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Seaman ![]() ![]() Joined: 02 October 2024 Online Status: Offline Posts: 25 |
![]() ![]() ![]() Posted: 12 July 2010 at 10:36am |
So I'm starting a second project, and this is what I have for a character concept so far. It's a basic outline pretty much, but I wanted to really quickly get some crits before I continue, because I tend to get ahead of myself.
What I want to know, is does this look like a decent pose, does anything look wrong, what should I change, C&C please ![]() Like I said before, I know it's really simple right now, but I don't want to have a problem with it, and finish it to have to redo it. |
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Stitchy
Commander ![]() ![]() PJ Pioneer Joined: 09 June 2020 Online Status: Offline Posts: 405 |
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Hmm, this is a great start! I'll take my hand at critiquing it, though.
I really like the torso and his right arm; those parts are probably the strongest. His head seems a little small, though, and even though his head is leaned down, we should be able to see some form of the neck. His legs seem a little off and maybe too short. His right leg (the one on the far left) could lean out farther with the foot planted on the ground to give him more balance. Pulling out the knee slightly on the other leg also would give the pose more dynamic. 8Da |
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Seaman ![]() ![]() Joined: 02 October 2024 Online Status: Offline Posts: 25 |
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Okay, here's what I have now, I fixed the head and neck, made the legs a little longer, made the back of the torso a bit wider, and tuned up the arm and chest a bit.
![]() I enlarged the canvas from 64x64 to 80x80, just to give me some more room. EDIT: I worked on it, and I feel pretty comfortable with his stance. But the shading on the face doesn't feel right to me. Here's what I have now. ![]() Edited by HereTic - 12 July 2010 at 12:45pm |
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W M
Commander ![]() ![]() Joined: 08 November 2015 Online Status: Offline Posts: 132 |
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Unless he's running, I suggest you look at a shotgun stance reference pic for correct posture:
![]() Notice how one leg points toward the viewer, and how the other is directly sideways. Make the legs a little wider and we have a revised version of your intended stance. :) I would avoid the slumped posture of the torso, seeing as how it's a little distracting, and you've pretty much got the arms down pat. Edited by W M - 12 July 2010 at 12:48pm |
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Seaman ![]() ![]() Joined: 02 October 2024 Online Status: Offline Posts: 25 |
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Well the reason he is the position I have him, is because I have a picture reference to go off. And yes, he does walk, but I want him in a walk-ready stance. That's why it's the way he is.
The background behind the character is that a zombie outbreak takes place, so he finds a shotgun, and tries not to die basically. And that's what I have so far. Plus, it's a sawed off shotgun, so it doesn't have a butt to it. That's why he's holding it the way he is, and also, he's not a professional shotgun shooter, he's just an 18 year old kid who doesn't want to die basically. Edited by HereTic - 12 July 2010 at 12:53pm |
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W M
Commander ![]() ![]() Joined: 08 November 2015 Online Status: Offline Posts: 132 |
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Ok , I gotcha now -- it's an idle stance for a walk/run animation. I would still bring his right leg back closer to the body and maybe shorten it a little -- it seems a little long when compared to his left leg.
I like how it's turning out ![]() |
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Seaman ![]() ![]() Joined: 02 October 2024 Online Status: Offline Posts: 25 |
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By right leg, do you mean his actual right leg, or the one on the right side of the screen?
I'm assuming you mean his rear leg, and now that I look at it, I think I see what you mean. Edited by HereTic - 12 July 2010 at 1:31pm |
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W M
Commander ![]() ![]() Joined: 08 November 2015 Online Status: Offline Posts: 132 |
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Yeah, his actual right leg. I was wondering if I worded that too ambiguously
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Seaman ![]() ![]() Joined: 02 October 2024 Online Status: Offline Posts: 25 |
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Okay, I changed it, I brought it in a little bit. And I also edited the right arm, and did a little with the left. I also added a little bit of detail to the gun, and changed his face a little bit. I still don't know what to do with his eye, or if it looks good as is. Here's a comparison to the old one (New on top, old on bottom)
![]() ![]() it's kinda hard to tell the difference. but does it look any better from what you can see? Edited by HereTic - 12 July 2010 at 1:37pm |
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Stitchy
Commander ![]() ![]() PJ Pioneer Joined: 09 June 2020 Online Status: Offline Posts: 405 |
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Definitely love the progress made on this! It's shaping up to be a great sprite. :D
I'm not sure on his new eye, it kind of looks like it's glowing. I prefer the original dark area to the lighter eye. Hm hm hm, maybe you can try to darken his jawline a little and put some stronger shadow just beneath it on his neck. The might make the face more distinguishable. Right now, the dark outlines on his clothes seem odd next to the much more subtle outlining on his skin. The outlining could be either darkened on his skin, or lightened on his white clothes. I'm also not so sure what's going on with his left hand... maybe use your own hand as a ref? I'm pretty sure we should be looking at his pinky, ring finger, middle finger curling up onto the barrel? :0 |
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Seaman ![]() ![]() Joined: 02 October 2024 Online Status: Offline Posts: 25 |
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Well actually, this sprite was drawn using a picture of myself. So I did use my hand as a reference, but yeah, I probably should fix that. And the glowing eye, that's the old picture. The one above it, the one you like is the newest version, so we should be alright in that category.
After I make a few changes, my next task is to make him walk/run, I don't know which one to do yet, maybe even both. |
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Seaman ![]() ![]() Joined: 02 October 2024 Online Status: Offline Posts: 25 |
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UPDATE: Walking animation. So far I only have the legs and the lower half of the body. I'm planning of working on the upper body as well. But I don't know exactly how the upper body would move with this kind of motion. So I was hoping you guys could give me a few pointers on what would happen if he were walking like this.
![]() Sorry for the weird green background, transparency was leaving a trail for some reason. But let me know what you think of it. |
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StepDragon
Commander ![]() ![]() Joined: 03 April 2010 Online Status: Offline Posts: 258 |
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REALLY SMOOTH, I like it.
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Seaman ![]() ![]() Joined: 02 October 2024 Online Status: Offline Posts: 25 |
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Thank you. It took me about 2 days to finally get that done.
What should I do with the upper body? Or is it fine? Because I don't think it looks quite right. |
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Squirrelsquid
Commander ![]() ![]() Joined: 18 July 2023 Online Status: Offline Posts: 259 |
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as I said in my comment in the gallery: Add some torso bobbing, also the arms are way to long, he could reach over his knees while standing with such arms o.o
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Mr Blu
Seaman ![]() ![]() Joined: 08 September 2014 Online Status: Offline Posts: 26 |
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Perhaps he can hold his shotgun more upwards while walking.
Much like ![]() (credit to Rybar) Edited by Mr Blu - 16 July 2010 at 8:23am |
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ellie-is
Commander ![]() ![]() Joined: 12 September 2021 Online Status: Offline Posts: 706 |
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And if he's supposed to be able to shoot while walking, keep it high like the pic W M posted.
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Seaman ![]() ![]() Joined: 02 October 2024 Online Status: Offline Posts: 25 |
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Yeah, I was showing my friend yesterday, and he mentioned that the arms were way too long as well. So it looks like I'll need to fix that. And the shotgun being raised higher, I think it should be good like this, it is a shotgun, and he is shooting infected people from short distances, so I don't think he'll need to have it raised much more. And plus, when he actually shoots is when I might change how he's aiming. But I can see where your coming from.
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Seaman ![]() ![]() Joined: 02 October 2024 Online Status: Offline Posts: 25 |
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Here's a quick edit. I started working on how the arms would move if he were walking like this, and I feel pretty good about his right arm. But I am still working on the left one, and it's not working as well as I had wanted it. Help me out please.
![]() Let me know what I need to fix. Edited by HereTic - 21 July 2010 at 2:44pm |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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why worry about animation before the proportions are correct?
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Seaman ![]() ![]() Joined: 02 October 2024 Online Status: Offline Posts: 25 |
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Well the thing is, is this is how I want him to look in the game. I'm happy with his proportions. What do you see wrong with them? Just the long arms? I can tinker with that as I go. But I like how he turned out, so I don't know how much I'm going to change.
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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the entire upper torso is huge. the arms, shoulders, head (as an aside, the way you're positioning the neck makes him look like a hunchback). The proportion of the arms in relation to the head is ok , but that whole segment's relation to the lower portion is off. Waist down is fine in it's own right too, just a different size than the upper half of the body.
It's like someone zoomed in on just the upper half. |
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Zeratanus
Commander ![]() ![]() Joined: 03 December 2020 Online Status: Offline Posts: 576 |
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Here's a quick (and NPA, since i resized the head automatically) example of a bit more proportionate figure. I only really changed the head and the arms, so its not perfect, but its (at least in my opinion) passable:
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Seaman ![]() ![]() Joined: 02 October 2024 Online Status: Offline Posts: 25 |
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I see what you mean, and I understand how it might look weird to you. But considering that I'm shorter than average, and I used a photo reference, I don't want to change how it looks. And the reason his neck is like that, is because he's bending his head down as to aim down the sights a little more.
And Zeratanus, seeing your edit, it looks good, and now I can more see the proportions, but when I compare the two, I am a little more fond of how mine looks. I'm not looking for perfection on this sprite, I kinda like the out of proportion upper half. I appreciate all your advice, but I think I want to keep him as is. |
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Atnas
Seaman ![]() Joined: 29 October 2018 Location: United States Online Status: Offline Posts: 5 |
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I find the sprite to be unsettling merely because the proportions are that of a toddler, yet the figure is buff and holding a shotgun. If ya gave it HEUGE ANIME EYES it would be less of a problem, seriously! but I don't think that's what you're going for... : D
!Don't be offended if when you say shorter than average you mean you're a midget/dwarf, I mean this is a good dwarf sprite. Actually, you know what, since the sprite is so realistic in style and detail, I can tell you that this is - in entire fact, certainty, and honesty - a midget. Objectively. But wow dude, I am really impressed by your animation skills. You're wonderful at it. Hats off. <3 |
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~Atnas
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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Well, even a toddler (or a midget) wouldn't have arms that long. And compare how broad his shoulders are compared to his waist.
if you don't want to fix the anatomy just say so, being shorter than average has nothing to do with it. the problem is not the height of the figure but the proportions- the size relationships between the various body parts. the neck seems like it was just move down vertically from where it should be, the angle of the neck and the muscles that make it up haven't changed to show that it's bent. Keep the neck's relationship to the spine in mind. I don't have a problem with "I like it out of proportion"- though be aware this screams "this is an excuse! I don't want to work on this!" to many people. I don't think the wacky proportions were your intent, since you didn't state that as a goal in the first post. And there's nothing wrong with liking them, but I wonder- why is it that you do like about the unnatural proportions? What do you think this adds to the image? What does it convey to the viewer/player, and why do you want to convey this? |
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W M
Commander ![]() ![]() Joined: 08 November 2015 Online Status: Offline Posts: 132 |
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Those arms are pretty much the source of your problems -- fix that and it'll do wonders.
Could I get you to just try cutting a few pixels off of the arms to lessen it's mass? If anything it would only be a small tweak :) |
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Seaman ![]() ![]() Joined: 02 October 2024 Online Status: Offline Posts: 25 |
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I already have shaved off a few pixels. But the thing is, when you guys say all those proportions look wrong, I can see that the arm looks wrong. But from just looking at the picture I don't see anything wrong. I mean when I know what I'm looking for yeah, but it seems fine to me.
And Cure, I know what you mean by the whole excuse thing, and to be honest, that's part of it. One, I don't see it being such a big problem, and two, I spent so much time on what I have right now that the thought of re-drawing that just doesn't seem like something I want to do right now. Maybe I'll get around to fixing it, maybe I wont. I'm just proud of how it turned out anyway. |
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Zeratanus
Commander ![]() ![]() Joined: 03 December 2020 Online Status: Offline Posts: 576 |
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Originally posted by HereTic \But from just looking at the picture I don't see anything wrong. I mean when I know what I'm looking for yeah, but it seems fine to me. it comes from having a better grasp on anatomy.my stuff from years ago I thought looked great at the time. Now I've learned a lot more and looking back - wow they are so completely off its stunning. |
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Pixelator47
Seaman ![]() ![]() Joined: 27 July 2010 Online Status: Offline Posts: 2 |
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Widen the torso A little bit more, otherwise his right arm looks a little too big. And when you hold a gun, you don't have a hunch in your shoulder but your elbow gets raised a little. Anyway, that's one of the coolest animations I have ever seen.
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Buddy90
Commander ![]() ![]() Joined: 27 October 2009 Online Status: Offline Posts: 141 |
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If you're working from a picture, show it to us. That way we can see what you're working from.
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