Collaborations/Challenges | |
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Page of 32 Next >> |
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jalonso
Admiral ![]() ![]() Joined: 12 August 2020 Online Status: Offline Posts: 13537 |
![]() Posted: 11 September 2010 at 7:39am |
The theme for this isometric collaboration is
underground.
This project features DawnBringer's award winning 16 color palette. Scale inspired by fool's castle piece. ![]() Edited by jalonso - 18 November 2011 at 1:47pm |
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jalonso
Admiral ![]() ![]() Joined: 12 August 2020 Online Status: Offline Posts: 13537 |
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![]() ![]() Edited by jalonso - 18 November 2011 at 8:09am |
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a3um
Commander ![]() ![]() Joined: 11 August 2019 Location: Russian Federation Online Status: Offline Posts: 244 |
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Yay for the new collab!(:
• The first 5 tiles may be anywhere at all and require no neighboring tiles.
Does this rule apply to completed or claimed tiles? Thx |
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2600 |
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Write me down #22.
Also, the angle of the tiles gives off a top-down impression. Or maybe I'm just crazy. o_O Slight nitpick already, sorry. If it's underground then the light source, technically, can and should be from any and every direction. Think about it, there's no sun right? So there's like torches and lamp-posts everywhere. Edited by greenraven - 11 September 2010 at 8:14am |
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jalonso
Admiral ![]() ![]() Joined: 12 August 2020 Online Status: Offline Posts: 13537 |
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Both, kind-of :/
It kinda depends on what's completed first and establishes starting points for others to feed off. This is truly the weirdest rule and we just have to rough it till some areas have begun. I'm claiming some pink edge tile just to illustrate what 'break the grid' means and I don't really need a number to call. Hope this answers your question. *top-down grid but isometric projection...to be different :p _____ This is DawnBringer's take on his palette, which may be helpful. ... This time I followed that old path of making well balanced palette suited for game-gfx. I sacrificed a bit of the dark register for some brighter colors. Tried to optimize for many smooth ramps and mixes while still having useful colors on their own. Here's a handmade "ramp-scheme", and a Hue-Brightness plot + isometric colorspace-cubes made with scripts in Grafx2. (The brightness is perceptual according to my formula: sqr[(0.26*r)^2, (0.55*g)^2, (0.19*b)^2] , multiplying with 1.56905 normalizes to a scale of 0-255... it's better than Luma Y'601 according to my eyes at least). ![]() And finally a little Mockup color test: ![]() Edited by jalonso - 13 September 2010 at 8:44am |
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2600 |
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Sooo... since it's top-down but iso... do we do traditional 45 degrees, or can we go all Ultima an this biatch?
![]() Which again brings the light source into question. |
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jalonso
Admiral ![]() ![]() Joined: 12 August 2020 Online Status: Offline Posts: 13537 |
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It's isometric NOT 45 degrees. Just isometric(as seen in fool's ref image) tiles inside a 'diamond shaped' template. Erase top-down from your brain. Light source is shown >:(
*Now have to spend my day making a tile for visual answer 9.9 Edited by jalonso - 11 September 2010 at 8:28am |
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2600 |
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Gotcha. No Ultima. XD
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slym
Commander ![]() ![]() Joined: 08 March 2019 Online Status: Offline Posts: 116 |
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[edit] Or not :/ Sorry guys I'm way to busy, maybe if I find time later I'll contribute.
Edited by slym - 11 September 2010 at 8:52am |
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Night
Commander ![]() ![]() Joined: 25 February 2020 Online Status: Offline Posts: 162 |
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Wait u want us to draw something which is underground right,so is this wip is fine?
![]() oh and i want number 47. thx |
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Jaker Pot
Midshipman ![]() ![]() Joined: 25 April 2010 Online Status: Offline Posts: 98 |
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wow, This will be fun :D
I will just wait until there are like 8-10 tiles, so i can make my own one! It's just me or the losangle tile makes isometric looks more dificult to do? |
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2600 |
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I'll just wait for jal's example before I do anything.
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Zenobia
Seaman ![]() Joined: 26 May 2020 Location: Netherlands Online Status: Offline Posts: 31 |
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Can I claim #42? <3 DA
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zch
Midshipman ![]() ![]() Joined: 26 May 2009 Online Status: Offline Posts: 24 |
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![]() Would this be ok? (Not finished, but I want to know if it is any good before I put more time to it...) Also, if this is good then may I claim tile 74? Edited by zch - 11 September 2010 at 12:17pm |
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Jaker Pot
Midshipman ![]() ![]() Joined: 25 April 2010 Online Status: Offline Posts: 98 |
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This is really cool zch!
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jalonso
Admiral ![]() ![]() Joined: 12 August 2020 Online Status: Offline Posts: 13537 |
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Originally posted by zch ![]() Seems good and the opening helps to scale it. Rocks are huge but if you include a person or two or animal or living thing it will probably make the rocks just be 'big rocks'. Nice job, so far :) Edited by jalonso - 11 September 2010 at 1:05pm |
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Abrax
Seaman ![]() ![]() Joined: 25 August 2010 Online Status: Offline Posts: 4 |
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And the exploration has began!
![]() - 9 - ![]() Whoever finish my T-Rex, make it look pretty k? ![]() Edited by Abrax - 11 September 2010 at 3:45pm |
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zch
Midshipman ![]() ![]() Joined: 26 May 2009 Online Status: Offline Posts: 24 |
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![]() I put some smaller rocks there and a little dude in green clothes. Doorway was better in previous version so I must look it tomorrow. Now sleep... |
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Reo
Rear Admiral ![]() ![]() Joined: 07 February 2021 Online Status: Offline Posts: 549 |
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Love that Zch!
sign me up for 66! |
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ekobor
Commander ![]() ![]() Joined: 20 February 2018 Online Status: Offline Posts: 194 |
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I might give one a shot when more is done... I prefer to make connection pieces than pieces that'll be connected to... if that makes sense?
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Hatch
Admiral ![]() ![]() Joined: 05 August 2015 Online Status: Offline Posts: 1388 |
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Abrax, that is not isometric.
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zch
Midshipman ![]() ![]() Joined: 26 May 2009 Online Status: Offline Posts: 24 |
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![]() I think this is ready |
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Satsume
Seaman ![]() ![]() Joined: 16 May 2020 Online Status: Offline Posts: 20 |
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sign me for 91 if is possible,today i try to finish up one tile =)
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Mars Haseugen
Seaman ![]() ![]() Joined: 12 September 2010 Online Status: Offline Posts: 39 |
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Please may I have tile 82?
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TheManuz
Midshipman ![]() ![]() Joined: 26 September 2007 Online Status: Offline Posts: 20 |
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I never did a collaboration before, but i'd like to do this. But i wait for some pieces to be in place, because i want to be sure with perspective and want to get a general feel.
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Mars Haseugen
Seaman ![]() ![]() Joined: 12 September 2010 Online Status: Offline Posts: 39 |
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![]() ![]() Edit: definetly need the shading and removal of black outline on bottom of serpents neck (it is supposed to be emerging from water) and also shading on floor/floor detail and shading/depth work on the crystal on the wall Edited by Mars Haseugen - 12 September 2010 at 6:28am |
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Satsume
Seaman ![]() ![]() Joined: 16 May 2020 Online Status: Offline Posts: 20 |
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this is my piece; (#91)
![]() It's a bit weird made iso in diamond template tsk i hope i've done well without errors u.u |
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Night
Commander ![]() ![]() Joined: 25 February 2020 Online Status: Offline Posts: 162 |
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Here is another wip
![]() any suggestions? Edited by LBpixels - 12 September 2010 at 8:36am |
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Jaker Pot
Midshipman ![]() ![]() Joined: 25 April 2010 Online Status: Offline Posts: 98 |
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Originally posted by LBpixels Here is another wip ![]() any suggestions? It looks cool, but i don't got any clue of what is it =p |
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zch
Midshipman ![]() ![]() Joined: 26 May 2009 Online Status: Offline Posts: 24 |
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Originally posted by Mars Haseugen ![]() ![]() Edit: definetly need the shading and removal of black outline on bottom of serpents neck (it is supposed to be emerging from water) and also shading on floor/floor detail and shading/depth work on the crystal on the wall Suggestion: lose the crystals, they don't really fit, and make the serpent look smaller. Instead focus on the serpent. Put some people to the shore looking at it, maybe scared, or maybe they curios and amazed by it... Little people will make the serpent look bigger. Edit: I made a quick edit to show what I mean ![]() I hope that doing edits like this is ok ![]() Edited by zch - 12 September 2010 at 11:57am |
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Jaker Pot
Midshipman ![]() ![]() Joined: 25 April 2010 Online Status: Offline Posts: 98 |
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Shall i have #66?
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Reo
Rear Admiral ![]() ![]() Joined: 07 February 2021 Online Status: Offline Posts: 549 |
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Originally posted by Jaker Pot
Shall i have #66? sorry mate, I've already claimed it ![]() |
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Jaker Pot
Midshipman ![]() ![]() Joined: 25 April 2010 Online Status: Offline Posts: 98 |
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Originally posted by Reo Originally posted by Jaker Pot
Shall i have #66? sorry mate, I've already claimed it ![]() Have you already done something? Cause i'm halfway on it x( Maybe i can place it somewhere else if you want. EDIT: ![]() Maybe we can negotiate... It's just a WIP, but i was planning to make another stairway like zch's one. EDIT2: ![]() EDIT3: ![]() EDIT4: I realized that the stairway rocks where too dark, hope its better now: ![]() Edited by Jaker Pot - 12 September 2010 at 12:06pm |
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Reo
Rear Admiral ![]() ![]() Joined: 07 February 2021 Online Status: Offline Posts: 549 |
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I guess you can have it if you want it, I have worked some on it yes, but it's not a problem for me, i can take another one.
though I really think you ougth to check if the tile is free next time, not eveybody will be willing to give their tile up. |
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Jaker Pot
Midshipman ![]() ![]() Joined: 25 April 2010 Online Status: Offline Posts: 98 |
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Yes, i'm sorry. What happened is that i already started making it since zch posted his tile, but i forgot to claim it...
Sorry for the confusion. Well, anyone has any criticism for my tile? |
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ev149
Seaman ![]() ![]() Joined: 01 January 2021 Online Status: Offline Posts: 14 |
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...nevermind...
Edited by ev149 - 12 September 2010 at 1:15pm |
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Jaker Pot
Midshipman ![]() ![]() Joined: 25 April 2010 Online Status: Offline Posts: 98 |
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Zch, just one thing:
If there is light coming from inside the entrance, why there is a shadow on the floor? |
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Mars Haseugen
Seaman ![]() ![]() Joined: 12 September 2010 Online Status: Offline Posts: 39 |
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Edits are definetly fine; I'm here to learn so it's cool. I agree about the crystals; I will make the edits asap and post back here when I'm done.
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zch
Midshipman ![]() ![]() Joined: 26 May 2009 Online Status: Offline Posts: 24 |
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Originally posted by Jaker Pot Zch, just one thing: If there is light coming from inside the entrance, why there is a shadow on the floor? Now that you mention it, it doesn't make much sense... ![]() Here is a new version w/o the shadow... I think it's better. The entrance doesn't really lighten anything other than itself. Everything else is lit by the light source on right that was specified in the first post... That's why the top of this tile is so dark, it is in the shadow cast by that huge stone formation. |
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Jaker Pot
Midshipman ![]() ![]() Joined: 25 April 2010 Online Status: Offline Posts: 98 |
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Talking about this one:
![]() xD |
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jalonso
Admiral ![]() ![]() Joined: 12 August 2020 Online Status: Offline Posts: 13537 |
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This is tile #93.
![]() I tried to keep as many 2:1 iso lines as possible to serve as a guide. I also hope to show here what 'breaking the grid' means on the outer edges. ![]() BPixels, I dunno if this is to scale or not. Keep scale in mind, k. ![]() Abrax, this is not isometric :(. I purposely made stairs in my tile to show you how your tile stairs should be. I really like your idea, its just not iso. zch, mars hausegen ![]() ![]() Satsume, looks too above ground, imo. Could it edited to something like an underground spring/cavern? A shark-LochNess monster mix type might help too. I'll now wait for Reo to add a tile, so I can neighbor him >.< Me thinks good starting tiles will set the tone and mood for this so be pioneers! |
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Reo
Rear Admiral ![]() ![]() Joined: 07 February 2021 Online Status: Offline Posts: 549 |
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Originally posted by jalonso
for Reo to add a tile, so I can neighbor him >.< Damn Jal putting pressure on me! ![]() I'll see what I can come up with! |
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Jaker Pot
Midshipman ![]() ![]() Joined: 25 April 2010 Online Status: Offline Posts: 98 |
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Originally posted by jalonso This is tile #93. ![]() This looks gorgeous Jalonso! Congratulations! ![]() |
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Satsume
Seaman ![]() ![]() Joined: 16 May 2020 Online Status: Offline Posts: 20 |
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ok Jal i'll try =)
in your piece (#93) you break down the template,i must do the same? |
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jalonso
Admiral ![]() ![]() Joined: 12 August 2020 Online Status: Offline Posts: 13537 |
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No, breaking the edges like that is just for outer (pink) tiles, so it doesn't have a boring edge only...just design. All inner tiles are solid and opaque so other's can blend into them.
Be creative and do your own thing in your tile. Just think more underground. I like your tile but it looks like a beach above ground now. |
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Jaker Pot
Midshipman ![]() ![]() Joined: 25 April 2010 Online Status: Offline Posts: 98 |
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Ok, ideas are gone. Anyone got one?
![]() Edited by Jaker Pot - 12 September 2010 at 4:24pm |
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Kren
Midshipman ![]() ![]() Joined: 18 October 2005 Online Status: Offline Posts: 89 |
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I would like tile 86 ;3 !
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jalonso
Admiral ![]() ![]() Joined: 12 August 2020 Online Status: Offline Posts: 13537 |
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Originally posted by Jaker Pot ![]() Nice :) make the train and tracks 2:1 iso. It's more 45degrees now. |
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greenraven
Commander ![]() ![]() Joined: 08 September 2016 Online Status: Offline Posts: 2600 |
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Looking at all the wonderful tiles submitted so far, I just realized what crap I'm making, I just scrapped the last 3 attempts. This may take a wee bit longer than I thought.
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Jaker Pot
Midshipman ![]() ![]() Joined: 25 April 2010 Online Status: Offline Posts: 98 |
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Originally posted by greenraven Looking at all the wonderful tiles submitted so far, I just realized what crap I'm making, I just scrapped the last 3 attempts. This may take a wee bit longer than I thought. ![]() Everything always begins with a HUGE crap. Then, you just need to polish it. |
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