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Author | Message |
EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
![]() ![]() ![]() Posted: 12 December 2005 at 5:55pm |
Having a bloody hard time wrapping my head around the concepts of light
interacting with translucent objects, specifically ice. Had a little
crack at trying to pixel an ice stallictite, but it looked VERY crap,
hahaha.
So could anyone shine any light ( ![]() ![]() |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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i am working on an image right now that'll be a very good example of translucensy, and i'll show you when its don and submitted to the gallery but for now i can say this: when light hits a translucent object at a straight angle, it goes straight through the object (if the object is just a cube with straight edges) however, then lightbeams are more tilted when they hit the object, they will start to reflect on the surface. every substance has its own angle that is the breakpoint between shining through and reflecting, but in pixels i think a 45 degree would most likely be good enough more info on reflection is here: |
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EyeCraft
Commander ![]() ![]() Joined: 07 July 2005 Location: Australia Online Status: Offline Posts: 425 |
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Ah yes, I actually got an ice cube out of the freezer and had a good
look at it, but its all straightish edges, whereas the stallictites im
working on are like cones, so its way more confusing, hahah.
I did manage to make some pretty good looking stuff however, screenshot: ![]() |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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here's an old stalagmite i once made for some game i never heard about again =P looking back on it its not that good, but maybe some help anyways |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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and here's the finished thing i was talking about, maybe usefull fo reference: |
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