Collaborations/Challenges | |
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Theoden
Rear Admiral ![]() ![]() Joined: 16 December 2022 Online Status: Offline Posts: 115 |
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@Irenaart: That's a great suggestion, thanks a lot.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Theoden; you might want to focus on drawing a proper top to the lighthouse. It'll make your tile a lot better.
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Bla2e
Seaman ![]() ![]() Joined: 25 November 2018 Online Status: Offline Posts: 5 |
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If nobody else has taken it, may I reserve #88?
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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88 is yours, go ahead!
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moondrome
Commander ![]() ![]() Joined: 07 June 2021 Online Status: Offline Posts: 164 |
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I want to help Theoden, here's how I would do the lighthouse. I will also change the water tones on my tile to help.
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moondrome
Commander ![]() ![]() Joined: 07 June 2021 Online Status: Offline Posts: 164 |
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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Sorry for the dropped tiles guys, a combination of school deadlines and a lost mouse for my laptop. I will return!
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Theoden
Rear Admiral ![]() ![]() Joined: 16 December 2022 Online Status: Offline Posts: 115 |
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@moondrome: Wow, that looks great man.
I will do something very similar, thanks a lot for the help! |
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Bla2e
Seaman ![]() ![]() Joined: 25 November 2018 Online Status: Offline Posts: 5 |
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finished #88
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Bla2e finished #88 ![]() Just one thing Bla2e, why is the fisherman so small? Unless that's a gnome or something. |
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Bla2e
Seaman ![]() ![]() Joined: 25 November 2018 Online Status: Offline Posts: 5 |
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Originally posted by Gecimen
Originally posted by Bla2e Just one thing Bla2e, why is the fisherman so small? Unless that's a gnome or something.finished #88 ![]() I wanted to base him off Manolin, from The Old Man and the Sea (plus it would look terrible if it was bigger, I cant do human anatomy) |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Bla2e Originally posted by Gecimen
Originally posted by Bla2e Just one thing Bla2e, why is the fisherman so small? Unless that's a gnome or something.finished #88 ![]() I wanted to base him off Manolin, from The Old Man and the Sea (plus it would look terrible if it was bigger, I cant do human anatomy) Our scale is set, it's not an option :) |
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Bla2e
Seaman ![]() ![]() Joined: 25 November 2018 Online Status: Offline Posts: 5 |
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Aight, I'll fix it
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PixelDust
Midshipman ![]() ![]() Joined: 21 August 2019 Online Status: Offline Posts: 12 |
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I'd like to place a reservation for tile 13, please
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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#13 is yours
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PixelDust
Midshipman ![]() ![]() Joined: 21 August 2019 Online Status: Offline Posts: 12 |
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-Deleted-
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Bla2e
Seaman ![]() ![]() Joined: 25 November 2018 Online Status: Offline Posts: 5 |
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this better?
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moondrome
Commander ![]() ![]() Joined: 07 June 2021 Online Status: Offline Posts: 164 |
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I'll reserve tile#9
here's what i got so far ![]() |
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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@PixelDust: It's looking pretty good! If I had anything to say at all, it would be that the tile lacks a unique feature. Right now you are only bridging all the other neighboring tiles.
@Bla2e: Definitely better, the character can now pass for a young pirate kid. Maybe make his feet / legs more visible (they blend with the rock)? @moondrome: Good stuff! That entrance looks especially ominous. |
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Theoden
Rear Admiral ![]() ![]() Joined: 16 December 2022 Online Status: Offline Posts: 115 |
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With suggestions and help from Gecimen, Moondrome and Irenaart here's the latest update on my tile:
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Going great everyone, main image updated.
@Theoden; güzel gidiyor abi, yelkenin ucunu da ekleyip, dalgaları da biraz antialiasing yaparsan daha iyi olur. |
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PixelDust
Midshipman ![]() ![]() Joined: 21 August 2019 Online Status: Offline Posts: 12 |
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![]() A dual wielding, Half Naked, Afro guy |
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moondrome
Commander ![]() ![]() Joined: 07 June 2021 Online Status: Offline Posts: 164 |
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tile 9# finished
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Theoden
Rear Admiral ![]() ![]() Joined: 16 December 2022 Online Status: Offline Posts: 115 |
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![]() Any suggestions on how to apply AA on the waves? Should I change the lighter wave color to have one more blue since the base sea color is the darkest of that hue? @moondrome: Your tile looks great! |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Theoden here are some improvements on the upper half. Basicly:* Continue your neighbors better.* Make the shapes more smooth.* Add some color variety and AA.
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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Updating #7's height issues. Here's roughly what I'm planning to do:
![]() @PixelDust: Perfect, nicely done ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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looks great Pyro
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PixelDust
Midshipman ![]() ![]() Joined: 21 August 2019 Online Status: Offline Posts: 12 |
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tile #13 is done
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PixelDust
Midshipman ![]() ![]() Joined: 21 August 2019 Online Status: Offline Posts: 12 |
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I'd like to reserve tile 75
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Sure thing. I didn't update the main image yet, waiting for some more tiles to be updated/finished :)
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PixelDust
Midshipman ![]() ![]() Joined: 21 August 2019 Online Status: Offline Posts: 12 |
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![]() well that's the basic Idea I am going for although normally I'd be done with this by now, spend way too much time procrastinating away |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Just try to watch out for the scale please.
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PixelDust
Midshipman ![]() ![]() Joined: 21 August 2019 Online Status: Offline Posts: 12 |
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Tile 75 is basically done
![]() tried something totally different this time around especially with the water since my last tile was kinda generic definitely will come back and make some changes especially when Tile 83 is done to help alleviate some seams that might arise neighbours preview ![]() |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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The swirls in the water look good, but the perspective on the water feels off since it's all roughly circular rather than flattened. It looks like a view from directly above, rather than isometric.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@pixeldust; It's a little hard to read but it's interesting nevertheless. It doesn't look exactly topdown as Eishiya says to me but not isometric either.
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sjhwi1a
Midshipman ![]() ![]() Joined: 04 November 2011 Online Status: Offline Posts: 70 |
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![]() #24 "when you download mp3s you're downloading communism" |
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Arkan85
Midshipman ![]() ![]() Joined: 05 January 2022 Online Status: Offline Posts: 81 |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Nice one sjhw1ia :)
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zedOFF
Midshipman ![]() ![]() Joined: 09 January 2025 Online Status: Offline Posts: 46 |
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Hello, may I reserve tile #4? I have some ideas about it.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Surely
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zedOFF
Midshipman ![]() ![]() Joined: 09 January 2025 Online Status: Offline Posts: 46 |
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I'm sorry for the delay, a bit busy now, but I'm trying to do something here
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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It's ok Zedoff
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Eggy
Commander ![]() ![]() Joined: 01 October 2020 Online Status: Offline Posts: 354 |
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Hello guys, long time no see! I see the collab has advanced pretty far since the last time I saw it
Is tile 83 taken? I'd love to do a border tile if possible! |
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Theoden
Rear Admiral ![]() ![]() Joined: 16 December 2022 Online Status: Offline Posts: 115 |
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Here's my latest edit:
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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#83 is yours Eggy. And welcome back!
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MarcoValeKaz
Seaman ![]() ![]() Joined: 28 February 2023 Online Status: Offline Posts: 7 |
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Can I have number 19??
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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Sure, #19 is all yours. And welcome to our collaboration!
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Rs11_s21_N
Midshipman ![]() ![]() Joined: 14 August 2018 Online Status: Offline Posts: 12 |
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can i take 11? if i not sure abut time -_-
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Yes sure mate. As a rule of thumb, try not to linger it too long or you'll forget about it / lose incentive.
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Eggy
Commander ![]() ![]() Joined: 01 October 2020 Online Status: Offline Posts: 354 |
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Okay, here's a quick WIP:
![]() Please note that this is an extremely rough WIP, made just to jot down an idea I had before I forget to get started on my tile (namely, I thought of doing a big floating treasure chest without any treasure in it, perhaps I'll also add a person that uses the chest as a "boat"). As such this isn't quite isometric yet nor is it clean, but instead it's sort of a basic layout upon which I'm going to build a proper iso tile while I re-familiarize myself with ISO collabs ![]() In the meantime, I'd be happy to hear suggestions for my tile idea! E.g. if I should add another thing alongside the chest to populate the tile, make the chest bigger/smaller, remove the chest altogether and go with something else etc. Thanks! |
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