WIP (Work In Progress)
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The Mozack
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Quote The Mozack Replybullet Posted: 26 December 2009 at 1:04pm

Progress is slow.

Done a few corrections and adjustments to slightly improve the curved profile of the car. But I still can't make of snader's comment regarding the "corners" being a few pixels off, being it doesn't specify which part of the car is being referred to. Care to explain in detail?
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The Mozack
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Quote The Mozack Replybullet Posted: 28 December 2009 at 1:09pm
A new wheel is done (after several trial and errors), although I'm still doubtful of the rings that form the rims fitting properly to the tires. Should resume work on them after the front fascia is adjusted.

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The Mozack
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Quote The Mozack Replybullet Posted: 29 December 2009 at 12:36pm

Additional modification as per comment on Pixelation. Also slimmed the front fascia by two pixels (which should enhance the front bumper curve), and increased the length of the car to accommodate adjustments. Hadn't started work on the rear bumper yet.

The wheels, of course, are still unfinished.
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The Mozack
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Quote The Mozack Replybullet Posted: 23 January 2010 at 12:18pm

Made further adjustments on headlights (moved back on pixel).

Also drafted the interior, based on a very scant number of interior shots from later model 93s. Looks like this will need some recolouring for a better transparency effect.

And the rims look flat. Definitely need to adjust that too.
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The Mozack
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Quote The Mozack Replybullet Posted: 25 January 2010 at 12:20am


Minor adjustments to narrow down the front fascia and improve the appearance of the rims and hub caps.
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The Mozack
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Quote The Mozack Replybullet Posted: 25 January 2010 at 1:28pm


Major amendment to narrow width down by 2-3 pixels, which should emphasise the curvatures along of the length of the car better. Hopefully this will be the last major structural modification. Finally moving on to detailing.
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The Mozack
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Quote The Mozack Replybullet Posted: 27 January 2010 at 5:34am

Pretty sure the car looks much better than a month back. It certainly have that curvy appearance, although I still can't help wondering if I missed something.

Anyway, the interior has been worked with. Also worked a bit on detailing and reflections, although I might be hitting a snag with colors for interiors against one of three reflected windows.

EDIT:

Gave the car a bright red body color. Retained three shades of blue for the license plate and Saab marque over the radiator grille.


Edited by The Mozack - 27 January 2010 at 5:57am
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The Mozack
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Quote The Mozack Replybullet Posted: 27 January 2010 at 8:56am

Looks close to completion. Anything else I have to do before I start work on transparency?
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The Mozack
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Quote The Mozack Replybullet Posted: 27 January 2010 at 1:39pm

Transparency test.
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Manupix
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Quote Manupix Replybullet Posted: 27 January 2010 at 2:28pm
Radical improves, almost ready to drive!

I still see a little squarishness, summed it up here (pointing features in the photo that might be emphasized in the pixel) :



Additionally, the back fender could still be more rounded and/or plunging.

Inside might be darker (through the open window at least), and the red seen through glass should be desaturated a good deal.


Edited by Manupix - 27 January 2010 at 2:28pm
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The Mozack
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Quote The Mozack Replybullet Posted: 28 January 2010 at 12:50pm
Do keep in mind that IRL photos have perspective, while isometric has none. Curvatures and angle could be exaggerated if the photographer shoots the picture closer to the car. The position of the car in the pixel art is also higher than this photo, which results in the profile of the rear corner being less prevalent than the photo suggests.

On the fender: That can be taken into account, although the extent to which the fender is set back in the pixel art may be lesser than what is implied in this photo.

On reflections: Note that this photo's light source comes from the upper right corner; the pixel art's light source originates from the upper left corner (against an all-white surrounding). I still having trouble with vehicle reflections, so some assistance on this is appreciated.

On rounded features: Justified, although the curves are less prevelant with the absent of perspective. The curve on the hood lid is fine as it is, but the reflect on the side and the lines within the wheelbase have been adjusted slightly to

On the angle of the front fascia: This had been address earlier but way of the headlights and airvents below to the lights. The radiator grille is actually flat.

On the distance of the corner: Justified, although the problem actually lies on the position of the fender indent, which is higher than usual.

On the interior shade: Justified, although only the red shades are to be edited. The seat is actually white and red. I really can make the white part any darker without it looking more like gray.

Here's what we end up with:

Take note that the problem with the corner hasn't been fully rectified.

And the image prior:

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The Mozack
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Quote The Mozack Replybullet Posted: 29 January 2010 at 12:26pm

Figures it's enough with this one. It should be good to go.
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The Mozack
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Quote The Mozack Replybullet Posted: 06 March 2010 at 12:48pm


As per follow up comments at Pixelation, the car has been refined to address banding issues still prevalent in parts of the car.
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Robinhood
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Quote Robinhood Replybullet Posted: 06 March 2010 at 1:12pm
Needs more shine on the top of the car, but other than that, I think its good to go too :)
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The Mozack
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Quote The Mozack Replybullet Posted: 10 March 2010 at 10:43am
This is a tough one; surely there has to be a proper way to pull this off. The lightest shade of red may be used, but the curvatures of the body may make this chore challenging.
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