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Quote Friend Replybullet Posted: 10 October 2011 at 7:48pm
I know exactly what you mean ^
Anyway, I really hope the guidelines for this project go in the right direction.  This could be the coolest collab idea ever.  How about owning a deck of cards where you can say, "this card is my pixel art" 
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Quote Gecimen Replybullet Posted: 11 October 2011 at 2:03am
To do list? Hmm.. Here's one:

Things to decide upon:
-Canvas size
-Color count/extra colors per suit
-Suit themes
-Number sub-themes (zch's idea)
-General rule-set
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Quote zch Replybullet Posted: 16 October 2011 at 3:25pm
Here's some more rule suggestions.
----------------------------------

Card artwork should use every color in the palette.

Card artwork should be one picture, so no comics.

Card artwork may NOT be a game mockup. Do not depict any GUI-elements etc
in your card.

Card artwork should have simple background made of white and one other light color.
All cards in suit should have same background-colors.

All cards should use somewhat similar style. Artist should be willing to try to use
'the common style' instead of 'whatever he is most comfortable with'.
So no isometric dimetric, trimetric.
no habbo-hotel-style, no super-deformed, no anime, no cartoony.
Unless, of course, that is what was chosen to be the common style.

I'd also like to change my suggestion of sub themes from
items/places/transportation/characters/ace-design
to
items/pets&other-animals/places&transportation/characters/ace-design

Some kind of draft of todo-list
--------------------------------

we should...

1) Decide what we want from this collaboration. Do we want to have as wide representation
of pixelart styles as possible where artist gets to choose whatever style and colors he feels most
comfortable with? Or do we want more unified look where all artists try their best to use one shared style
and set of colors? Or something between the extremes.
Personally I like the idea of more unified look.

2) Decide card size (in pixels) and other measurements that surt has
already talked about in his posts. Resolution should be small enough so that pixels are clearly
visible when printed.
Personally I like the 90x126 px resolution.

3) Decide what 'the common style' is, if any. Maybe draw some reference pics.
Like the scale and light-source pic for iso-ology collab.

4) Decide palettes for suits. Palettes can have common colors, or even be exactly
the same. Some (or even all) colors may be left for artist to choose.
I'd suggest that common colors would be low saturation grays and browns etc
and each suit would have simple ramp of one bright high saturation color.

5) Decide themes for suits, and maybe subthemes too... Or just allow anyone draw whatever they
want.

6) Decide a set of index symbols & numbers that are used in all the cards.
I think these should be relatively simple and easy to read. So functional instead of super
flashy.

7) Decide how many cards artist may make, and how many they must make to participate. What do
we do if we do not get enough participants to get every card? What do we do if we require 4 cards/artist
and someone does only 3 and then disappears from the internet?
Personally I would like that each artist would make same amount of cards. Optimally one card / artist,
but I understand that this might not be possible.

8) Decide on ways to ensure quality. Who decides when card is good enough? Who decides when the card is in
'the common style'? What do we do if someone does not reach the required level of quality. Should there be some kind of voting system?

--------------

Here's another suggestion for the palette.


So browns yellows and grays for common, and on bright color / suit.
Note how none of the example pictures would be suitable for card artwork
according to my own rules suggestions... :)


Edited by zch - 16 October 2011 at 3:30pm
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Quote jalonso Replybullet Posted: 17 October 2011 at 6:16am
Things are shaping up.

Is there a chance this will be polished enough for the next PJ collab?

If so, let's work on the color specs so we can develop a palette comp to get the ball rolling.

I have not found a place to produce these decks so its economically feasible yet. The biggest obstacle is that noone prints just one set at a time in the quality needed for a deck of cards. To make many sets at once someone needs to have them made and sent to one address and then this person will be responsible for mailing to whomever buys a deck. I doubt anyone will handle this as it requires they both store the decks and pay for mailing costs.
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Quote onek Replybullet Posted: 17 October 2011 at 6:40am
maybe the decks shouldnt be sold ...
just publish a .pdf or whatever which people can download
the printing process should then be everybodys own concern...
or is this project about making money?
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Quote jalonso Replybullet Posted: 17 October 2011 at 7:47am
Originally posted by onek

...is this project about making money?


No, its just an idea. I guess people can handle their printing them if they wish. I'm cool with that. Pixels and pdfs??? I guess its possible.

I have changed my mind about this being PJs next collab. This is more of a project and cards selection will me more involved than 'all inclusive' collab.
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Quote Hapiel Replybullet Posted: 17 October 2011 at 10:05am
Its not about the money, but it is just very hard to print a set of cards yourself. Even harder if you only want 1 copy.
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Quote CELS Replybullet Posted: 17 October 2011 at 4:56pm
Originally posted by zch

Here's some more rule suggestions.

Great! Nice work with these. I agree with pretty much all of them.

Originally posted by zch

I'd also like to change my suggestion of sub themes from
items/places/transportation/characters/ace-design
to
items/pets&other-animals/places&transportation/characters/ace-design

Again, I'm not a big fan of sub themes, but if we do go for them, I would suggest replacing 'items' with something else. On a white background, especially, I can see it being difficult to come up with a cool design for three items without any people or animals present.

Originally posted by zch

5) Decide themes for suits, and maybe subthemes too... Or just allow anyone draw whatever they want.

Would we want the artwork to feature the number of the card itself? For example, should the three of clubs have three cats on it? The nine of hearts feature a lady with nine hearts on her dress?

Originally posted by zch

7) Decide how many cards artist may make, and how many they must make to participate. What do
we do if we do not get enough participants to get every card? What do we do if we require 4 cards/artist
and someone does only 3 and then disappears from the internet?
Personally I would like that each artist would make same amount of cards. Optimally one card / artist, but I understand that this might not be possible.

How about doing it in sessions? For example, first session we open it up to the community, and we get 30 submissions which are accepted. 30 pixel artists with 1 submission each. Then we start the second session, and 15 artists make submissions. This leaves us with 10 cards (52+3=55) that need to be pixelled, so we start a third session.

This would give many members time to participate, and prevents one quick hyper productive artist (Like Mrmo Tarius ) from doing a whole suit before some people are even aware that we're doing this project. It also stops people from reserving too many cards, if we say that each session lasts X days, and when the time is up, unfinished cards are up for grabs in the next session.


Originally posted by zch


Here's another suggestion for the palette.

Nice work. But wouldn't it make sense to keep the warm colours connected to the Hearts and Diamonds (being red), and the cool colours connected to the Spades and Clubs (being black?) It just seems strange to have Diamonds as blue, in my eyes.



Originally posted by Hapiel

Its not about the money, but it is just very hard to print a set of cards yourself. Even harder if you only want 1 copy.

True. But really, there are 3 options:
1) Someone finds a company that will print and send a deck of cards to individual buyers.
2) Someone is willing to buy a large number of decks and make a small profit for the work laid down.
3) We make a PDF of whatever, and it's every man for himself.

If no one steps up for 1 or 2, we're left with 3.


Edited by CELS - 17 October 2011 at 5:00pm
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Quote onek Replybullet Posted: 17 October 2011 at 5:24pm
or someone could program some kind of 'solitaire' game including this very deck

come on ! that'd be nice!

:D
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Quote CELS Replybullet Posted: 17 October 2011 at 5:32pm
How about an online game of hearts or poker on PixelJoint, where PJ members could play each other, using this deck?

That'd also be nice :)
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Quote onek Replybullet Posted: 17 October 2011 at 5:51pm
dig it!
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Quote Gecimen Replybullet Posted: 18 October 2011 at 2:17am
Originally posted by onek

or someone could program some kind of 'solitaire' game including this very deck

come on ! that'd be nice!

:D


That's a real goal now. Let's do this!
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Quote jalonso Replybullet Posted: 20 October 2011 at 7:47am
Originally posted by CELS

How about an online game of hearts or poker on PixelJoint, where PJ members could play each other, using this deck?


This is a good solution. Does anyone have a card game code or know how to go about getting one?

If it were to be on PJ as a project or main link it would most likely need to be a Javascript or similar. I can double-check with Sedge if anything is found we can use before we proceed.

It would be awesome if members can play online and a high-score database is included in the script.


Edited by jalonso - 20 October 2011 at 7:48am
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Quote DawnBringer Replybullet Posted: 20 October 2011 at 10:19pm
A pixel-art pokersite would be nice! :D

Just remembered I started a simple JavaScript-VideoPoker some years ago (planning a universal version of my old Amiga game)...but didn't have time to make my own cards yet, so I just "borrowed" some, from somewhere...Don't think it would take too much effort to make that script into a working little game (but  hiscores & databases is not my thing).

Test it here: (reload to "play" again).


Edited by DawnBringer - 20 October 2011 at 10:41pm
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Quote jalonso Replybullet Posted: 21 October 2011 at 5:44am
That's a nice and simple game. Maybe only to simple?

I am not code savvy but there are many opensource and/or free codes out there. If we have someone who can edit or adjust to make this work please speak up.

I found THIS one which has many great features. Large images, several deck options, BGs etc. Its solitaire which is lame tho.

THIS (http://gpokr.com/#P O K E R) shows a card game with a great feature. Player icons and data which would be awesome. Images are too small.

Card code page where nothing makes sense to me

So yea, this is not something I can handle :(
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Quote DawnBringer Replybullet Posted: 21 October 2011 at 6:02am
That's a nice and simple game. Maybe only to simple?


Hehe, that wasn't a game...just a test of the fundamental algorithms. There would be an interface, interactivity etc.

Besides, there doesn't need to be ONE game...we could have whole selection of programs using the cards!
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Quote Gecimen Replybullet Posted: 24 October 2011 at 6:07am
Got an idea on how to make the normally non illustrated cards:

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Quote Club Beuker Replybullet Posted: 25 October 2011 at 2:34am
Join this, I want.
Without me, it's just aweso
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Quote PixelSnader Replybullet Posted: 04 November 2011 at 10:45am
Question: why are we sticking to club/hearts/space/diamonds? Think out of the box! As long as we have 4 equally recognizable icons, the deck should work perfectly. Example:

▄▄█     ▄▄█
▄█▄     ▄█▄

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Quote CELS Replybullet Posted: 04 November 2011 at 1:35pm
Well, I guess it depends on what we're using the deck for. If it's only a game of online solitaire, then it doesn't matter if it's clubs, hearts, spades and diamonds, or pizzas, panties, pickles and parrots.

But if we're using the cards in real life, or in an online game of poker, then I prefer having the traditional suits. That way, if two players have a straight flush, you don't have to go "Wait, do pickles beat panties?"
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Quote DawnBringer Replybullet Posted: 04 November 2011 at 1:51pm
All suits are worth the same in poker, and the chance of two different suit straight-flushes in one hand is astronomical (and in Hold 'em impossible) ;)

But agreed, I'd prefer regular symbols too. Hopefully the beautiful art will be distracting enough on its own! :)

Edited by DawnBringer - 04 November 2011 at 5:36pm
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Quote CELS Replybullet Posted: 04 November 2011 at 3:24pm
Doh! Well, there are some games where it matters. I'm sure some of the forum's old timers will be upset if they can't use this deck with their bridge buddies.
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Quote WolfKit Replybullet Posted: 08 December 2011 at 3:54pm
Bump.

Unless anyone else has found any good on demand card printers, in the interest of getting to a point where actual designs for cards can be made shall we work wih the sizing from the site Hapiel found? (Which uses 300 dpi)
https://community.thegamecrafter.com/publish/templates/cards/poker-cards

Does anyone else have any more ideas for suit themes? I understand that it is wanted to keep spades/clubs/hearts/diamonds, but we should be able to incorporate those elements into the art as in zch's post above.
Also, I propose to decide palettes after theme is chosen.

My suggestion for theme:
Spades: Digital/Futuristic
Hearts: Vegetation/Landscape
Diamonds: Sky/Weather
Clubs: Clockwork/Steampunk

I have also collected all of the previously suggested themes:
surt-
-Magenta, Hearts, Good alignment, Natural world
Yellow, Coins, Good alignment, Artificial world
Cyan, Mushrooms, Evil alignment, Natural world
Black, Skulls, Evil alignment, Artificial world
MyO-
-Pixels, Squares, Triangles and Circles
-Spammers, Nerds, Fools, Newbies
-Pencil, Pen, Floodfill, Dither
zch-
-Spades : purple / robots
Hearts : red / pirates
Diamonds : blue / ninjas
Clubs : green / zombies & woodoo
CELS-
-Diamonds - Prehistoric
Clubs - Medieval
Hearts - Renaissance
Spades - Modern
-Diamonds - Coins
Clubs - Clubs
Hearts - Cups
Spades - Swords
-Diamonds  - Fire
Clubs - Earth
Hearts - Water
Spades - Air
-clubs, hearts, spades and diamonds
-pizzas, panties, pickles and parrots

Edited by WolfKit - 12 December 2011 at 10:12pm
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Quote ghostninja13 Replybullet Posted: 19 December 2011 at 2:07pm

oh, i have an idea

SPADES-STEAMPUNK
 
HEARTS-NINJAS
 
DIAMONDS-FANTASY
 
CLUBS-ZOMBIES

 

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Quote whitewidget Replybullet Posted: 30 December 2011 at 7:17am
Originally posted by CELS

True. But really, there are 3 options:
1) Someone finds a company that will print and send a deck of cards to individual buyers.
2) Someone is willing to buy a large number of decks and make a small profit for the work laid down.
3) We make a PDF of whatever, and it's every man for himself.

If no one steps up for 1 or 2, we're left with 3.


CELS, I have another suggestion. A community driven effort can also benefit from a community driven funding source. Why not run it as a crowd-sourced Kickstarter campaign? I mean, we can raise funds and give copies as campaign rewards (just enough funds for it to be published).

For this to happen, we first need an estimate of the exact costs of getting it printed. Running the campaign would be riskless, as if it fails, we don't need to print anything, but if it succeeds, we can pretty much send the money to whoever is responsible for getting in touch with the printing company. The printing company need not send it, as we would also be able to raise funds to cover logistics cost as well. Again, all should be planned well so that people get their exact money's worth (printing cost + delivery).

After the campaign is finished and all copies produced through it are given out, we can have open a website that sells more copies, though the problem is that since it is community driven, its hard to say who should benefit from it. So my thoughts are:
1) each deck sold would give royalties to all artists involved
2) if no one wants royalties, copies sold post-fund-raising should be given to a charitable organization
3) or both :)

I'm quite new here in pixeljoint and surely won't be submitting any of my own works (I'm a dev who joined to get in touch with pixel artists for collaborations). I just replied since I thought this solution could solve your problems.

I can offer assistance in other ways. If you ever need help running a Kickstarter campaign, on how we can make it successful, or even just help with anything else outside of drawing the cards, I could help you as a way of giving back to this community.

Like everyone, I don't want to get anything out of this, I'm just really interested in seeing this happen.



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Quote toysoldyours Replybullet Posted: 07 February 2012 at 11:16am
if you run through the game crafter. you dont have to pay publishing cost. you just upload your design and each person pays for what they order. theres no min. its probably your best option. also for the number cards. theres tons of ways to use art to represent numbers. icons can be used. or just really good number art ( im a graffiti artist, i know.)

if this project is ever going to actually happen. you need a project manager. someone to call the shots. with 50 some ppl involved with the art, we cant be asking what everyone thinks all the time. find a high lvl active member and put them in charge. then everything bounces off them.

also i wouldnt care too much about setting up games with the cards, when the cards arent even close to being done yet.

i love the idea. ive wanted to do this sort of thing for a while. im not good enough at pixel to get involved too much though. im just a designer. but ill help with what i can.

https://www.thegamecrafter.com/

the best way to go. check it out. comes with templates.

Edited by toysoldyours - 07 February 2012 at 11:17am
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Quote Vegard Replybullet Posted: 11 February 2012 at 2:08am
I have a long term programming project going where I'm making Romanian whist as an online multiplayer game using JavaScript on the client side (so it's playable in a browser), Node.JS on the server side, and WebSockets for communication.

Here's a screenshot:



I didn't implement any of the rules of the game yet, just the user/lobby functionality for creating new games or joining existing games.

This is a "weekend project", meaning I only work on it during weekends. But if anybody wants to join the programming side of it, be my guest. I had planned on releasing this under a free license anyway, when it was finished.
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Quote kevink Replybullet Posted: 06 March 2012 at 4:38am
I would join a weekly like this!
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