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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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![]() This is my work in progress of a cluster of main frame computers from the 60s, 70s and 80s. At the moment I have done:
I think that the boxes are a little too flat and shall be making them more square, other than that what suggestions do you guys have? Also could someone please help me draw people for this scene, they are the only things I am unable to draw :( edit: just added the colour pallet and labels of which computer is which. I got the references by Google image searching each computers name. Eventually i will get round to writing up a blog post on the various influences. Edited by carbontwelve - 17 August 2010 at 9:37am |
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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a quick update, added the Prime 550 Mk II, im working on adding system 25, IBM 3081D, IBM 370, possibly a Masstor M860 and most defiantly a few offices full of "dumb terminals", scanning equipment, etc all from the late 50s through to the 1980s.
Also this version is 20 colors, I have cut it down via photo-shop to just 12 and it looks nice, just need to choose which pallet to keep for the 12 colors. ![]() Edited by carbontwelve - 17 August 2010 at 9:44am |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Nice so far, but I'm afraid you're taking the job in the wrong order.
Unless you have already done that, I'd strongly suggest to work on the general layout of the scene you plan first, including light sources; then only include the machines. In a real computer room, there would not be so much unused space, there would be some in the middle, partitions, etc. Even if you don't aim for realism, this would make for a more interesting image. People: we can't draw them for you, but we'll gladly help with crits and edits from what you start. Make it basic: it's ok to draw stick people and submit them for improves, then fleshing and shading over. Browse the gallery and find a style you like easy to emulate, at this scale it should not be too hard. I want to see a card punching machine and a fan-fold printer in there too. Will remind me of good ol'times! |
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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Hi Manupix, thanks for the comments. I realized earlier that I hadn't thought about the general layout and begun working on one that could be easily built upon using multiples of 10 as the scale.
The light source is from the right. However I have just noticed that some of the machines have light facing the left... From my research of mainframes it looks like they had the base model which I have drawn here and simply multiplied the units, therefore I should now have enough sprites for the mainframe just need to work on the auxiliaries such as the car punchers and fan fold printers :) As for realism I am going for as realistic as possible, most the units I have drawn should be pretty recognizable. Here is a small update with the start of a scene: ![]() oh and 15 colours ;) edit: a quick update :) ![]() edit: Created some simple office sprites today. ![]() edit: added water cooler and some desk decoration, not sure about the light switches yet, hopefully they don't look too much like air vents. ![]() ![]() Edited by carbontwelve - 18 August 2010 at 8:24am |
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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I have had my first go at drawing people and while easier than I first thought I still think I have got the scale wrong or something because when I flip it along the horizontal axis it looks weird.
![]() in the middle bit above I have changed the shading for the person to give correct light source and changed three pixels to stop it looking weird due to horizontal flip. I got the first pixel man from this tutorial http://www.pixelbath.com/isometric-pixel-art/ch5.php and then reworked it to the scale of my drawing. Edited by carbontwelve - 18 August 2010 at 1:39pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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The people are great and look different, me likes that!
Everything else looks nice but is still way too boxy, rigid, and square. Consider making the floor circular, random or somehow break the linear monotony. Even if its a sterile lab there should be some visual interest beyond lines. |
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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Thanks jalonso, I drew the floor (with help from copy and paste) I did try to do a different pattern but I don't know how to make any that tile.
I'm now thinking of adding cable "run ways" and access panels into the floor at random locations to liven it up. A bit like this: ![]() I think the people need a little more work, I keep thinking they look too like people from eboy and other pixel artists - then again I guess there are only so many different ways you can draw people with such small constraints. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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True about the people but I think your version is unique enough that they actually stood out.
Floors can tile in multiple ways so thats tough to answer but staying away from 2:1 lines will break it up. This floor won't work for you at all, I know, but I show only to point out how its circles that hide the grid. Also other floors that break things up. ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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That's a really good idea, one I shall use for the actual office room and hall ways. Above is just the 'main frame' level in a office block. Just need to find a good tutorial on creating such tiles, on to google :) I really like the wooden flooring. The idea for the server rooms floor having cable run ways looks a little like that last image you posted but obviously bigger scale.
I had a little play about with the people sprite and came up with these, I only stopped because I realized that I am going to have to redraw them sitting and walking in two or more perspectives... ![]() |
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StepDragon
Commander ![]() ![]() Joined: 03 April 2010 Online Status: Offline Posts: 258 |
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![]() perhaps adding floor ventalation (common in modern server farms) you could break up the monotony of the floor. |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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People are nice but not isometric!
Make sure the lines joining feet, hands, shoulders are parallel to the 'grid'. How about one or two of those Cray '90s supercomputers, they had interesting shapes. |
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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Manupix, thanks for the nice comments. I didn't think that they were perfectly isometric because the feet didn't look right. In response to your suggestion I have pixeled a cray-1 from this reference: http://business.rediff.com/slide-show/2009/jul/27/slide-show-1-worlds-fastest-supercomputers.htm
stepdragon, that's a better reference than the one I had, I shall implement something like that... i think c-dogs did something similar shall have to boot up dosbox and have a look. ![]() |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Not isometric!
Always draw square guides (=diamonds) before any circular iso shape; that's 4 diamonds in this case: 2 large and 2 small. See how you made the narrow and large circles a different perspective? |
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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I see what you mean now, I don't really know how to draw cylinders so this was drawn by eye. I shall do it again using guides.
edit: ![]() I had a quick go at it, but while I can do the smaller cylinder, creating the larger one is beyond me. Every time I try it goes wrong and looks out of perspective. Edited by carbontwelve - 19 August 2010 at 9:38am |
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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Today I have attempted to make the people true isometric. The one on the
far right is the final version this time, although I believe it has
grown maybe two pixels taller than the first version (far left)?
I might shrink the body height 2px to bring it back to proportion, do you guys agree? ![]() |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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To make horizontal circles, like you have, you can easily do this, if you don't mind using some tools:
-make circle (with tool) -scale Y to 50% -make into neat pixels I also think it would be a good idea to remove the outlines on the bottom of objects, so things look more grounded. Also, also. Cray had different colors, no? |
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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Hi snader, thanks for the tips. I shall have a go at doing that. I believe the cray-1 came in a variety of different colours such as red, green, blue, gray and black. I am unsure what the different colours meant or if they were different versions of the cray super computer. Shall have to do some research into that.
For the time being I believe I have managed to crack isometric people and shading. Could someone please check the below out and let me know if its correct. I used the diamond grid this time ;) ![]() just noticed it was just the top of my previous cray drawing that was out of wack. so i quickly did this. I dont know how I did the big circle last time... probably with eclipse and drawing round it. ![]() Edited by carbontwelve - 20 August 2010 at 6:22pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Cylinders are much, much better.
Heed snader's classic iso trick 'its a good idea to remove the outlines on the bottom of objects, so things look more grounded.' |
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CryptoQuick
Seaman ![]() ![]() Joined: 16 June 2010 Online Status: Offline Posts: 7 |
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That's some sweet stuff! Awesome! Hey, have you checked out the AN/FSQ-7?
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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Ive been working on small items each day, in an effort to do some pixel art each day of the week. Currently done: wall posters, charts, clock, cushioned chair, shelves, books, book case, coffee cups, drinks machine and wall clock.
edit: I have begun working out the basement layout in some more detail, I also added the external cut away walls to the main scene I think they look ok although I did spend ages playing with different colours before settling for the same gray as every other wall due to it looking less weird. Going to add stairs too once I figure out how to draw them, my fiance created a drinks machine for it which will be included in the final composition. So far as the final layout goes, this building will have several floors: basement, ground, 1st floor, 2nd floor, 3rd floor, 4th floor, rooftop. The basement of course contains the mainframe(s), it will have electrical fuse boxes along the wall and a few other misc bits, the ground floor will have an entrance lobby with security desk, plants, not sure what else, the 1st and 2nd floor will have cubicles and on one of them a staff room and toilets, the third floor will have walled offices and the fourth will be the directors office (might have an indoor gold course or something), the roof will be a roof... not sure what to add up here yet. ![]() edit: also been working on the ground floor now... hoping to have each floors layout planned soon. ![]() Edited by carbontwelve - 22 August 2010 at 8:09am |
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StepDragon
Commander ![]() ![]() Joined: 03 April 2010 Online Status: Offline Posts: 258 |
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I like that you have a mouse hole on a wall that goes into another room.
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CryptoQuick
Seaman ![]() ![]() Joined: 16 June 2010 Online Status: Offline Posts: 7 |
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I think you've gone off in another direction, but in case you're still interested in your earlier goal, check this article out:
http://en.wikipedia.org/wiki/Semi_Automatic_Ground_Environment |
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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Originally posted by CryptoQuick
I think you've gone off in another direction, but in case you're still interested in your earlier goal, check this article out: http://en.wikipedia.org/wiki/Semi_Automatic_Ground_Environment I was looking at this earlier after reading your previous post http://www.radomes.org/museum/equip/fsq-7.html I am unsure which direction to push this forwards. On one hand I could choose to re-create the typical kind of office block that would normally use a mainframe or I could recreate one of the SAGE stations with an IBM AN/FSQ-7 computer. Or I could do both I guess... edit: As for the office block, here is a little more the of the ground floor mapped out. I might split this into two projects as I am enjoying this too much to just cut off one line of interest. (the path tiles I bought from an online digital stock shop ages ago to support the artist, its nice to finally have something to use it with. ![]() Edited by carbontwelve - 22 August 2010 at 4:17pm |
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CryptoQuick
Seaman ![]() ![]() Joined: 16 June 2010 Online Status: Offline Posts: 7 |
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You seem to be pretty inspired on this front. I say, keep going with your original idea. :)
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I've been salivating to touch it
![]() ![]() Wall corners are my iso pet-peeve. Notice the better 'grounded' flower pot by the sofa and the added depth of the windows. Played with couch and floor too. AAd the 'G' cuz it turns out iso like AA here and there. Edited by jalonso - 22 August 2010 at 9:56pm |
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CryptoQuick
Seaman ![]() ![]() Joined: 16 June 2010 Online Status: Offline Posts: 7 |
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I see what you mean. The lower images definitely looks better.
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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jalonso thank you for that example, I shall attempt to emulate that effect in the entire scene. it looks lovely!
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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The way you drew the glass is acceptable and I'm not criticizing it, but, it is the lazy/sloppy way to go about it. Anytime you depend on semitransparent overlays it just looks cheap and dithering on shiny surfaces like glass ends up too textury(?). Here's an easier way to go about it in the future.
* for reflections you will have to draw stuff from the other side so its not really easier, just better ![]() ![]() Edited by jalonso - 24 August 2010 at 10:30am |
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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jalonso, that i some really inspirational advice and its much appreciated - thank you :)
Before I attempt to repeat your excellent example on the piece, for the reflections in the window, it should be enough to use the same object set to 15% transparency and placed behind the wall right (obviously using the correct transformation of said object)? |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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It is OK to to use semi-transparent layers for stuff like reflections on
glass. It is also OK to add a semi-transparent layer to get #2 in the
edit I made. These steps are taken on commission jobs and when deadlines
are tight very often and I have done so myself. However, from a pure pixelart standpoint it is considered a poor technique. It takes very little effort to just re-color using your existing colors in the piece. My edit was made using NO semitransparent layers at all. I just recolored with other colors you already had and only added a few new ones. I'm sure had I looked at other images up there I would have found colors to use that already existed. Color conservation is a very important thing in pixelart. I will point out that reflecting on glass is a 'tool' that does not always work. Depending on what it is that's being reflected it can actually look ugly, dunno why this is. So I often draw them in with about half of the detail to soften the blow. This sample below is mirrored walls so the reflections are more prominent but with much less detail. ![]() The Pixeljoint gallery hates semi-transparent pixels so do try to pixel instead of overlaying with semi-transparent layers whenever possible. Its a good habit, takes just as much effort and makes for better pixelart. The image below shows that you are using several kinds of centerlines which can cause problems sometimes and you probably already encountered this. In isometric pixelart using 2px corners is for big and complex scenes where items are being used and reused and alignment is more crucial. I think your project is a 2px kind of project. In standalone iso pieces or in 2px scenes where you need a center (Church steeple with cross, for example) then 3px centers are used. It is common to pepper 2px scenes with some 3px assets. Just watch yourself too much mix ends up looking off. A tidbit for you to 'break the grid' which is very minor but adds overall impact is to never place assets against the walls. Step of the grid by 1px adds volume, depth and reads more true. Adding a tiny bit of back shadow further adds to it. ![]() |
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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should i redraw the walls or just those objects with the additional pixel?
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Don't bother with it now, you're on the wave, ride it.
Just keep those details in mind from this point on and in the future. As you layout and place assets around whenever things are off, just know why it is happening. For this project have a plant, a water cooler, fire extinguisher and a trashcan handy to camo these areas. People and lamps are great 'blenders' too. |
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carbontwelve
Seaman ![]() Joined: 27 February 2024 Online Status: Offline Posts: 27 |
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This is still a work in progress. I just landed three large client projects all at once and have been inundated with late nights and project planning meetings.
I hope to have more progress to show soon once I get the important money earning out of the way. |
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tuaarita
Commander ![]() ![]() Joined: 04 December 2015 Online Status: Offline Posts: 1049 |
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I think the floor would look nice with some pattern going on instead of just random dark tiles here and there.
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I'm running in the desert,
running in to the sun, running out of blood and I'm going numb. |
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CryptoQuick
Seaman ![]() ![]() Joined: 16 June 2010 Online Status: Offline Posts: 7 |
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I disagree with Leroy, I think C-12's original is better without the pattern, I think it distracts.
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