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Wayne
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Quote Wayne Replybullet Topic: Tank/Dino Animation
    Posted: 21 June 2011 at 12:59am
Hi all, this is my first time posting WIP to the forum. I'm fairly new to cleaning up on a pixel level so I thought I'd post. I'm drawing this using Inchworm Animation on my Nintendo DSi.

I'm having fun with this piece... been in a Harryhausen mood, so that was the inspiration for this. Plus, my 2yr old girl loves dinosaurs and this one is for her.

As I was designing and animating the tank, I saved these drawings to a model sheet to help me keep the tank on model. I was still playing with the design as well...


I decided to make the tank a fictitious rocket launcher type of tank. The rocket is still rough. Here's the tank animated...

I'll probably clean up the rocket fx next... fire and smoke stuff. I also want to add dust fx for when the tank slams on the breaks and then peels out. I'm also thinking about dithering the tracks/tread on the tank when it peels out instead of the straight horizontal lines to simulate blur as an experiment... we'll see how that turns out.

And here's the T-Rex, still very rough...

After fleshing out the T-Rex, I'll probably take another pass at shading the tank, having a shadow cast on it when it drives under the T-Rex.
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Quote Koyot1222 Replybullet Posted: 21 June 2011 at 12:36pm
Amazing :) I cant wait to see final result :D
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Quote Delicious Replybullet Posted: 22 June 2011 at 12:16am

Woah. Keep working on this, so far no critics from me. Amazing job, it all seems to flow quite nicely. That T-rex, even for a sketch, it looking mighty fine. Keep it up. :)

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Sergiotron
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Quote Sergiotron Replybullet Posted: 22 June 2011 at 7:10am
this looks absolutely great!
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Quote ChrisButton Replybullet Posted: 22 June 2011 at 7:20am

Extremely good thus far.

The animation is good, not sure how you went about doing it.
Did you do it on something else before it on a pixel level?
Also, did you use any keyframes and if so, may I have a peek?
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Quote Wayne Replybullet Posted: 23 June 2011 at 12:22am
Thanks everyone for the kind words! I'm totally having fun with this.

Hi Chris, everything was hand animated at a pixel level. To answer your question about how I did it, here's my steps. I'll try to be as specific as possible:

1) First I came up with a design of the tank and thought about what parts could move, like the tracks, wheel hubs, cannon (see first posted image).
2) Started roughing in loose animation for the tank tracks but stopped since I already knew in my head what I wanted... At it's basic level, it's a cube rotating around in space (The T-Rex was more complex so I did rough in the animation for that).
3) I drew in the main "poses" first...

4) ...then I drew in the inbetweens by flipping between the main poses and the inbetween drawing. I flipped because I found onion skinning didn't seem to work at a pixel level.

5) Kept drawing inbetweens, favoring poses for slow-ins and slow-outs


This process worked for the tank... still a little unsure about how I'm gonna detail the T-Rex but I liked the WIP method Fool used on his awesome dragon piece. I'm not planning on getting that detailed though.

I'm not sure what you mean by "use any keyframes" but I hope the steps above answers your question.   Cheers!

Edited by Wayne - 23 June 2011 at 12:23am
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Wayne
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Quote Wayne Replybullet Posted: 23 June 2011 at 1:41am
Rocket drawn in. Added dirt kicking up from the tank peeling out, Magnum P.I. style :)
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Quote showtime Replybullet Posted: 23 June 2011 at 8:19am
This looks amazing, and thank you for sharing your process.  Are you going to be adding a background?
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Quote Wayne Replybullet Posted: 23 June 2011 at 9:02pm
Thanks!

Yes, I am planning on adding a BG. The next step is to work on cleaning up one of the T-Rex drawings to figure out the design and color. After that I'll find a palette that works well with both T-Rex and Tank. Probably something desaturated. That's the plan at least.

When designing the T-Rex I might look at illustrator Mark Teague or designer Peter De Seve for inspiration. I also like the color work of illustrator and friend Israel Sanchez, and my wife Eren Unten... and I'm not just saying that because she's my wife.

I do have things already in mind for the T-Rex like having the eyes in shadow under the brow ridge, and some sort of stripe or pattern along the spine to describe the form turning in space. We'll see.
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Quote Alex Pang Replybullet Posted: 24 June 2011 at 2:50am
You should add T-rex's arms. And maybe add some recoil to the rocket shot. ;)
And great work, BTW!
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Quote PixelSnader Replybullet Posted: 24 June 2011 at 6:01am
Rockets don't have recoil - or virtually none anyway. The only thing you might feel is a bit of friction of the missile rubbing/pushing against the launching tube.

http://www.youtube.com/watch?v=KqUb23XCTCY
http://www.youtube.com/watch?v=-BNAoOaYyEg

I'm not sure what scale the tank is? Trex' are about 5 meter high IIRC. That would make the tank.. 1,5~2 meter high which seems very small. Is it an RC car?

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Quote bannanawalrus Replybullet Posted: 24 June 2011 at 8:22am
It doesn't look to me like it really kicks back much anyway. Snader is probably right about the size thing, but it's not so far out that it looks stupid or anything - guess it depends how much you know/care. Or maybe it's a giant mutant t-rex? ;)
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Quote Alex Pang Replybullet Posted: 24 June 2011 at 11:14am
Ok, you are right about the recoil, but the T-rex doesn't have his famous arms. ;(
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Quote Wayne Replybullet Posted: 24 June 2011 at 12:08pm
Hehe, hi guys... I read your guys' debate.  Great observations.  

On the T-rex, yes, he will have arms in the final drawing.  The sketch is mainly for gross timing and movement.  All the fun stuff is yet to come!

The size of the T-rex and the tank is exaggerated.  The inspiration for this came about when I took my daughter to the Natural History Museum in LA.  As adults, we have an idea of dinosaurs but then when we see the actual bones of a T-Rex (which was about 20 feet high), we may think to ourselves in disappointment, "Oh I thought they were larger than that."   But from my daughter's perspective, when she saw the bones of the T-rex, she was in wondrous awe! To her the bones probably looked like a 3-story-building!  It's a creative choice... I'm scaling the T-rex to be larger than they actually were, to please our youthful imaginations.   

As for the recoil on a rocket launch... even though I know rockets don't recoil in real life like a riffle or shotgun does, I actually do have a slight recoil if you look closely.  I did this because I wanted it to feel believable and not necessarily realistic.  It's a visual cue.  However, I kept it subtle so that it's felt and hopefully not seen. 


Edited by Wayne - 24 June 2011 at 12:09pm
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Quote Wayne Replybullet Posted: 24 June 2011 at 12:21pm
On a side note, I haven't done this yet but I plan to add another visual cue to make the tank's peel-out clearer and stronger by adding one frame of anticipation of the tracks rearing up before digging down.

Also when I make the BG, I'll have elements in there for scale, perhaps a tree or something, so that the tank and T-rex don't feel miniature.
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Sergiotron
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Quote Sergiotron Replybullet Posted: 24 June 2011 at 3:57pm
...or you just can redo it as Rex, from Toy Story
Just kidding. Great work so far
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Quote Delicious Replybullet Posted: 24 June 2011 at 10:16pm
Hey Wayne, great job working on this so far. This might be my favourite pixel animation thus far, if you're able to get this beast rendered! Sorry for going off-topic here, but do you have a website or portfolio? This animation and what I can see from your preview thumbnail piece on your gallery gives me tons of inspiration to animate, and I'd love to check out more.
 
Thanks, and keep up the good work. :)
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Alex Pang
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Quote Alex Pang Replybullet Posted: 25 June 2011 at 4:02am
And BTW how is it to animate on a DSI?
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Hapiel
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Quote Hapiel Replybullet Posted: 25 June 2011 at 5:02am
Hi!

You animate so awesomely! I can imagine why you work at Disney ;)

However, you have some coloring to do. With pixelart color is a much discussed topic, so much possibilities and so different from traditional media because pixel art is light emitting!

Lots of people strive to create their pieces with an as low number of colors possible.

Even for those who don't have interest in such restrictions we recommend not to use more colors than necessarily. With small palettes your works easily become good works, I mean that the overall feel of the work will be the same, while some people can really make a mess of colors.

This is not the case with your tank (yet), but it does feature a very boring set of colors. Low contrast, nothing pops out, and an unnecessary high count.
You will learn about the fun of reducing the color count gradually as you make more and more pixel art, for now it might be easiest to accept that everybody expects you to try to do it.

19 colors for a small tank which features only 4 different colors (green, purple, brown and gray) is really a lot! Also, if you mix these colors and take out the grays you get a much more interesting piece. Here is some examples of interesting low color count works.

8 colors:


A bit more (10 & 12)


As you see limiting your colors does not mean having a monotone piece...


I am not among those amazing artist, but I do like to play with colors myself too. I made an example here!



19 colors is way too much! I reduced it to 10 without changing the look of the tank. This is a must do!

In the next step I raised the contrast, and I had the feeling it needed an extra color to pop out, so I added red but it did not really work well.
On the left side I also edited the shapes inside the tank, while the right tank is left untouched all the time, just the palette changes.

The next step is dropping back to something more traditional, perhaps the look you are going for. But then higher contrast, better defined parts, and again I dropped 2 colors!

After that I played around with it a bit, first 'safely' by staying in the green zone, and then going completely the other way, which has worked great I think, except that it might be too obvious for you that this one uses only 8 colors, it might do better/more realistic with 10 or 12.

Good luck with coloring. I hope I can once learn some animation from you too ;).

Hapiel
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Quote jalonso Replybullet Posted: 25 June 2011 at 6:26am
I have to fully agree with hapiel's color observations. Unlike other traditional artforms pixelart does like intelligent color choices to best imply details where none exist.
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Quote Wayne Replybullet Posted: 25 June 2011 at 11:01am
Hi Delicious,
I really am new to pixel art animation, but thanks for the kind words! This piece is my first attempt at following the "Creating Pixel Art" standards that Cure posted about so I don't really have a portfolio of "pixel art" animation.

I can show you the stuff I first animated when Inchworm Animation came out on the DSi in April, but as Cure pointed out in his tutorial, it's more on the oekaki side. I was just having fun with it, even comp-ing my animation with live-action plates on the first two...



...so those were fun, but there's a craft to Pixel Art that I'd like to learn and start steering toward. That's my intent with this new piece.

Alex,
I like the portability of animating on my DSI, otherwise I wouldn't have time to do any of this. The disadvantage is that it doesn't have the extensive functionality that a program like Photoshop does. Also, the image on my DSI screen is slightly different in brightness and contrast than what we see on a computer screen, but when I'm done with the piece I'll correct it in Photoshop.

Hapiel,
Thanks for your post! This is exactly why I joined the forum. I agree that the color count is too high. My original intent was to only use a few colors. I accidentally used similar colors with similar values and only noticed it when I exported the images to make a GIF. On the dinosaur I made an onscreen palette just to make sure I stick with the number intended. Lesson learned.

I agree with the contrast, I'm not happy with how bright inside the wheel well is, and definitely plan to do a color timing/correction pass when the entire piece is done.

I really like what you did in the 4th option down with adding slight blue to the housing of the rocket launcher. If you don't mind I'd like to emulate that.    

For the overall color choice for the tank, I deliberately wanted it less vibrant, but thanks for putting those last 2 examples together. I'm saving the vibrant colors for the T-rex!   
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Quote cure Replybullet Posted: 25 June 2011 at 12:36pm
oh, i didn't match the name with the submissions. I now understand why this pixelanimation is so awesome.

Equally important as colors is the definition hapiel added with his edit, higher contrast in the palette makes the parts 'pop' (though a more restrained palette often encourages more contrast between shades).

No critiques on the actual animation, you know what you're doing.
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Quote Hapiel Replybullet Posted: 25 June 2011 at 2:28pm
Originally posted by cure

No critiques on the actual animation, you know what you're doing.



UNDERSTATEMENT

Of course it is okay to put in blue on your tank ;). Having blue/purple as darkest color and yellow/green/cyan as brightest colors are my favorite things to do with any piece btw!

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Quote ChrisButton Replybullet Posted: 27 June 2011 at 12:37am
Thanks Wayne, that was pretty much what I wanted to know. :-)
You seem to be quite talented on both animator's and pixel artist's levels.
Keep up the good work.
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Quote Elk Replybullet Posted: 27 June 2011 at 3:40am
im jealous of your animation skills :)
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Quote Delicious Replybullet Posted: 27 June 2011 at 10:19pm
Yea, really impressive stuff. You'd be quite masterful if you are able to get the hang of pixels. Rendering animations such as that with pixels would be so lovely. :)
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Quote ceddo Replybullet Posted: 28 June 2011 at 6:33pm
I can't wait to see how this turns out. I admire your animation skills and all you need is to learn the pixel art techniques to be a great pixel artist - it won't take long given your positive attitude. It's great to have you in the community, we will all learn a lot from your presence! :)
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Quote Wayne Replybullet Posted: 29 June 2011 at 8:39am
Thanks everyone!

I've been chopping at the bit to work on this but my time is getting more and more limited as my wife and I are making final preparations for our new baby. She's due in about a week but could give birth any day now, and there's a ton still left to do!   

I will return to this and post when I can, hopefully sooner than later, but for the moment I'll be on baby alert.

Thanks again everyone for all the kind words,
Wayne
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Quote jalonso Replybullet Posted: 06 July 2011 at 1:37pm
Something like this would make a great weekly challenge


+bump
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Quote Wayne Replybullet Posted: 09 July 2011 at 9:17pm
Jalonso, If pixel art with a live action background is allowed, it would probably make for a fun weekly challenge!



So as I posted earlier, the time I have to work on this piece is limited for the time being, but whenever I have a chance I try to squeeze in a few minutes.

When I started thinking about the color for the T-Rex, I knew I wanted it to be colorful, possibly whimsical, and also something we haven't really seen before. I also wanted it to be simple enough to animate, so no details like scales or feathers.

Here's what I came up with (not entirely refined)...


When I begin to animate the T-Rex with these colors, I may tweak them if it doesn't work or doesn't read clearly.

I was inspired by the colors of the agama-agama lizard (or rainbow-agama lizard)...



Earlier, I experimented with multiple colors on the head...

...but I decided to go with a single color head to keep it simple and clear since the T-Rex moves quickly across the screen. Also I want to make sure the eyes to read clearly, so that's why I went with the yellow head to contrast against the violet sockets.

At first I was going to keep the color palette low, but that went out the window when I decided to make a rainbow dinosaur. I whittled it down to 23 colors, but when I lowered it further, I just wasn't happy with the result. I'm open to suggestions though.

The next step (when I have time) is to do the line drawings for the entire T-Rex animation, then do the color pass.


ps: My daughter was born last week and is healthy and doing well.
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Quote Hapiel Replybullet Posted: 10 July 2011 at 2:10am
Congratulations!!

About the rex: I like the version with the red eyebrows the best, but yeah animating is going to take some time! Especially with all the dithering you got going on!

Good luck!
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Quote Sergiotron Replybullet Posted: 10 July 2011 at 5:17am
Congratulatios for your daughter!!!
About the dino, crazy colors! Here in PJ are many color-palette genius. They will help you for sure
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Quote jalonso Replybullet Posted: 10 July 2011 at 5:57am
Congratulations! She's beautiful.

I like your ref images and gives the T-Rex a unique look. I like the all red head also but I imagine some blue on the forehead will make for a better reading animation.

Something to keep in mind as you plan the T-Rex frames and especially coloring. Dithering in animations can be a very tough road. Dithered animations often end up having a dirty/noisy/artifact look that almost always looks poor. This doesn't mean its not doable, just that its truly hard to pull off. Generally speaking, cell-shading is a safer road onto which you can add details and elaborate once all the frames and action is set.
There is a technique, considered advanced by most, called sub-pixelling that could solve your obvious need to blend traditionally (newb ) plus help to visually suggest scales once animated.
There are plenty of sub-pixelling examples in the gallery and as I find or remember real good examples I'll post them here for your review. For now I only have these examples to show. Maybe others have good examples to post here for you too.




Sub-pixelling can be seen in the wall by the flames. The general idea behind sub-pixelling is to create the visual illusion that single pixels are split in half or quarter. Or more technically, a technique for taking advantage of the way pixels are arranged on an LCD screen. Originally created for text but adopted and advanced by pixel-pushers. Each pixel is actually 3 sub pixel diodes (red, green, and blue).  When only one is being used, there is a slight visual gap, when multiples are used, there is no gap. Controllling this is sub-pixelling.

*When you're up at 3AM cause your baby is up and won't go back to sleep check THIS out.



Edited by jalonso - 10 July 2011 at 6:14am
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Quote ChrisButton Replybullet Posted: 10 July 2011 at 6:11am

I read your latest post Wayne, and I don't really have any critique for your dinosaur at the moment (nice colours by the way), but I couldn't help myself when I saw the photo of your baby girl. Congratulations!

Oh, and that's Prince of Persia Jal! Most frustrating game ever.
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Quote Wayne Replybullet Posted: 12 July 2011 at 11:06pm
Thanks everyone for the comments.

Jalonso, I felt the same way about the dithering possibly looking noisy when animated.   When I animate it, I'm going to try keeping the dither pattern consistent from frame to frame to avoid fizzling. If that doesn't work I'll do a straight change of color (cel shade).

The sub-pixel blending idea is an interesting one... almost like an alternate form of anti-aliasing that exists on a sub-pixel level using the physical properties of a display (RGB). I understand it's application and the benefit of it for small sub-pixel line or curve work, but for blending color over a large area it seems like sub-pixel shading would not be ideal.

If you look closely, I'm doing an anti-alias on the blending between a few of the teeth to gums on the T-Rex, but might try experimenting with sub-pixels for fun. Sounds cool. So, assuming displays are RGB, if I want a pixel to weight more on the left I would choose a warmer color and if I want more weight on the right of a pixel I choose a cooler color?

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Quote cure Replybullet Posted: 12 July 2011 at 11:39pm
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Quote Wayne Replybullet Posted: 13 July 2011 at 1:14am
Ah! So it is pretty much AA. Thanks for the link Cure! I like the Samus example best, where the interior shifts but the silhouette is mostly locked. Sweet stuff.

Don't know how much I'll use that technique on the T-Rex since subframe animation seems geared more toward subtle movement. Personally, I kinda prefer crisp movement over soft and blurry, but it could be a good tool to use one day if I want to vary the texture of movement in a character. Thanks guys.
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Quote Wayne Replybullet Posted: 31 August 2011 at 2:18am
It's been a long while since I last posted my WIP. Too long!
Slowly but surely, I've been finding time to work on this.

I wasn't happy with the way the T-Rex entered so I revised it...


And here's my current WIP...


I'm in the middle of the clean-up pass on the T-Rex so it's still messy. The rough pass is visible under the clean-up pass... that's how I work, but I'll delete the rough layer when I'm done. You can see how I'm still tweaking the animation in clean up.


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Quote Hapiel Replybullet Posted: 31 August 2011 at 10:02am
What happened in your mind when you chose to animate pixel art? This has got to be the most time consuming tiny animation ever ;).

As much as I like your animation, I still challenge you to review your colours!
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Quote Sergiotron Replybullet Posted: 31 August 2011 at 10:09am
great to see some progress on this animation! very promising!
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Quote neofotistou Replybullet Posted: 31 August 2011 at 11:21am
<- I think some subpixelling is going on here, on the brim of his hat, on the second "down". At least that's what I felt I needed at the time, a way to move it by half a pixel.

Amazing animation, *and* dinosaur design ^-^
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Quote Wayne Replybullet Posted: 31 August 2011 at 12:23pm
Originally posted by Hapiel

What happened in your mind when you chose to animate pixel art? This has got to be the most time consuming tiny animation ever ;).

HAHA!!!  What happened was a newborn baby in addition to a two year old!  (whom I both love )

I should've mentioned that I only get to work on this piece about 5-10 mins every other night.  When I did the second pass on the T-rex animation it was when I was waiting as I was getting the car windows tinted for the baby... so it actually goes pretty fast, but my time is just limited.  But I don't mind... it's an escapist hobby.

The color pass will come soon, although I still feel pushing contrast for clarity on the T-Rex head between the dark sockets and brighter face is the way to go while in movement.  Plus I wanted it to feel more like a skull, value-wise (not hue)...  Just recently I saw a commercial for Dinosaur Revolution on the Discovery Channel, and they are doing something similar.

The body colors I will probably re-work when the time comes.
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Quote Wayne Replybullet Posted: 31 August 2011 at 10:15pm
Sergiotron, thanks! When I do find time to work on this, I'm having a blast.

Neofotistou, thanks and I like how your Wizard walk animation turned out (I saw it a few weeks ago in the WIP forum). I also like your shading on your avatar. Nice colors.
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