WIP (Work In Progress)
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RollerKingdom
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Quote RollerKingdom Replybullet Topic: Knovy Sprite
    Posted: 16 May 2010 at 11:54am
Like I had planned already.. I want to now make a sprite for my original super hero

Knovy Spength



This is a very sketchy and horrid start..
Which pose is right when running?
left leg X right arm or
left leg x left arm
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Quote Ninja Crow Replybullet Posted: 16 May 2010 at 12:32pm
The guy on the right is closer to the proper way, which is to have an arm go back if its leg is forward, and forward if its leg is back.

Just move the red arm back a little (and bend the elbow, since it is easier to run when the fists are pulled up closer to the chest).

Also, try a Google image search for running poses, and post your favourite links. Then show us some sketches of each (with a ball & rod overlay this time). I'll make sketches of them, too, if you will - it should be really fun!

Oh and first post - woot!

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Quote Pragz Replybullet Posted: 16 May 2010 at 2:00pm
Hello - I'm new here. :)
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Quote RollerKingdom Replybullet Posted: 17 May 2010 at 6:33am
Okay so I did some sketches as you asked..
This #1picture, #2picture and #3picture



lol looking at those sketchs it makes me want to get an anatomy book and go to a island and spend a year there just drawing anatomy stuff..
maybe that way I would learn about it..


Edited by RollerKingdom - 17 May 2010 at 6:35am
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Quote Ninja Crow Replybullet Posted: 17 May 2010 at 1:29pm
Hey, some sketches, that's great!

Since you were nice enough to take the time to try out my humble request, here's my end of the bargain! (full-sized sketch sheet)

Here's a thumbnail with some structural overlays:


The great thing about the overlays is that you can directly compare lengths of all major components to make sure, say, that the arms are the same, and the shoulders aren't too far apart and whatever.

Also notice that the rods that join the balls are not drawn as straight lines. By giving them some artistic curvature, you improve the liveliness of the final image.

Now, if you don't mind a little critique of your sketch, I'll point out that:
1. In the upper left image, the closest arm has a forearm that is too long (protruding past his stomach, as it doesn't in the ref) which makes it difficult to tell which arm is swinging back, and which is swinging forward.
2. In the upper right image, the lower ankle appears to be attached to the foot in the center rather than by the heel.
3. In the bottom image the head's a bit small.

But otherwise you did really well!

Now let's apply what we've found out from all this to your sprite:
You can either use the practise to create a brand new sketch from scratch, or flip one of the ones you already have to be the right direction.

Do you have something like GIMP? If so, once you have a sketch of the pose you want, draw a ball-and-rod structure over the pose in a new transparent layer over it (as I did with mine) and when you are satisfied with the result, post it as a GIF for us to see with the structure layer (it can turn on and off if you like).

Once we decide your new sketch is as awesome as you want it to be, then it can be traced and filled with colour shapes to become the base of your final sprite.

Whew, I hope that's not too much to ask - I'll help with any of that if I can.

Thanks!

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RollerKingdom
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Quote RollerKingdom Replybullet Posted: 17 May 2010 at 2:08pm
*claps..
Your sketches are so amazing..
GOSH mine are so horrible...
I guess I will be starting a brand new pose..
Ill practice some more sketches and then sketch it on paint
I like the idea that you are saying about drawing over the sketch..
and then tracing it after.. however I don't feel like it's me giving 100%
when I trace any sketch, even if it was made by me..
I want to learn how to make a brand new sketch on paint
and then start fixing it before moving on to details..
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Quote Leath Replybullet Posted: 17 May 2010 at 2:42pm
Hey RollerKingdom,
I would like to redirect you to a website I recently posted in this thread.

It is called PoseManiacs, and the owner included a program that will generate a random 3D human sprite action posing. You have 30 (or more) to make a sketch of it before they change to another pose.

This is a typical art class exercise, except they do with live models.
I think it is a great practice for human proportions and poses.

http://www.posemaniacs.com/pose/thirtysecond.html
It is a flash player, and sometimes the loading bugs. If it does, try to right click and select play from the pop up menu.

Have a blast
:)

PS: Looking forward to see more from that super hero ^^


Edited by Leath - 17 May 2010 at 2:45pm
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Quote RollerKingdom Replybullet Posted: 17 May 2010 at 2:46pm
Thanks Leath :)
Im deff. going to spend some great time on this website
Hopefully I will be able to improve at "least" my sketchs anatomy ;)

Edit:

Some 3 more sketches I did based upon
These pictures here




I think they came out a bit better than the previously ones..


Edited by RollerKingdom - 17 May 2010 at 4:02pm
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Quote r1k Replybullet Posted: 17 May 2010 at 8:12pm
its good youre sketching from references, now try to follow the references more carefully, namely, pay close attention to the angles of the lines and the proportions of things.  Also look at negative shapes.  Okay so I did this

I tried to point out the angles of certain lines that youre off on with red lines.  Also notice the overall movement towards the right, whereas yours in leaning left a bit.

also check out the negative shapes.  Compare the negative shape between his back and arm on (our) left side in the reference to on your drawing.  Infact when I drew that part of the image I only looked at the negative shape, the angle of the back and arm just fell into place because of it.
Also look at the negative shape between the upper part of the legs.

lastly, it looks like you sort of made the abs and arm muscles up a little bit.  Youre trying to learn anatomy so making stuff up isnt going to help, follow the reference more closely.
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Quote Leath Replybullet Posted: 17 May 2010 at 8:48pm
Initially, I thought it was a bit off too. However, after you mentioned his sketch was leaning towards the left, it occurred to me it might be related to the way he was holding the paper.

I tried rotating his sketch to match the axis.

After the transformation, I placed the onion skin behind each sketch. We can see both of you were pretty accurate, even in the dimensions lol. You almost made a 1:1 copy :D



really nice stuff ^^


Edited by Leath - 17 May 2010 at 8:50pm
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Quote RollerKingdom Replybullet Posted: 18 May 2010 at 6:00am
Originally posted by r1k

its good youre sketching from references, now try to follow the references more carefully, namely, pay close attention to the angles of the lines and the proportions of things.  Also look at negative shapes.  Okay so I did this

I tried to point out the angles of certain lines that youre off on with red lines.  Also notice the overall movement towards the right, whereas yours in leaning left a bit.

also check out the negative shapes.  Compare the negative shape between his back and arm on (our) left side in the reference to on your drawing.  Infact when I drew that part of the image I only looked at the negative shape, the angle of the back and arm just fell into place because of it.
Also look at the negative shape between the upper part of the legs.

lastly, it looks like you sort of made the abs and arm muscles up a little bit.  Youre trying to learn anatomy so making stuff up isnt going to help, follow the reference more closely.


Thanks for the tips.. I really should start using some lines now to get the angle better now.. also I was looking at phone from a screen shot i took from the pc so the picture was really bad but that's not excuse. I think i will be using this pose you studied because I believe it's one of my best sketches "yet", I will try to later create the body mass on paint. Thanks again

Originally posted by Leath

Initially, I thought it was a bit off too. However, after you mentioned his sketch was leaning towards the left, it occurred to me it might be related to the way he was holding the paper.

I tried rotating his sketch to match the axis.

After the transformation, I placed the onion skin behind each sketch. We can see both of you were pretty accurate, even in the dimensions lol. You almost made a 1:1 copy :D



really nice stuff ^^


Now that's scary.. I got a bit accurate to it xD hehe
Thanks for this!
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Quote RollerKingdom Replybullet Posted: 18 May 2010 at 1:04pm
I hope im not bothering by double posting
(although I really don't care about post count and mainly critics :))
Here's a pixel sketch based upon the pose above..
well one thing for sure
LOOKS HELLA BETTER than my first attempt lol

Oops don't know where this white extra canvas came from ;) heh
prob when i saved it lol


Edited by RollerKingdom - 18 May 2010 at 1:04pm
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Quote cure Replybullet Posted: 18 May 2010 at 2:19pm
he appears to be standing on one leg rather than running. you'll notice in the ref that the upper body is leaning forward. your figure's center of gravity, and the general line of (non)motion, is straight up and down, but people generally lean into a run.
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Quote RollerKingdom Replybullet Posted: 18 May 2010 at 3:01pm
I see what you mean.. yea I gotta pay more attention and study more.. made a small edit based on what you said.. is this better now?



Edited by RollerKingdom - 18 May 2010 at 3:02pm
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Quote Ninja Crow Replybullet Posted: 18 May 2010 at 4:05pm
@ Pragz, Leath, & r1k: Those are great tips!

@ RollerKingdom: Thanks, I'm glad you like the sketches.

Your new ones are really good - yes I also think you did better than before (I think r1k had a really good point about the anatomy to remember, though: if you aren't really really sure what a muscle group looks like, it isn't safe to guess - at least, it never works for me).

I think i will be using this pose you studied because I believe it's one of my best sketches "yet"
This one is really good and matches the original post's pose you made. If that's what you are still going for, then that's the one I'm going to assume is safe to work with.

First off, let's study it, keeping also what r1k and Leath said in mind (note that these points are only to make your sketch more accurate to the reference and make no style assumptions) :


You can flip it, too, if you like (I forgot!).

I would recommend making a new, final sketch with all this information, which (if you think it's good enough) can be used for the final sprite pose.

Hope this helps,
JD

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Quote RollerKingdom Replybullet Posted: 18 May 2010 at 4:32pm
Thank you Ninja for the great explanation..
I believe we could carry it on from this latest sketch I did on paint
for the base of the sprite already..

Also this is just a very quickly sketch of color placement to see how his suit would look, I like it :) has potential to be a bad ass hero.


All these small sketching on paper helped a lot, of course I will keep practicing and going over what you explained.. but I think im ready to start on the sprite already.. What do you think of this latest one?


Edited by RollerKingdom - 18 May 2010 at 5:31pm
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Quote Ninja Crow Replybullet Posted: 19 May 2010 at 11:25am
Hey, wow, this is looking just great - I'm impressed.
I think there's actually very little to do here as long as you're sure you're very familiar with the relationships between your image and the ref (though it would probably still be fun to make a sketch or two more, just to give yourself more power to spot mistakes later while working on your sprite).

Well, I don't know exactly how WIP this last image is, but here's some points I noticed:
  1. You fixed how much he leaned based on what ThereIsNoCure said, but not quite as much as he could be fixed. Keep in mind that the weight of his body would be placed squarely over his load-bearing foot, and then draw a line up to see which part of his body the line touches. In your first version the line goes past his face, which meant that none of his body was above the foot, and the center of gravity was backwards from where it needed to be. Your current one has his body balanced perfectly above his foot, and that's okay for jogging in place, but you'll notice in the ref that the weight of his body is in front of his foot, and that's where it will go when it is actually being pushed forward by a good strong run!
  2. The knee on the left (his right) should probably be longer, as it is in the ref at least. Don't forget that the bottom of the knee will not be a straight line, but rather a diagonal (like this "/" only not as steep) because of the bone (you'll notice the protrusion in the ref below the thigh that creates this diagonal line).
  3. Don't forget a slight point to the feet where the big toes are. This point is always closer to the inside side of the foot (not just at the end of the foot in the middle).
  4. The foot that he has on the ground also needs more of an arch for his instep. You can think of the foot as having two main areas (the heel area and the ball of the foot area with the toes) as a kind of figure eight, but don't give the eight a narrow waist, and try to make the outside of the foot have a straighter edge (the pinch of the eight should be mostly seen on the inside edge).
  5. The line you have wrapping around the oval of his head to represent his eye & ear line needs to be a bit lower, if one pixel isn't too much, and the back of the line should be lower than the front since the head seems to be tipped up a bit.
  6. You have a pretty big inner thigh on the left (his right) which has sort of absorbed the area where his groin should be.

Well, that sounds like a lot, but they are small peanuts as details, and you mostly have a great sprite going, so I trust it won't be too hard to fix any of the points that you agree with.

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Quote RollerKingdom Replybullet Posted: 19 May 2010 at 11:48am
Thank you.. Ill work on those points later on the first image
and then post it here and when you think it's ready to move on for details and color.. will do so
Also I plan to after being done with the sprite to add a small cool background to give him the speed feeling.

Edit

So I fixed on the points you mentioned by the way I understood it..
Looks better? btw the one on our right is the experiment i gave of making his head more forward



Edited by RollerKingdom - 19 May 2010 at 12:12pm
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Quote Ninja Crow Replybullet Posted: 19 May 2010 at 12:34pm
Major improvements - even I'm surprised by how such little touches can make all the difference. But I just happen to be really OCD about details!

Yes, the head looks much better forward (yer gettin' the hang o' this stuff fast!).

The leftmost knee could still stand to be a pixel or two longer, as could the big toe of its foot.

The foot on the ground is a bit wide, and the ankle a bit thick, so I think you could solve both at once by removing a line or two of pixels along the top edge.

The eyeline on the head looks a lot better, though he may need a slightly longer chin now (but I can't tell for sure until more of his face gets put in, sorry!).

Your base pose is just about perfect!

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Quote RollerKingdom Replybullet Posted: 19 May 2010 at 12:55pm
alright so here are the small edits made
knee 2 pixels longer..
feet fixed
and about the chin on his face we can deal with it later when detail starts to be added.

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Quote Ninja Crow Replybullet Posted: 19 May 2010 at 2:03pm
Fab.

Okay, I only see two details that are kind of bothering me:
1. The upper thigh on the right (his left) seems a little caved in - needs to be more rounded out (maybe fill in the vertical notch above the knee)
2. Back of leg (the one touching the ground) needs to be thinned a bit above the foot so that he has a more obvious calf muscle.

But otherwise, really solid stuff.

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Quote RollerKingdom Replybullet Posted: 19 May 2010 at 2:25pm
i see what you mean.. ill fix it and upload it next with the face detail as my next update..
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Quote RollerKingdom Replybullet Posted: 20 May 2010 at 12:36pm
sorry for the double post again.
Started working on his shading and detail..
So far did the head..
what do you think of it?

I deff can see that I've improved compared to my last time doing a sprite..
this time I seem to understand more where colors go and color balance..
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Quote bannanawalrus Replybullet Posted: 20 May 2010 at 12:53pm
Looking great! keep it up!
 
its only a minor point but its really irritating me that you cant really see a bit of his other eye, and also he looks maybe a lil chubby?
 
like i said, its only a little, but for me its ruining what is otherwise an awesome sprite!
 
 
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Quote Ninja Crow Replybullet Posted: 20 May 2010 at 1:13pm
The face does seem to be a bit rounder, and his nose does seem to have a bit more of a bulb on the end, than the portrait.

Also, his visible eye seems to be shifted too far to our right, but moving it even a pixel back would probably be too much (such is the restriction of a very low resolution) so I'm not sure what you may be able to do about that (sub-pixelling?).

With the mask applied, you have a long horizontal shadow at the mouth level that gives the effect of a Joker-like gash mouth, or a very gaunt "dummy face" look (ventriloquist's dummy) which may or may not be your intention, but which I personally find a bit non-attractive in this context. What about you?

But great updates, and yes, I think you have a real knack for bold colours. (though on my monitor, the three dark colours of your palette next to the two blues are indistinguishable from the darkest of your three greens, and may be superfluous - don't worry about tossing them though if they look unique to you, since one thing it seems a sprite can never rely on is very subtle differences in colour!)

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Quote RollerKingdom Replybullet Posted: 20 May 2010 at 1:28pm
Thank you both for the feedback..
I made his face less rounded..

@Ninja: I actually like the eyes.. even though you may think it seems like it might be a bit too far to our right..
@bannana: I darked his other eye a bit more, maybe it's a bit better now?



a few more update..
Started placing his suit and some shading..
I stopped because I would like to know feedback about how is it coming so far?




Edited by RollerKingdom - 20 May 2010 at 3:45pm
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Quote Ninja Crow Replybullet Posted: 20 May 2010 at 4:09pm
I'm not sure which one to mention first, the nipples or the crotch...

Oh well:
  1. Nipples are a bit far apart (the mass of the pec on the left (his right) needs to be shifted right, closer to the body's centre)
  2. Crotch is a bit narrow and pointy
  3. Top of his hair line seems a bit thin (a bit more of the forhead and above the ear could be covered)
  4. The cheekbones look a bit too prominent (the highlight on the left one - his right - could be smaller, too)

It's really starting to come together fast!

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Quote RollerKingdom Replybullet Posted: 20 May 2010 at 6:39pm
some more update with the plan i have for background..
Idk what to think of it ???

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Quote cure Replybullet Posted: 20 May 2010 at 10:03pm
right pec extends too far to the right, left pec extends a bit too far to the left. we should see a bit more of the side between the pec (on our left) and the arm.
also forearm is a bit long in comparison to the upper arm.
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Quote RollerKingdom Replybullet Posted: 21 May 2010 at 3:39am
Thanks.. I will try to fix it but Im not sure if it's going to come out correct..
Also idk what to do with his right thigh..and I believe I will have to work on his left foot more..
Also Ill extend a bit more his upper arm..
I have a feeling that this isn't looking that great anymore >_> weirdd

Edit:


Fixed the pecs a bit more and worked a bit on the idea for background..
eventually the gray part will be transparent and the grays on his hair is because i didn't change the AA color but will do that after finding a nice color for the building and etc..

okay so im still unsure what to do with his right thigh, like where should I shade more on it?


Edited by RollerKingdom - 21 May 2010 at 12:20pm
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Quote Ninja Crow Replybullet Posted: 21 May 2010 at 6:26pm
Hey, I didn't know you were going to put a cool background in behind him - that's really ambitious! It's looking great so far, too.

Wow wow wow, I'm really impressed, and there are only a very few minor things I noticed (think of them as nitpicks!)

1.
I don't see anything wrong with the shape of his right thigh, and I also don't really see anything that would put a shadow on it, so you're good there.

2.
The location of his right nipple is just fine, now, but the original bottom line of the pec needs to be moved up to be closer to the top line of the shadow you put on it.

3.
I would lower his left nipple (without having to change the pec outline) and move it to our left (but probably not more than a pixel!).

4.
He looks like he lost a little bit of his instep on the foot that's touching the ground (it sort of looks bulged out, rather than curved in properly). Also, for my money, I'd put the highlight on the side of the ball of his foot, just behind the big toe (but not too close to the instep) and put another spot of highlight where his ankle bone protrudes.

5.
I don't think his right arm length is wrong, but what it looks like to me is that the ends of the two long shadows that seem to show the line of his wrist are actually extended over onto the back of his hand, and need to be shortened by a pixel or two.

6.
I also finally noticed what was bothering me about the cheekbones. The one on our left looks fine now, but I just realised that the one on our right protrudes beyond his brow. If you'll recheck your original reference, it's not true for this guy, at least, or in average hero designs like in anime (that does not mean having no cheekbone, though!). So the brow needs to be wider, or the cheekbone narrower - or some combination that you like the best.

So that looks like a lot, but I just wanted to be clear (I can show it in a GIF if you need)!

I really like that city, and this picture is going to be awesome!

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Quote RollerKingdom Replybullet Posted: 21 May 2010 at 9:20pm
Thank you Ninja for the great enthusiastic critic :) I will be glad to fix those points and then post some 3 different ideas of color/palette for the background.
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Quote RollerKingdom Replybullet Posted: 22 May 2010 at 11:49am
okay So I have a bunch of versions which Im undecided >_>
If you could give me your opinion in which one you liked the most I would be glad :)

•Transparent windows and the road color


•Non-transparent windows and same road color


•Transparent windows and different road color


•Non-transparent windows and different road color


•Transparent windows and darker road color


•Non-transparent windows and darker road color


Also what do you think of the city blue?



Edited by RollerKingdom - 22 May 2010 at 12:31pm
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Quote Ninja Crow Replybullet Posted: 22 May 2010 at 12:36pm
I like the top road colour, but I can't always trust my monitor (displays darks as very very dark) and I think a non-transparent window would mess up your image's silhouette if it was viewed on a dark theme. Plus you'll need to control the AA on the frame, since you don't want attention-grabbing jaggies right next to your superhero.

Also, I can't tell if you made any changes based on the points in #2, #5, or #6 from above? What did you think about those? And I do still think he needs more of an instep (#4) and I don't think the foot needs the highlight on its top (but the one on the side of the ball of his foot can be bigger) and the ankle highlight needs to be a bit higher.

I really like your new city colours!

EDIT:
I like the browns a lot better, but it may be because I saw them first...

Edited by Ninja Crow - 22 May 2010 at 12:41pm

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Quote RollerKingdom Replybullet Posted: 22 May 2010 at 12:41pm
I did to them what I understood but apparently it's not what you were looking for.. maybe if you could show me what you mean by the points #2,#5 and #6 and also show what you mean with his foot as instep ...Id appreciate it..

and which new city colors? Blue or the original ones?
and EWW transparent windows won't work.. looks horrible with dark theme

Edit:

I also like the browns a lot better



Edited by RollerKingdom - 22 May 2010 at 1:07pm
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Quote Ninja Crow Replybullet Posted: 22 May 2010 at 1:44pm
Okay, heer tiz:

I've basically got fuchsia to show what should go, and red to show what should come.

So on the foot, there is a fuchsia arc to show how much of the foot might need to be removed to get a convincing arch, and a dot by the big toe where there looks to be a stray pixel. I've got two red spots to show where I think the foot highlights need to be.

I've got fuchsia on the wrist to show how much of the shadow should probably be removed, and also on the ribcage to show where the too-dark line should be removed. And I've got a red line on the chest and shoulder to show where I think the pec line should be (the shoulder line is for reference).

Just for fun, I imported a shrunk-down but exact copy of your portrait head to compare with the sprite head and see if it's the same guy or (dun dun dun!) an imposter. It looks pretty close actually, but if you want an exact match, then I've put fuchsia on the side of the face to show where the outline of the face is different, and I put red on the forehead to show a closer hairline match, and on the nose to show where it could use some more shading to keep from looking more bulbous than the nose in the portrait.

You can also see other details on the face that might need to be changed if you want an exact match (which is sort of a philosophical thing, I admit).

That should be the last of the things needed for the hero, and then you can focus on your background!

!Strange Atoll - The Amazing Wilbot Game Project!
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RollerKingdom
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Quote RollerKingdom Replybullet Posted: 22 May 2010 at 2:26pm
Here:


Those small points DEFF made it a lot better :)
and i though i was done with the background hehe..
I don't want to make it too detail to take the attention from the sprite ;)

So just worked a bit more on the windows of the building and here is the final project




Edited by RollerKingdom - 22 May 2010 at 6:51pm
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Quote Ninja Crow Replybullet Posted: 23 May 2010 at 11:29am
I'm thinking the jaggies on the nearest facade are really distracting, but I have no advice on what to do because my experience is with realistic architecture, but one thing maybe to try is to have each step of the window's diagonal line be the same length - and lots of AA!

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