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drain
Commander
Joined: 09 June 2016 Online Status: Offline Posts: 95 |
![]() Posted: 07 June 2016 at 7:22am |
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Originally posted by Thu
Guys, I'm sorry, but I won't participate. 59 is free. Sorry for a reservation. If that's the case, @mods, I'll abandon 92 and take 59, instead. I really want to be part of the grassopocalypse. |
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Mandrill
Rear Admiral
Joined: 10 April 2021 Online Status: Offline Posts: 469 |
![]() Posted: 07 June 2016 at 7:22am |
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I hade to make some necessary changes due to implementation of tile 57
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eishiya
Commander
Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
![]() Posted: 07 June 2016 at 7:42am |
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Originally posted by ADrawingMan @eishiya Looking really nice, I'll try to update mine later tomorrow o/ I'm totally up for figuring out something along the lines of a shed extension! I can try a few things out Looks like we won't need a shed extension, Draziel made the big dark blob into a doorway, so we just need to keep the floor level consistent. The smaller bricks are apparently just drawn on the plaster, and there are big bricks underneath. No wonder this society collapsed! @Draziel, whenever I copy your tile into my file, the colours are a little off. If you're saving from PS, use indexed mode for PNGs, because in RGB mode it messes with the colours. |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 07 June 2016 at 7:48am |
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tile 41 update
![]() @Mandrill, can you tweak the rocks a little so I can blend my end to your tile? ![]() |
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Mandrill
Rear Admiral
Joined: 10 April 2021 Online Status: Offline Posts: 469 |
![]() Posted: 07 June 2016 at 8:02am |
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Rocks?
looks cool btw. |
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Magpie
Midshipman
Joined: 04 April 2016 Online Status: Offline Posts: 13 |
![]() Posted: 07 June 2016 at 8:22am |
![]() Really rough WIP for #46 |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 07 June 2016 at 8:29am |
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Mandrill, please tell me when you think I can put it in (and also would be better if you post a separate image).
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TZero
Midshipman
Joined: 08 November 2021 Online Status: Offline Posts: 22 |
![]() Posted: 07 June 2016 at 8:31am |
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@BigPotato I should have it under control.
And ill be sure to chop down that burnt tree :'D |
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Veli
Midshipman
Joined: 29 January 2021 Online Status: Offline Posts: 20 |
![]() Posted: 07 June 2016 at 8:46am |
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Is 55 free? I'll take it ok?
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 07 June 2016 at 8:47am |
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main image and reservations updated.
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 07 June 2016 at 8:48am |
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WIP No. 1 for tile 64
It's still very rough, so don't worry about clusters and all that stuff. I'm aiming for a demolished Smurf Village, maybe with a dead Smurf or two lying around (or even Mr. Gargy if someone chooses to continue the concept in their tile that neighbors mine). |
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MrYoglu
Midshipman
Joined: 07 January 2017 Online Status: Offline Posts: 34 |
![]() Posted: 07 June 2016 at 8:56am |
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67 pls :)
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Axolotl
Midshipman
Joined: 20 May 2016 Online Status: Offline Posts: 62 |
![]() Posted: 07 June 2016 at 9:17am |
Think it's done. I'm out of ideas anyway.Used the figure from the example (thought it would be funny to use it somewhere) so credit where credit is due. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 07 June 2016 at 9:49am |
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Main image updated.
Added a FAQ to the first post. |
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eishiya
Commander
Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
![]() Posted: 07 June 2016 at 9:53am |
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Barring new critique or tweaks to fit with future neighbours, I'm done with tile 65:
![]() ![]() Edit: Oops made a couple of tweaks. |
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 07 June 2016 at 9:55am |
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The collab's coming together really nicely! Not a full month has even passed yet and the collab's already taking shape :) I especially like the "nature taking over" tiles, kudos to those who did them!
...Also, the thread's been unpinned. I hope it's by a mistake XD |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 07 June 2016 at 10:18am |
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It's because I edited the first post :/ Fixed now, thank you :)
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Finlal
Rear Admiral
Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() Posted: 07 June 2016 at 10:42am |
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A very rough WIP.
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Fusionnist
Commander
Joined: 01 April 2016 Online Status: Offline Posts: 119 |
![]() Posted: 07 June 2016 at 12:31pm |
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WIP
http://m.imgur.com/yfP8sBI WIP |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 07 June 2016 at 12:32pm |
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Originally posted by Fusionnist
WIP http://m.imgur.com/yfP8sBI WIP What app do you pixel with? |
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Finlal
Rear Admiral
Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() Posted: 07 June 2016 at 12:35pm |
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Another WIP.
And a small fix to #20.
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Eggy
Commander
Joined: 01 October 2020 Online Status: Offline Posts: 354 |
![]() Posted: 07 June 2016 at 12:36pm |
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Originally posted by Fusionnist
WIP http://m.imgur.com/yfP8sBI WIP Just out of curiosity, are the skull and red rock clump placeholders or permanent elements? Yeah, sorry for asking, but I just want to be sure XD @Finlal I like your tiles a lot! |
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vazovski
Midshipman
Joined: 01 February 2017 Online Status: Offline Posts: 12 |
![]() Posted: 07 June 2016 at 12:37pm |
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31 done.
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vazovski
Midshipman
Joined: 01 February 2017 Online Status: Offline Posts: 12 |
![]() Posted: 07 June 2016 at 12:42pm |
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I will take 13.
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Consalvo
Midshipman
Joined: 23 February 2016 Online Status: Offline Posts: 13 |
![]() Posted: 07 June 2016 at 12:43pm |
WIP, I will fix some little things. Any suggestions? |
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Mandrill
Rear Admiral
Joined: 10 April 2021 Online Status: Offline Posts: 469 |
![]() Posted: 07 June 2016 at 12:48pm |
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@ jal
The black stuff was supposed to be oil - another Mad Max 2 reference. However, if you want rocks, I got you covered. ![]() @ Geci Sure, go ahead. It's still wip though. ![]() |
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MrYoglu
Midshipman
Joined: 07 January 2017 Online Status: Offline Posts: 34 |
![]() Posted: 07 June 2016 at 1:02pm |
67 done! |
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MrYoglu
Midshipman
Joined: 07 January 2017 Online Status: Offline Posts: 34 |
![]() Posted: 07 June 2016 at 1:22pm |
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14 pls :)
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Finlal
Rear Admiral
Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() Posted: 07 June 2016 at 2:19pm |
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This one is done.
Who knew the robots would react like this to the manufacture closure?
@Eggy, thanks. |
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Magpie
Midshipman
Joined: 04 April 2016 Online Status: Offline Posts: 13 |
![]() Posted: 07 June 2016 at 2:37pm |
![]() Update. |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 07 June 2016 at 2:53pm |
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Originally posted by MrYoglu
67 done! Nice job with... Is the track just falling into a hole/chasm? If yes, then maybe you need just a little bit of underground dirt rocks under the grass on the left side and possibly deepen/remove some colors of the end of the track? |
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Veksell
Midshipman
Joined: 07 November 2017 Online Status: Offline Posts: 23 |
![]() Posted: 07 June 2016 at 2:54pm |
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#70. I hope that now I can call it's done.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 07 June 2016 at 2:55pm |
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Originally posted by Mandrill
@ jalThe black stuff was supposed to be oil - another Mad Max 2 reference. However, if you want rocks, I got you covered. I didn't mind either way they just read as rocks to me tho they did look a bit round and pillowish. If oil is important then its cool to bring it back. All I tried to do was bring some of the colors not used from the palette into the area which looked too red to me. |
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Finlal
Rear Admiral
Joined: 08 November 2016 Online Status: Offline Posts: 404 |
![]() Posted: 07 June 2016 at 3:28pm |
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If Veksell's tile is ok, I'll take #78 next.
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MrYoglu
Midshipman
Joined: 07 January 2017 Online Status: Offline Posts: 34 |
![]() Posted: 07 June 2016 at 3:39pm |
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???
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 07 June 2016 at 3:49pm |
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Originally posted by MrYoglu
???
Reads clearly now. Great job |
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Consalvo
Midshipman
Joined: 23 February 2016 Online Status: Offline Posts: 13 |
![]() Posted: 07 June 2016 at 3:51pm |
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Calling it done. Can i do 16?
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MrYoglu
Midshipman
Joined: 07 January 2017 Online Status: Offline Posts: 34 |
![]() Posted: 07 June 2016 at 3:53pm |
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Can i do 14?
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skittle
Commander
Joined: 20 July 2021 Online Status: Offline Posts: 350 |
![]() Posted: 07 June 2016 at 4:20pm |
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Think it's done. So happy that these iso collabs are a thing :D
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MrYoglu
Midshipman
Joined: 07 January 2017 Online Status: Offline Posts: 34 |
![]() Posted: 07 June 2016 at 4:40pm |
14. Black Hole. |
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MrYoglu
Midshipman
Joined: 07 January 2017 Online Status: Offline Posts: 34 |
![]() Posted: 07 June 2016 at 5:11pm |
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72 pls :)
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 07 June 2016 at 5:58pm |
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Originally posted by MrYoglu
14. Black Hole. What is that? Does not look very iso :/ |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 07 June 2016 at 6:20pm |
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main image and reservations updated
I did not add Magpie 47 and MrYoglu's 14 because they looked too unfinished @MrYoglu, please check your colors using the image specs in the gallery or manually in your app. Tile 67 had lots of colors off and some variations in some shades too, 2 greens, 2 greys, 2 browns, etc. I fixed tile 67 this one time only because its a nightmare to search for pixels when adding a bunch of tiles like I just did :'( |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 07 June 2016 at 6:35pm |
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@Geci, 58 Drazile is listed as finished but the colors are off.
DId you manually fix his tile for him?
#58 ![]() These colors are wrong ![]() |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 07 June 2016 at 7:14pm |
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My update to 41.
99.99% complete ![]() |
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Veksell
Midshipman
Joined: 07 November 2017 Online Status: Offline Posts: 23 |
![]() Posted: 07 June 2016 at 10:17pm |
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I'd like #44.
Also I see that #93 lost from main image, it is right? |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 07 June 2016 at 10:46pm |
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main image updated with 1 hand holding baby :)
hope nothing's wrong. @jal; yes about drazile. |
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drain
Commander
Joined: 09 June 2016 Online Status: Offline Posts: 95 |
![]() Posted: 08 June 2016 at 1:15am |
rough wip on 59 Fatmans are the best |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 08 June 2016 at 1:40am |
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Originally posted by MrYoglu
14. Black Hole. MrYoglu; a few things: * It's best to keep such ideas (chasm, black hole etc.) at minimum. These stuff prevent your neighbors to do what they want, and they don't add to the overall atmosphere as much as you expect. (If there was a black hole there, the whole collab should have been sucked in, right? * It doesn't look like a black hole unless you said it. Too rough pixelled. * Whole tile is not ISO. It's hard to fit such a mess into a perspective but when you look overall, you know it's more topdown than ISO. * Colors are wrong, please try to fix them. * Finally: don't rush :) |
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Drazile
Commander
Joined: 17 September 2021 Online Status: Offline Posts: 247 |
![]() Posted: 08 June 2016 at 2:03am |
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@drain, your tile isn't the right shape :P
While I'm at it, ADrawingMan's tile is missing the right-most pixel. |
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