Collaborations/Challenges | |
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Axolotl
Midshipman ![]() ![]() Joined: 20 May 2016 Online Status: Offline Posts: 62 |
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![]() Still very rough. I'm slow I hate it. Thought that just ocean in background would be boring so added clouds or fog rolling in. Hope they feel somewhat ISO. Still need to figure out the highlights. Maybe extra lightsource within the clouds could add to spookiness. Also want to add "ghost sails" trying to figure something. |
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Axolotl
Midshipman ![]() ![]() Joined: 20 May 2016 Online Status: Offline Posts: 62 |
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pizzalated
Midshipman ![]() ![]() Joined: 16 May 2025 Online Status: Offline Posts: 47 |
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#66: I think I can call this done!
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@drain;
on #57: it's certainly going the right way. The face looks ok, it's the focal point of the tile. About the bricks, here's an example I made in a previous collab (it's in a smaller scale but can show the time effect on stones): ![]() I'll add the current version of your tile tomorrow but please don't give up improving it. on #8: in our scale a highschool locker should be much smaller. Of course I see you're making a "giant locker" but I don't really understand why a giant locker is cool :) @kappa; Eggy is right, the rocks look "top-down". A good example on how iso rocks can be made can be seen in this collab (on tiles 45 and 52, next to the giant skull). Well drawn rocks and ship debris will make a good tile. @axolotl; in your first WIP, the clouds are isometric. On your second WIP they aren't. I think when you make ghost sails, or normal worn sails, so many clouds won't be seen (they happen to be the same color with what a ghost sail should be). So sails and 1 or 2 characters will probably fill the tile. @pizzalated; will add your tile tomorrow. While your tile looks quite good as is, you may think of alternating the sizes and brightnesses of candle-lights. |
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pizzalated
Midshipman ![]() ![]() Joined: 16 May 2025 Online Status: Offline Posts: 47 |
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Originally posted by Gecimen
@pizzalated; will add your tile tomorrow. While your tile looks quite good as is, you may think of alternating the sizes and brightnesses of candle-lights. @Gecimen: Thanks for the advise! The sizes and height of the candles are already different, but I will vary them even further. Also, is someone making a Spongebob reference? Because I wanna be that guy, NO ONE WILL BE ABLE TO STOP ME. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Your candles are different but their flames are all the same.
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pizzalated
Midshipman ![]() ![]() Joined: 16 May 2025 Online Status: Offline Posts: 47 |
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#66: Done ???
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Axolotl
Midshipman ![]() ![]() Joined: 20 May 2016 Online Status: Offline Posts: 62 |
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drain
Commander ![]() ![]() Joined: 09 June 2016 Online Status: Offline Posts: 95 |
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@Gecimen thanks for the c+c! will definitely make improvements to both #57 and #8
@pizzalated no that person will be me and me alone edot ![]() |
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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#50 please!
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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WIP for #50.
So that the dark side would not overcome, I will raise the fortress on this island to keep order and bring peace. The British flag will hoist above waking eyes of the red-coats and the righteous cannons will guard its coasts. Very rough WIP for next mini collab. ![]() |
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drain
Commander ![]() ![]() Joined: 09 June 2016 Online Status: Offline Posts: 95 |
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@Irenaart
I really like the idea of a fortress but the face would seem really out of place if it wasn't an old labyrinth style dungeon. It would be really weird for a normal everyday British fortress to have a face that's going 8O go for what you want to do nonetheless tho haha |
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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Originally posted by drain @Irenaart I really like the idea of a fortress but the face would seem really out of place if it wasn't an old labyrinth style dungeon. It would be really weird for a normal everyday British fortress to have a face that's going 8O go for what you want to do nonetheless tho haha Don't you worry! The head is engraved in the rock and the fortress is raised around this rock. It's not uncommon. And the head is anyway like from the Aztec period. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@drain; #57 is there I think. good work!
@axolotl, looks much much better! @eggy; good start. @pizzalated; definitely done :) |
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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@gecimen; Hey Geci, is this fortress too much?
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Not at all.
Edit: Actually I thought if it's bigger some character interactions may fit in, but not sure, you gotta try and see and if it has to be super huge, leave the size as it is. |
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Nevercreature
Commander ![]() ![]() Joined: 04 July 2022 Online Status: Offline Posts: 164 |
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Come on! I'd like to take tile number 63, please.
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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The castle needs a siege of some kind!
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drain
Commander ![]() ![]() Joined: 09 June 2016 Online Status: Offline Posts: 95 |
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Originally posted by Reo
The castle needs a siege of some kind! Maybe the fortress is sentient (hence the face) and the reason he's going 8O is because people are trying to conquer it. |
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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Originally posted by Gecimen Not at all. Edit: Actually I thought if it's bigger some character interactions may fit in, but not sure, you gotta try and see and if it has to be super huge, leave the size as it is. I could make only a corner (without upper shadows) so that other tiles can determine how large the fort will be. It might be interesting to have some sort of battle going on in the fort. Thank you Geci for a great idea! ![]() |
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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65 please!
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Small update on #18:
![]() #41 WIP ![]() |
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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Originally posted by Gecimen
#41 WIP ![]() This is totally awesome! Wow!!! ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Thank you Irena! So encouraging :) I'll try to fit his wife somewhere but how..
Maybe you can continue it later on. |
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CuriousBeefJerky
Commander ![]() ![]() Joined: 23 April 2015 Online Status: Offline Posts: 132 |
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May I have 28? This collab seems to be severely lacking in a bar to swill ale in and sing sea shanties, so I'd like to give that a start!
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Curious; surely!
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keik
Seaman ![]() ![]() Joined: 17 March 2017 Online Status: Offline Posts: 7 |
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Yet another update on #29
Any advices? I feel like there's too many single pixels floating and got some issues with light on draft. ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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First off the raft isn't isometric.
The sail can be as it is now but the body should be isometric. The rest is ok but some bright ripples may use some antialiasing. |
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CuriousBeefJerky
Commander ![]() ![]() Joined: 23 April 2015 Online Status: Offline Posts: 132 |
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#28 WIP
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CuriousBeefJerky
Commander ![]() ![]() Joined: 23 April 2015 Online Status: Offline Posts: 132 |
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Gonna call this done for the time being unless anyone sees any necessary changes, or just has any ideas for it. Might also update it when the surrounding tiles get done.
Also, since there's not much of the roof on my tile, I'll change it to fit the neighboring tiles. I'll check back for updates, and to take another tile after this one gets the okay. ![]() |
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Drazile
Commander ![]() ![]() Joined: 17 September 2021 Online Status: Offline Posts: 247 |
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#67 final
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Minord
Midshipman ![]() ![]() Joined: 02 June 2019 Online Status: Offline Posts: 33 |
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WIP #26
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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@Curious: Your characters need to be tweaked a bit since they aren't in ISO perspective right now.
Nice work everyone! Here's my own crappy WIP of #7 to keep my reservation alive. The captain always goes down with the ship ![]() ![]() |
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Sonata242
Midshipman ![]() ![]() Joined: 11 February 2016 Online Status: Offline Posts: 27 |
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Can i take 72 please? :-) want to make jack's arrival
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by CuriousBeefJerky Gonna call this done for the time being unless anyone sees any necessary changes, or just has any ideas for it. Might also update it when the surrounding tiles get done. Also, since there's not much of the roof on my tile, I'll change it to fit the neighboring tiles. I'll check back for updates, and to take another tile after this one gets the okay. ![]() Curious, this is going pretty nice! As Pyro noted your women are a little too small and out of perspective but a more important issue is the lack of roof or whatever is above. I'll put it on the main image like this, but if it stays like this someone will try to continue that emptiness... Please try to update it as soon as you can, maybe Jalonso's piece can give you an idea. @Sonata; sure. @Minord; going very good but that person is too small for our scale. Also you cut my roof too short :( Going to finish my tile asap and put up a simple sketch to help you out. @Drazile; Don't you think the sea is too empty? Maybe one or two rocks in it may gain it some movement. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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#41 almost finished along with a sketch for the house:
![]() ![]() But you can go wild with the house. (It's just that I'd be grateful if you don't make it misshaped). Such as: ![]() |
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polyducks
Midshipman ![]() ![]() Joined: 29 March 2020 Online Status: Offline Posts: 33 |
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![]() Sketch for tile 40. If any of my neighbours have suggestions, please hit me up :) |
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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Originally posted by polyducks
![]() Sketch for tile 40. If any of my neighbours have suggestions, please hit me up :) You can illuminate the inside of the cave, it will look good in the dark environment,... and some pirate with big gun that guards the entrance.:) ... and some vegetation to beautify the space. |
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Sonata242
Midshipman ![]() ![]() Joined: 11 February 2016 Online Status: Offline Posts: 27 |
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WIP for 72, do you see something what isn't right?
otherwise i think i'm finished ![]() |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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@Sonata242: The crow's nest-ey thing at the top isn't an iso circle. Jack's coat bottom and orange headband are similarly not the approximately-a-circle they should be. As a result, both look really flat, like they're a cardboard cutout that's been positioned in iso, rather than round objects in iso.
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Sonata242
Midshipman ![]() ![]() Joined: 11 February 2016 Online Status: Offline Posts: 27 |
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@eishiya do you think its better now? i just change few pixels
Edit: i think i'll try to rework that hat and headband more so wait ![]() ![]() ![]() |
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CuriousBeefJerky
Commander ![]() ![]() Joined: 23 April 2015 Online Status: Offline Posts: 132 |
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Thank you Pyro.
@Geciman I agree on the women being non-isometric, but I didn't think they were to small.. They seemed properly sized compared to characters in the image, and I was trying to help convey them as women, by making them short. I'll redo them to iso-view though. Should actually help get a bit more detail by upsizing a bit too. That aside, I'll make sure to have an update to the roof before the day is out. Thanks for the reference, and also thanks in advance to Jalonso for the influence! Btw, that image by Jalonso would probably help a lot of people with this collab since it matches the theme. Would link back to it in this post, but I don't know forum commands well. :P |
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polyducks
Midshipman ![]() ![]() Joined: 29 March 2020 Online Status: Offline Posts: 33 |
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Excellent, thanks. I'm thinking of extending the shaman scene underneath my tile with spiked skulls and going full ham with the vines. Perhaps turning the cave into a prison.
It's literally just a 20 min sketch I did at lunchtime after getting a reminder about my tile. Wanted to establish the space before someone took more surrounding tiles :p |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Sonata242 @eishiya do you think its better now? i just change few pixels Edit: i think i'll try to rework that hat and headband more so wait ![]() ![]() ![]() Going good. I have some feedbacks: 1- The shape of the circle is still not iso, circles don't bend to perspective, since they are circles :) An iso circle on the ground is a normal circle with 50% height. Like this: ![]() 2- Overall antialiasing. Your black crisp lines can use a little softening. Again you can check my example. 3- Johnny Depp is flying. :) |
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polyducks
Midshipman ![]() ![]() Joined: 29 March 2020 Online Status: Offline Posts: 33 |
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Originally posted by Gecimen
3- Johnny Depp is flying. :) Agree - here I'd suggest moving the foot and his weight onto the ring of the mast. Make him lean a little more. If in doubt, rewatch the scene for reference! |
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CuriousBeefJerky
Commander ![]() ![]() Joined: 23 April 2015 Online Status: Offline Posts: 132 |
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Updated the roof so people can continue the tile, I think I'll take a bit more time with the characters.
![]() *edit Btw, does anyone have any recommendations about wood texture? I'm not really happy with the doors.. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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You didn't need to remove the characters, they aren't too out of place. I suggest you to put them again until you make new ones.
About wood texture, depends on what you want. For some hard wood, you can use more colors like: ![]() |
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CuriousBeefJerky
Commander ![]() ![]() Joined: 23 April 2015 Online Status: Offline Posts: 132 |
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@Gecimen Much appreciation! I'll try that and update later.
Here's the updates tile with characters. I think I'll keep the blonde as is, aside from making her a little bigger. I think it'll make a funny joke when keik's tile is in. I do plan on changing the red-head though. ![]() *edit forgot the shadows |
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polyducks
Midshipman ![]() ![]() Joined: 29 March 2020 Online Status: Offline Posts: 33 |
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WIP update
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polyducks
Midshipman ![]() ![]() Joined: 29 March 2020 Online Status: Offline Posts: 33 |
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Originally posted by drain
edit #2: progress on #8 ![]() This is hilarious. |
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