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sjhwi1a
Midshipman
Joined: 04 November 2011 Online Status: Offline Posts: 70 |
![]() Posted: 20 August 2016 at 5:11am |
![]() #97 last one |
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 20 August 2016 at 9:29pm |
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Originally posted by sjhwi1a ![]() #97 last one it's awesome! |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 22 August 2016 at 3:35am |
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Originally posted by sjhwi1a ![]() #97 last one Why last? There are 22 more tiles left, make a few more, if you want. |
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sjhwi1a
Midshipman
Joined: 04 November 2011 Online Status: Offline Posts: 70 |
![]() Posted: 22 August 2016 at 7:05am |
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Originally posted by Gecimen Why last? I wanted to draw only 8 tiles. One for each column of numbers under collab picture. More would leave less space for other participants. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 22 August 2016 at 7:30am |
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Summers are a little dead for our collabs, so you're welcome to take more tiles.
Note that in all of our ISO collabs, several people made 10-11 tiles each. |
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MrYoglu
Midshipman
Joined: 07 January 2017 Online Status: Offline Posts: 34 |
![]() Posted: 23 August 2016 at 1:16pm |
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can i pick 5?
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Sergiotron
Commander
Joined: 22 August 2018 Online Status: Offline Posts: 118 |
![]() Posted: 23 August 2016 at 6:41pm |
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89 for me, please!
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 24 August 2016 at 7:25am |
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MrYoglu & Sergiotron: sure!
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darchangel
Commander
Joined: 18 November 2014 Online Status: Offline Posts: 182 |
![]() Posted: 27 August 2016 at 10:38am |
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WIP for 87 please:
![]() Making a few last minute changes, will update later this morning. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 29 August 2016 at 2:47am |
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Originally posted by darchangel WIP for 87 please: ![]() Making a few last minute changes, will update later this morning. going fine! |
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Sergiotron
Commander
Joined: 22 August 2018 Online Status: Offline Posts: 118 |
![]() Posted: 29 August 2016 at 9:17am |
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WIP for tile 89. It's some sort of mutant insect coming out of the ground
And sorry being a little late :) |
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darchangel
Commander
Joined: 18 November 2014 Online Status: Offline Posts: 182 |
![]() Posted: 29 August 2016 at 11:30am |
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I think this one is done now:
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 30 August 2016 at 5:42am |
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darchangel everything seems to be slided a few pixels to the southwest...
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m4rsellino
Midshipman
Joined: 13 September 2025 Online Status: Offline Posts: 11 |
![]() Posted: 31 August 2016 at 12:42am |
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Here's my finished tile #83:
I believe that it should be okay. I apologize for the lengthy creation. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 31 August 2016 at 2:30am |
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Great tile m4rsellino.
I'll be adding this in a later update. |
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darchangel
Commander
Joined: 18 November 2014 Online Status: Offline Posts: 182 |
![]() Posted: 31 August 2016 at 7:53am |
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Did a little fixing:
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Sergiotron
Commander
Joined: 22 August 2018 Online Status: Offline Posts: 118 |
![]() Posted: 03 September 2016 at 5:29am |
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I changed the mutant insect's design and polished the surroundings. I think it's around 60% done
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Drazile
Commander
Joined: 17 September 2021 Online Status: Offline Posts: 247 |
![]() Posted: 03 September 2016 at 3:19pm |
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I like where that is going, Sergiotron!
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 03 September 2016 at 6:18pm |
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Jeez...awesome tiles lately
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Drazile
Commander
Joined: 17 September 2021 Online Status: Offline Posts: 247 |
![]() Posted: 03 September 2016 at 6:37pm |
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Can I take tile #86?
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m4rsellino
Midshipman
Joined: 13 September 2025 Online Status: Offline Posts: 11 |
![]() Posted: 05 September 2016 at 12:31am |
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I corrected some nano-details in #83 (now it's really finished) :-)
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m4rsellino
Midshipman
Joined: 13 September 2025 Online Status: Offline Posts: 11 |
![]() Posted: 05 September 2016 at 12:32am |
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and I would like to reserve #7
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 05 September 2016 at 11:00am |
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reservations and image updated
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 07 September 2016 at 11:11am |
I made other thing now. It's fist tower! :D and also leg tower it's WIP, tell me about something is wrong |
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 07 September 2016 at 11:21am |
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I did it just for 3-4 hours
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sjhwi1a
Midshipman
Joined: 04 November 2011 Online Status: Offline Posts: 70 |
![]() Posted: 07 September 2016 at 9:00pm |
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Originally posted by zedOFF it's WIP, tell me about something is wrong It's not ISO. And how this "towers" fits theme? |
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 08 September 2016 at 12:16am |
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Originally posted by sjhwi1a
Originally posted by zedOFF It's not ISO. And how this "towers" fits theme?it's WIP, tell me about something is wrong I don't want to look stupid, but why isn't it ISO? |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 08 September 2016 at 2:15am |
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This is a cube in isometric perspective.
![]() As you see, your towers doesn't follow this 2 to 1 rule. |
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 08 September 2016 at 2:16am |
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Originally posted by zedOFF
Originally posted by sjhwi1a
Originally posted by zedOFF It's not ISO. And how this "towers" fits theme?it's WIP, tell me about something is wrong I don't want to look stupid, but why isn't it ISO? Let me (try to) explain :) In order for your tile to be ISO, you need to set the perspective so that the straight lines that are parallel with the ground are roughly at a 30° angle (actually somewhere around 26.57°), or at a 1:2 ratio. Yours is at a 45° angle a.k.a. 1:1 ratio, which isn't ISO and won't be accepted. This little "line comparison" pic I found should explain what I mean: The blue square/rhombus is a perfect example of an ISO object, and so is the green line above it :) There's also a neat little tutorial here. In short, it's not ISO because you're supposed to use 1:2 lines, not 1:1. I hope this helps! EDIT: Ninja'd by Gecimen |
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sjhwi1a
Midshipman
Joined: 04 November 2011 Online Status: Offline Posts: 70 |
![]() Posted: 08 September 2016 at 2:21am |
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Originally posted by zedOFF why isn't it ISO? Потому что такая как у тебя проекция называется не "Isometric", а "Oblique", если я правильно помню. Угол неправильный. Параллельный поверхности срез должен быть вдвое шире по-горизонтали. |
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 08 September 2016 at 6:30am |
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okay, thanks, guys
Now I'll remember and will try to remake my try to make it isometric :) |
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 08 September 2016 at 11:01am |
thx for explaining me this I now made iso tower |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 09 September 2016 at 2:46am |
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This is isometric!
However several stuff I should remind you: 1- The tower's scale is much smaller than the standard scale of the collab. 2- The collab's theme is "post-apocalypse". A tower by itself doesn't fit to the theme. Maybe a collapsed tower with zombies lurking out, or raiders attacking would make sense. 3- The tower lacks shadow. |
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Drazile
Commander
Joined: 17 September 2021 Online Status: Offline Posts: 247 |
![]() Posted: 09 September 2016 at 4:04am |
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rough #86 wip
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 10 September 2016 at 4:15am |
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Originally posted by Gecimen This is isometric! However several stuff I should remind you: 1- The tower's scale is much smaller than the standard scale of the collab. 2- The collab's theme is "post-apocalypse". A tower by itself doesn't fit to the theme. Maybe a collapsed tower with zombies lurking out, or raiders attacking would make sense. 3- The tower lacks shadow. Thanks and I know about theme, but just didn't already draw anything for it. And also I haven't now access to my PC where I make all pixel stuff, now I'm from very lagged laptop without mouse. |
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 10 September 2016 at 6:35am |
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I think I can't access my PC for nearest 40 days
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Sergiotron
Commander
Joined: 22 August 2018 Online Status: Offline Posts: 118 |
![]() Posted: 11 September 2016 at 5:25am |
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Tile #89 DONE!
I decided to make the eyes a little goofier :) |
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Sergiotron
Commander
Joined: 22 August 2018 Online Status: Offline Posts: 118 |
![]() Posted: 11 September 2016 at 6:57am |
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Btw, tile #96 (made by saby) has some transparent pixels that seem unintentional
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 11 September 2016 at 9:47am |
look, I now made it ruined and added pepelatz (original pepelatz here:
I think Plyuk world looks like post-apocalypse |
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 11 September 2016 at 11:45am |
also added strange ooze that maybe came out this tower and repaired shadows. I need to add some things |
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m4rsellino
Midshipman
Joined: 13 September 2025 Online Status: Offline Posts: 11 |
![]() Posted: 12 September 2016 at 11:36pm |
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Here's rough sketch of #07.
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 13 September 2016 at 9:23pm |
is this readable? I think I need to work at this. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 14 September 2016 at 5:00am |
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zedOFF you're going to the right direction with this but please be sure you are matching the scale requirements.
I mean the tower and the house etc. should be much bigger than they are (perhaps 2 times) so maybe you want to push them down. You have a lot more space. |
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Fusionnist
Commander
Joined: 01 April 2016 Online Status: Offline Posts: 119 |
![]() Posted: 14 September 2016 at 8:15am |
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tile 10 please :) here's a WIP
http://imgur.com/a/MyoYF |
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 15 September 2016 at 12:41am |
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Originally posted by Fusionnist cool but I think you need to get a BBcode link from this image so it will look like this: tile 10 please :) here's a WIP http://imgur.com/a/MyoYF
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Fusionnist
Commander
Joined: 01 April 2016 Online Status: Offline Posts: 119 |
![]() Posted: 15 September 2016 at 10:44pm |
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I'll try ;)
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 15 September 2016 at 10:55pm |
Another WIP. Removed wall to make tower bigger. Now it is not fist tower anymore :D |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 16 September 2016 at 2:11am |
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Going much better ZedOFF.
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Drazile
Commander
Joined: 17 September 2021 Online Status: Offline Posts: 247 |
![]() Posted: 16 September 2016 at 6:15pm |
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ZedOFF, you should also try to match up with tile #97 (the one to the left of yours).
Sorry we keep pestering you :P Another update for #86: ![]() |
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zedOFF
Midshipman
Joined: 09 January 2025 Online Status: Offline Posts: 46 |
![]() Posted: 18 September 2016 at 10:30pm |
get another WIP for my tile |
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