, but otherwise it looks good!Here's #96, not sure if it's ok to call it done yet so feedback etc is very welcome. |
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 04 August 2016 at 11:11pm |
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@saby When you have a border tile, you are not strictly limited to size 100x99. You have some freedom to expand your image (in your case) downwards (check some of my border tiles).
So you can add some rocks/ground beneath the grass and waterfall, or even do some cascade... It is just my opinion. Otherwise the tile looks pretty nice. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 05 August 2016 at 1:57am |
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Originally posted by saby
Here's #96, not sure if it's ok to call it done yet so feedback etc is very welcome. Rulewise; it's all ok. But there's a big space below your tile that you could use if you wanted. Anyways, I put it on the main image, since it looks finished. @everyone; I don't update the main image for minor changes. You will see your revised tile on the next update. |
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 06 August 2016 at 7:04am |
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WIP for #68...
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 09 August 2016 at 7:02am |
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New WIP for #68... I don't know whether I'm going in the right direction?! Any suggestion...
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 09 August 2016 at 10:19am |
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Actually you're going far better than I could think for that tile. Great job :)
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 09 August 2016 at 11:29pm |
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@Gecimen Thanks Gecimen! Actually, I'm worried about the rails that come from neighboring tile #67 and I can't place them anywhere. They just hang in the air...
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 10 August 2016 at 2:43am |
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In collabs, not everything fits perfectly. I think the current version is ok.
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 11 August 2016 at 2:38am |
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can I pick 68 or 98 please?
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 11 August 2016 at 6:10am |
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Originally posted by zedOFF can I pick 68 or 98 please? I'm already working on tile #68 |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 11 August 2016 at 7:36am |
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Zedoff is 98 ok for you?
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 11 August 2016 at 8:14am |
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Originally posted by Gecimen yes, I'm already making this because making 68 would be hard for me Zedoff is 98 ok for you? |
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 11 August 2016 at 9:16am |
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Here is #68. I think it's done.
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 11 August 2016 at 10:54am |
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it's so cool! wah!
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 12 August 2016 at 3:52am |
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Ok here's #75, thanks to the inspiration Irenaart's tile gave me :)
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m4rsellino
Midshipman
Joined: 13 September 2025 Online Status: Offline Posts: 11 |
![]() Posted: 12 August 2016 at 12:08pm |
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WIP #83 ... still working on
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 13 August 2016 at 1:12pm |
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WIP #98
idk what I should add, but it really looks unfinished ![]() |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 15 August 2016 at 2:28am |
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Ok first off, added m4rsellino's tile since it looks close to finished.
@ZedOFF; now, you see the tile you did looks like this in its place. ![]() Do you see what's wrong with it? It isn't broken like other border tiles. Also it is not Isometric. And it is not compatible with m4rsellino's tile, which was started and done before yours (in case you missed it, it's in the post right above yours). Do you understand or would you like me to draw an example? |
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 15 August 2016 at 7:04am |
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thanks, now I understand :)
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sjhwi1a
Midshipman
Joined: 04 November 2011 Online Status: Offline Posts: 70 |
![]() Posted: 18 August 2016 at 7:18am |
![]() #6 |
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Irenaart
Rear Admiral
Joined: 13 May 2025 Online Status: Offline Posts: 457 |
![]() Posted: 18 August 2016 at 8:51am |
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Originally posted by sjhwi1a
#6
Very nice! |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 18 August 2016 at 9:28am |
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sjhw1ia you're like a sniper, silent and deadly :D
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sjhwi1a
Midshipman
Joined: 04 November 2011 Online Status: Offline Posts: 70 |
![]() Posted: 18 August 2016 at 9:42am |
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Originally posted by Gecimen sjhw1ia you're like a sniper, silent and deadly :D Not sure what you mean. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 18 August 2016 at 10:56am |
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I mean you appear once in a while and post an awesome tile :)
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