| Collaborations/Challenges | |
|  Pixel Joint Forum : Pixel Art : Collaborations/Challenges | 
|  Topic: ISOcalypse Now! |     | 
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| Author | Message | 
| Sonata242 Midshipman     Joined: 11 February 2016 Online Status: Offline Posts: 27 |     Posted: 10 June 2016 at 8:02am | 
| 
   Hi may i have 19?? :-)
 WIP on that tiles already   | |
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| Veksell Midshipman     Joined: 07 November 2017 Online Status: Offline Posts: 23 |     Posted: 10 June 2016 at 9:36am | 
| 
   My little WIP #44.
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| DuckPsycho Midshipman     Joined: 16 February 2024 Online Status: Offline Posts: 22 |     Posted: 10 June 2016 at 10:01am | 
| Originally posted by Finlal Originally posted by jalonso @Finlal, translate pleeez >>> 'CHEEKI - BREEKI IV DAMKI' That's a hard one. Oh well. Originally that is a quote from the "S.T.A.L.K.E.R." game about bandits killing eachothers for the canned beans in the radioactive wastes near Chernobyl (which, I believe, T14 is referring to). The bandits say that when they attack the protagonist. Cheeki-breeki is very hard to translate. It's just something bandits say to show that it's easy. Like snapping fingers and saying "just like that". I = and. V = in/into/inside. Damka's literal translation is a "lady". We use the Damka word to describe the king in checkers. So, approximately it translates: "Cheeki-breeki i v damki" = "Cheeki-breeki and in kings" = "to become a king just like that *snapping fingers*". Meaning to gain an advantage on your opponent. EDIT. Damit. One link to knowyourmeme could do the job. Haha, I know dat feel. We all do. Hard-translatable memes, eh? | |
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| DuckPsycho Midshipman     Joined: 16 February 2024 Online Status: Offline Posts: 22 |     Posted: 10 June 2016 at 10:10am | 
| Originally posted by Finlal @DuckPsycho, a couple pages ago Jalonso made quite a few useful suggestions. You'd better look it up at the page 5 though. It's more readable there. I`ve already seen that. I used it to fix my tile and reworked it a bit. Seems like all I`ve got to do is move the shadow which is under the tentacle growing out of hole. | |
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| Irenaart Rear Admiral     Joined: 13 May 2025 Online Status: Offline Posts: 457 |     Posted: 10 June 2016 at 10:29am | 
| 
   May I have #82 please?
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| DuckPsycho Midshipman     Joined: 16 February 2024 Online Status: Offline Posts: 22 |     Posted: 10 June 2016 at 11:14am | 
| 
   43 is done. Finally. Added shadows, and that`s pretty much it.
   While working on this tile, I understood how hard is that. But anyway, if there will be new ISO collab, I`m in! | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 10 June 2016 at 11:55am | 
| Originally posted by DuckPsycho 43 is done. Finally. Added shadows, and that`s pretty much it.   While working on this tile, I understood how hard is that. But anyway, if there will be new ISO collab, I`m in! Originally posted by Gecimen 51; more or less complete.. May make improvements.  @Duckpsycho; can you please also take this tile into acount? It's your neighbor. Guess you missed this. | |
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| DuckPsycho Midshipman     Joined: 16 February 2024 Online Status: Offline Posts: 22 |     Posted: 10 June 2016 at 1:24pm | 
| Originally posted by Gecimen Originally posted by DuckPsycho 43 is done. Finally. Added shadows, and that`s pretty much it.   While working on this tile, I understood how hard is that. But anyway, if there will be new ISO collab, I`m in! Originally posted by Gecimen 51; more or less complete.. May make improvements.  @Duckpsycho; can you please also take this tile into acount? It's your neighbor. Guess you missed this. Oh, that`s right. Gotta fix this! But only tomorrow, I don`t have enough time today. | |
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| MrYoglu Midshipman     Joined: 07 January 2017 Online Status: Offline Posts: 34 |     Posted: 10 June 2016 at 7:03pm | 
|  final version 14 tile | |
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| Motrox Midshipman     Joined: 03 August 2024 Online Status: Offline Posts: 22 |     Posted: 10 June 2016 at 9:10pm | 
| 
   I'm still working on my tile, #87.
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| sjhwi1a Midshipman     Joined: 04 November 2011 Online Status: Offline Posts: 70 |     Posted: 11 June 2016 at 12:20am | 
|  #91 | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 11 June 2016 at 2:09am | 
| Originally posted by Motrox I'm still working on my tile, #87.  Shadows should be looking directly to the west. | |
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| DuckPsycho Midshipman     Joined: 16 February 2024 Online Status: Offline Posts: 22 |     Posted: 11 June 2016 at 5:41am | 
| 
   №43. Finally finished
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 11 June 2016 at 6:04am | 
| 
   @sjhwi1a; is it possible to finish the ground like a cracked valley? with some volume perhaps?
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| sjhwi1a Midshipman     Joined: 04 November 2011 Online Status: Offline Posts: 70 |     Posted: 11 June 2016 at 6:39am | 
| 
   @Gecimen; If I add volume to ground on my tile it will be difficult to make #92 because already existing bottom tile (#93) is absolutely flat. | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 11 June 2016 at 12:01pm | 
| 
   Yea well I thought about that too but maybe a few px thickness wouldnt hurt. you dont have to though.
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 11 June 2016 at 12:06pm | 
| Originally posted by DuckPsycho №43. Finally finished  Not very post-apocalyptic but we forced you too hard, so I'm adding this now. But please think about adding some feats to this tile later on. | |
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| Finlal Rear Admiral     Joined: 08 November 2016 Online Status: Offline Posts: 404 |     Posted: 11 June 2016 at 3:28pm | 
|   78 done (though I might change the mosquito shadow later). 64 next, please. | |
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| Finlal Rear Admiral     Joined: 08 November 2016 Online Status: Offline Posts: 404 |     Posted: 11 June 2016 at 4:38pm | 
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 11 June 2016 at 11:40pm | 
| 
   Very much needed indeed   Main image updated. | |
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| drain Commander     Joined: 09 June 2016 Online Status: Offline Posts: 95 |     Posted: 12 June 2016 at 12:04am | 
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   omg i love the tentacle car
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| DuckPsycho Midshipman     Joined: 16 February 2024 Online Status: Offline Posts: 22 |     Posted: 12 June 2016 at 2:07am | 
| 
   43 update. Now with more shadows! Also added transition between two types of grass.
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| MrYoglu Midshipman     Joined: 07 January 2017 Online Status: Offline Posts: 34 |     Posted: 12 June 2016 at 2:58am | 
| 
   88 wip
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| Veli Midshipman     Joined: 29 January 2021 Online Status: Offline Posts: 20 |     Posted: 12 June 2016 at 10:12am | 
| 
   Tile 55 done I guess    | |
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| Axolotl Midshipman     Joined: 20 May 2016 Online Status: Offline Posts: 62 |     Posted: 12 June 2016 at 10:15am | 
| 
   Is #22 available?
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| Finlal Rear Admiral     Joined: 08 November 2016 Online Status: Offline Posts: 404 |     Posted: 12 June 2016 at 1:13pm | 
| 
   @Axolotl, Yes.
 If the tile number is black and there's no name next to it, it's available.   Also, a couple of tweaks for 78.   | |
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| Axolotl Midshipman     Joined: 20 May 2016 Online Status: Offline Posts: 62 |     Posted: 12 June 2016 at 2:46pm | 
| 
   Thanks Finlal, meant to say i'd like to reserve #22 I agree we need more fallout references. I'll try to think of something. | |
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| Nevercreature Commander     Joined: 04 July 2022 Online Status: Offline Posts: 164 |     Posted: 12 June 2016 at 10:03pm | 
| 
   Hi! I'd Like to make numer 60 please...    | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 13 June 2016 at 2:02am | 
| 
   @DuckPsycho; the new shadows are too close to the objects, that they make them look like they're touching the ground. For example the shadow of the crown piece of the statue of liberty shouldn't fall on your tile. @Veli; great! @Axolotl, Nevercreature: sure. | |
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| Mr_Hk_ Midshipman     Joined: 04 March 2023 Online Status: Offline Posts: 39 |     Posted: 13 June 2016 at 3:44am | 
| 
   Sorry guys, I'm late for this T81. I'm gonna post a wip soon. MrYoglu> Could you please wait a little bit before going further ? I don't really understand the direction you're going, if you want you can send me PM to talk about it. Thanks ! | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 13 June 2016 at 3:54am | 
| 
   Mr Hk, about the raidroad, all you have to do is to add a few pixels to end it. No biggie. Also do your thing (maybe a bit quick) and I'm sure MrYoglu will have a way to adjust. | |
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| Irenaart Rear Admiral     Joined: 13 May 2025 Online Status: Offline Posts: 457 |     Posted: 13 June 2016 at 6:59am | 
| 
   Very rough WIP for #82. I hope that I will have something better soon...  | |
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| sjhwi1a Midshipman     Joined: 04 November 2011 Online Status: Offline Posts: 70 |     Posted: 13 June 2016 at 7:54am | 
|  #63 | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 13 June 2016 at 8:55am | 
| 
   great one sjhwi1a. maybe the end of the stream might be lower to get into perspective with the other one but no biggie, it can stay this way. | |
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| sjhwi1a Midshipman     Joined: 04 November 2011 Online Status: Offline Posts: 70 |     Posted: 13 June 2016 at 9:32am | 
| 
   @Gecimen, the end of stream higher because this stream is thinner. So pressure lower and water must be closer to wall.
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 13 June 2016 at 10:31am | 
| 
   Good thinking :)
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| sjhwi1a Midshipman     Joined: 04 November 2011 Online Status: Offline Posts: 70 |     Posted: 13 June 2016 at 11:10am | 
|  some volume for #91 | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 13 June 2016 at 2:17pm | 
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   13 claimed by vazovski again
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| Hapiel Rear Admiral     Joined: 30 June 2023 Online Status: Offline Posts: 3266 |     Posted: 13 June 2016 at 3:04pm | 
| 
   nevermind   | |
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| MrYoglu Midshipman     Joined: 07 January 2017 Online Status: Offline Posts: 34 |     Posted: 13 June 2016 at 4:59pm | 
| Originally posted by Mr_Hk_ Sorry guys, I'm late for this T81. I'm gonna post a wip soon.MrYoglu> Could you please wait a little bit before going further ? I don't really understand the direction you're going, if you want you can send me PM to talk about it. Thanks ! Can you show WIP t81? I waited for you a long time :) | |
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| TZero Midshipman     Joined: 08 November 2021 Online Status: Offline Posts: 22 |     Posted: 13 June 2016 at 5:06pm | 
| 
   Dropping my piece, dont have time to finish it. :(
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| DuckPsycho Midshipman     Joined: 16 February 2024 Online Status: Offline Posts: 22 |     Posted: 14 June 2016 at 4:17am | 
| 
   43 update.
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| Sonata242 Midshipman     Joined: 11 February 2016 Online Status: Offline Posts: 27 |     Posted: 14 June 2016 at 4:59am | 
| 
   19 Update
   Need to hear some advices to improve this tile :-) Edit: made some updates recently   | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 14 June 2016 at 6:27am | 
| 
   Hey Sonata, The mutant is misshaped. In order to see how a large man can be drawn in ISO, check out Irenaart's tile #48. The fallout boy lacks volume, mostly because of the straight yellow lines on his shirt. The road is too clean. Straight lines don't work as soil texture. | |
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| Mandrill Rear Admiral     Joined: 10 April 2021 Online Status: Offline Posts: 469 |     Posted: 14 June 2016 at 7:15am | 
| 
   @ DuckPsycho You are heading into the right direction, however, there are still some things to address. Your tile doesn't really has the 'apocalypse' feel going. I really don't want to dictate what you should put in it, but you might want to reconsider some of the elements. Try to work in the tiles around you. The car is a great example. It would be much easier, and more beneficial to the overall theme, to pixel the rest of it and tell a your story of tentacles from outer space that way. | |
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| Mr_Hk_ Midshipman     Joined: 04 March 2023 Online Status: Offline Posts: 39 |     Posted: 14 June 2016 at 7:25am | 
|  T81 WIP Shintoism Post apo Soul bath Sorry beeing so late guyz. Here is a 11 color virtual glass of Bordeaux wine to beg your pardon :  (Unlimited quantity) | |
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| Sonata242 Midshipman     Joined: 11 February 2016 Online Status: Offline Posts: 27 |     Posted: 14 June 2016 at 7:32am | 
| 
   Tryied to rework some of the things you mention. Don't know if i understand how u mean misshaped. :-P :-D
 Fallout boy is better? The straight lines was supposed to be some swampy place :-P   | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 14 June 2016 at 7:54am | 
| 
   Hmm where should I put this?  | |
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| Irenaart Rear Admiral     Joined: 13 May 2025 Online Status: Offline Posts: 457 |     Posted: 14 June 2016 at 8:43am | 
| Originally posted by Gecimen Hmm where should I put this?  On #62 or #71 maybe!   | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 14 June 2016 at 8:54am | 
| Originally posted by Mr_Hk_  It's a nice touch Mr Hk. :) Mr Yoglu I think you can safely continue. @Irenaart; I was looking for a place with a road but I think #71 will do :) @Sonata 242; what exactly did you change? Seems all the same to me. | |
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