| Collaborations/Challenges | |
| |
|
| << Prev Page of 24 Next >> |
| Author | Message |
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 13 January 2014 at 12:25pm |
|
Originally posted by hlx Excellent! I'll get started tonight. Be sure to update often :) |
|
IP Logged |
|
|
hlx
Seaman
Joined: 07 November 2016 Online Status: Offline Posts: 22 |
![]() Posted: 13 January 2014 at 7:53pm |
|
first wip on 22. basics down, just need to texture and do something with the wall (thinking bloodwriting)
|
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 14 January 2014 at 2:20pm |
|
Good start. you can do whatever you want with the wall, break it, raise it, end it, bend it, turn it into something else......
|
|
IP Logged |
|
|
hlx
Seaman
Joined: 07 November 2016 Online Status: Offline Posts: 22 |
![]() Posted: 14 January 2014 at 5:39pm |
|
Oh I know, and I do intend to, but I wanted to make sure I could match.
Walk before you run sort of thing. |
|
IP Logged |
|
|
Kaishido
Midshipman
Joined: 30 April 2025 Online Status: Offline Posts: 30 |
![]() Posted: 17 January 2014 at 2:43pm |
|
Can I get #66 ? I'll use the wall and make something creepy out of it.
Edited by Kaishido - 17 January 2014 at 2:44pm |
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 18 January 2014 at 2:10am |
|
Sure.
|
|
IP Logged |
|
|
Kaishido
Midshipman
Joined: 30 April 2025 Online Status: Offline Posts: 30 |
![]() Posted: 18 January 2014 at 12:19pm |
|
Cool! I'm already on it :)
|
|
IP Logged |
|
|
Kaishido
Midshipman
Joined: 30 April 2025 Online Status: Offline Posts: 30 |
![]() Posted: 20 January 2014 at 7:43am |
|
WIP 1 on #66. Started a reference background to help me with the details. Gonna add characters and more details, but that's what I got so far.
|
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 20 January 2014 at 7:55am |
|
Good for a start!
Before diving into details further, try to determine what you want for the background. So that you can blend the foreground items with it. |
|
IP Logged |
|
|
Kaishido
Midshipman
Joined: 30 April 2025 Online Status: Offline Posts: 30 |
![]() Posted: 20 January 2014 at 7:59am |
|
Will do :)
*update* Decided to keep the background as it is. Added some additional stuff. ![]() Edited by Kaishido - 22 January 2014 at 6:50am |
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 22 January 2014 at 8:32am |
|
The wall is going quite good actually
I'm not sure I understood correctly but you can't keep the background as it is in the finished piece. Whatever you do, you have to give your future neighbours something to continue with... Plain green doesn't do it. Think larger than your tile and you'll come up with something eventually. If you're considering to keep that place as water, make ripples, waves or reflection to make it apparent. Edited by Gecimen - 22 January 2014 at 8:33am |
|
IP Logged |
|
|
Kaishido
Midshipman
Joined: 30 April 2025 Online Status: Offline Posts: 30 |
![]() Posted: 22 January 2014 at 9:07pm |
|
Oh yeah, yeah. I was planning on modifying the green water part. I misused the word "background"... was talking about the actual wall xD
But yeah, weird stuff is gonna happen to this pool of water :D Edited by Kaishido - 22 January 2014 at 9:08pm |
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 23 January 2014 at 1:25am |
|
can't wait to see :)
|
|
IP Logged |
|
|
Shadowdrake
Seaman
Joined: 21 July 2020 Online Status: Offline Posts: 8 |
![]() Posted: 11 February 2014 at 8:36pm |
|
May I have 57?
|
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 11 February 2014 at 11:07pm |
|
Surely!
|
|
IP Logged |
|
|
Reo
Rear Admiral
Joined: 07 April 2021 Online Status: Offline Posts: 679 |
![]() Posted: 13 February 2014 at 10:54am |
|
I'm sorry It's taken so long, when pixels also is your work it becomes hard to find time/patience for stuff like this
![]() Edited by Reo - 13 February 2014 at 10:54am |
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 13 February 2014 at 2:33pm |
|
Thanks for the beautiful update Reo.
EDIT: Main image updated. Edited by Gecimen - 14 February 2014 at 6:05am |
|
IP Logged |
|
|
Muxaun
Commander
Joined: 25 November 2018 Online Status: Offline Posts: 105 |
![]() Posted: 14 February 2014 at 10:20am |
|
Can I please try to do 18th cell?
here's a quick sketch.
|
|
IP Logged |
|
|
Shadowdrake
Seaman
Joined: 21 July 2020 Online Status: Offline Posts: 8 |
![]() Posted: 14 February 2014 at 4:47pm |
|
WIP for #57
|
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 16 February 2014 at 2:42am |
|
@Muxaun; of course, and it's a pretty good start.
@Shadowdrake; going nice. The worm's shape is a little off but I think it can be easily fixed. |
|
IP Logged |
|
|
Night
Commander
Joined: 29 January 2024 Online Status: Offline Posts: 168 |
![]() Posted: 07 March 2014 at 3:42am |
|
Little update, sorry again for the huge delay.
|
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 07 March 2014 at 4:40am |
|
Going good
It's ok as long as you keep informing me on here or through PMs. |
|
IP Logged |
|
|
Night
Commander
Joined: 29 January 2024 Online Status: Offline Posts: 168 |
![]() Posted: 07 March 2014 at 4:11pm |
|
Thanks. :)
some more progress.
Having a bit of trouble with the front wing. |
|
IP Logged |
|
|
a3um
Commander
Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
![]() Posted: 16 March 2014 at 6:22am |
|
#5 has been waiting me for so long
|
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 16 March 2014 at 7:18am |
|
Originally posted by a3um #5 has been waiting me for so long deal :) |
|
IP Logged |
|
|
a3um
Commander
Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
![]() Posted: 18 March 2014 at 4:07am |
|
wipwip
|
|
IP Logged |
|
|
Night
Commander
Joined: 29 January 2024 Online Status: Offline Posts: 168 |
![]() Posted: 20 March 2014 at 6:14am |
|
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 20 March 2014 at 8:38am |
|
Guess it's ready to be added on the main image. Keep updating it as much as you want.
EDIT: Main image updated. Edited by Gecimen - 20 March 2014 at 9:24am |
|
IP Logged |
|
|
Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 24 March 2014 at 4:18am |
|
May I reserve tile #51? Might do something with it... Planning something along the lines of an alley thing and a creature in it...
EDIT: I wrote #5 instead of #51. Darn.
Edited by Eggy - 24 March 2014 at 4:19am |
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 24 March 2014 at 6:09am |
|
Surely!
|
|
IP Logged |
|
|
Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 24 March 2014 at 11:51am |
|
Thanks :)
WIP
Gosh... this seems to be challenging, so it's probably good for me. I think I'm having trouble at arch readability (it doesn't look right to me for some reason but maybe it's just me) and a few outlining pixels on it look a little off to me... Anyways, I kept the neighboring tile and I drew two lines in order to help myself maintain the isometric perspective (I've never made isometric pixel art, except a simple cube once if it counts) and try to make my tile match with the neighboring tile as much as possible. The brown/purple part of the green liquid stuff below the arch is meant to read as shadow, but I guess it can read as blood too. And I'm planning on putting a creature there (and probably some gore) or at least something that would make my tile properly fit into the horror theme. EDIT:
Turns out I failed to read the water reflection, so the position of my tile was off. Fixed. Did little changes to the arch (although it still looks a little off to me), and decided to make the brown/purple stuff read as blood. Edited by Eggy - 24 March 2014 at 12:10pm |
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 24 March 2014 at 5:44pm |
|
There's no perspective in ISO, so the arch is a little off (not too much) check the top half of my circular window. The fact that the outer bricks of the arch are getting smaller makes it look like it's in fish eye perspective, while there shouldn't be any sort of perspective.
Edited by Gecimen - 24 March 2014 at 5:46pm |
|
IP Logged |
|
|
Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 25 March 2014 at 11:52am |
|
I guess I misunderstood the theory/law/whatever of isometrics. I only ever make non-isometric stuff so I'm used to perspective stuff XD Thank you for clearing it up for me.
More WIP
How's this? When I looked at your arch, I got the idea of how should an arch look like in pixel art, so I used your arch as a reference to fix my arch, if that's fine. :) |
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 25 March 2014 at 1:26pm |
|
Originally posted by Eggy I guess I misunderstood the theory/law/whatever of isometrics. I only ever make non-isometric stuff so I'm used to perspective stuff XD Thank you for clearing it up for me. More WIP
How's this? When I looked at your arch, I got the idea of how should an arch look like in pixel art, so I used your arch as a reference to fix my arch, if that's fine. :) This is more like what I mean: ![]() For ISO, you need to apply the 2:1 pixel rule (see: the red line) |
|
IP Logged |
|
|
a3um
Commander
Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
![]() Posted: 26 March 2014 at 4:36am |
|
update!
|
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 26 March 2014 at 6:05am |
|
Originally posted by a3um update! ![]() Awesomeness! You can interfere with the right and left tiles except the pixelled areas. There are no set-in-stone borders in the outer tiles. |
|
IP Logged |
|
|
||||
Commander
Joined: 31 May 2023 Online Status: Offline Posts: 202 |
![]() Posted: 27 March 2014 at 10:00pm |
|
Let me know if you want me to edit the edge of tile 6 at all to match yours if needed.
Edited by |||| - 27 March 2014 at 10:00pm |
|
IP Logged |
|
|
a3um
Commander
Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
![]() Posted: 02 April 2014 at 8:56pm |
|
I think it's pretty much done.
#34 please |
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 03 April 2014 at 1:11am |
|
Great tile! #34 reserved to you.
Main image updated. |
|
IP Logged |
|
|
Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 04 April 2014 at 10:31am |
|
More WIP:
Sorry for the holdup. I got distracted by other stuff and forgot about my ISO tile. I hope I got it right this time. I haven't really made isometric pixel art before, so this stuff is kinda hard for me... any tips (apart from looking at tutorials) on how can I improve? |
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 07 April 2014 at 6:05am |
|
Well, first thing's first, try to pixel what you have in mind. Then we can criticize.
|
|
IP Logged |
|
|
Acherhar
Commander
Joined: 13 September 2021 Location: United States Online Status: Offline Posts: 179 |
![]() Posted: 12 April 2014 at 8:09pm |
|
Once again so sorry for the lack of activity, I'm having a busy semester and currently working on my final project, due in May. Expect an update soon after :)
Edit: Update incoming near the end of May. Edited by Acherhar - 19 May 2014 at 10:30am |
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 13 April 2014 at 3:21am |
|
That's fine :)
|
|
IP Logged |
|
|
KEtsumio
Midshipman
Joined: 11 January 2011 Online Status: Offline Posts: 25 |
![]() Posted: 19 April 2014 at 10:04am |
|
#57?
Edit: didn't read through the thread...looks like 57 is taken, but not updated on the main page. hmmmmmm let me think on what other one I would want to do... Edited by KEtsumio - 19 April 2014 at 10:06am |
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 20 April 2014 at 2:54am |
|
Originally posted by KEtsumio #57? Edit: didn't read through the thread...looks like 57 is taken, but not updated on the main page. hmmmmmm let me think on what other one I would want to do... you can take 57. it's reservation has expired by far. Edited by Gecimen - 20 April 2014 at 2:54am |
|
IP Logged |
|
|
KEtsumio
Midshipman
Joined: 11 January 2011 Online Status: Offline Posts: 25 |
![]() Posted: 20 April 2014 at 6:44pm |
|
Sweet deal, this is what I am working on...first iso pixel art.
Feed back & CC appreciated. Any tips to make it more scary or monster ideas also appreciated. ![]() |
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 21 April 2014 at 1:43am |
|
First off to make it ISO, the line over the waterfall should be like this (see red line):
![]() Something coming out of the dark is good. Just be sure to make it scary rather than cute :) For example zombies? A skeletal monster? A tentacle thingie? Edited by Gecimen - 21 April 2014 at 6:38am |
|
IP Logged |
|
|
Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 21 April 2014 at 11:42pm |
|
Sorry for inactivity, but I just came to say that I‘d like to drop my piece and let someone else take the tile. I got caught up by other things (mostly RL and Minecraft) and don‘t have much motivation for pixel art right now (although I plan to enter the current weekly), so it‘s better for me to let someone else have the tile rather than have it and then forget to work on it.
|
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 21 April 2014 at 11:50pm |
|
Np, Eggy, come back whenever you want. Thanks for the update.
|
|
IP Logged |
|
|
KEtsumio
Midshipman
Joined: 11 January 2011 Online Status: Offline Posts: 25 |
![]() Posted: 22 April 2014 at 2:31pm |
|
Update::
![]() trying to make a blood worm thingie in the dark. Eating flesh,bones and stuff. CC would be helpful cuz this palette is hard. haha I'm having fun though. Also tryhg to make the water/blood pour over the wall I'm making. Any tips on how to go about this would be helpful as-well. : ) |
|
IP Logged |
|
| << Prev Page of 24 Next >> |
|
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |
|