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Author | Message |
cupertino
Seaman ![]() Joined: 05 September 2011 Online Status: Offline Posts: 5 |
![]() ![]() ![]() Posted: 05 September 2011 at 7:26am |
Hey all
I have finished my Flash based puzzle game that is very much in a classic Nes 8bit style. The game is finished saved from sounds and puzzles, which I am working on now.
Looking for someone to redo the art work as at present it's all borrowed.
The game will be called NaugtyTroll or NastyTroll - unsure at this point.
This is unpaid and the game will be released for free.
You can play the game here; http://www.getperplexed.com/temp/nastytroll.html
The graphics that need replacing are below, looking for the classic Nes 8bit style simialr to what is there now, the player does not need to be a wizard.
All tiles/sprites are 20x20 and x2 scalled up to 40x40 for that authentic pixel look. Background screen in 320x240 again x2 scalled up.
Let me know if you're interested.
Currently planned to release for flash and HTML, possibilty of Driod/Iphone release later if people like it.
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Chesu
Midshipman ![]() ![]() Joined: 16 December 2016 Online Status: Offline Posts: 18 |
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The game would be greatly improved if you removed that black screen of text near the beginning... It's clear from the introductory scene what happened, so that doesn't need to explain, and the gameplay is simple enough that the player will immediately grasp it, so that needs no explanation either.
The gameplay itself is quite good though, I've never seen a block puzzle game quite like it. Due to how simple the mechanic is, and how complex you could potentially make the rooms, I think you've got yourself a nice little puzzle game engine here. I'd be happy to make some sprites for you; PM me and we'll discuss character designs and such. |
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showtime
Commander ![]() ![]() Joined: 14 May 2020 Online Status: Offline Posts: 105 |
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That was a really fun little demo. : )
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Chesu
Midshipman ![]() ![]() Joined: 16 December 2016 Online Status: Offline Posts: 18 |
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Here are a couple of rough ideas for the troll.
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Treefolk
Seaman ![]() Joined: 01 September 2011 Online Status: Offline Posts: 5 |
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So I have a quick question. You say your sprites are 20x20, then scaled up 2x. However it seems that the sprites are a native 40x40 instead. My question is do you want a 20x20 image, or a 40x40?
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cupertino
Seaman ![]() Joined: 05 September 2011 Online Status: Offline Posts: 5 |
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Originally posted by Treefolk
So I have a quick question. You say your sprites are 20x20, then scaled up 2x. However it seems that the sprites are a native 40x40 instead. My question is do you want a 20x20 image, or a 40x40? The game actually runs at 640x480 but all graphics are created for a 320x240 screen so they are x2 scaled to fill a 640x480 screen. So a sprite originally created at 20x20 becomes 40x40. |
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cupertino
Seaman ![]() Joined: 05 September 2011 Online Status: Offline Posts: 5 |
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Originally posted by showtime
That was a really fun little demo. : ) Thanks, but don't pick ya nose. ![]() |
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Treefolk
Seaman ![]() Joined: 01 September 2011 Online Status: Offline Posts: 5 |
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Originally posted by cupertino
Originally posted by Treefolk
So I have a quick question. You say your sprites are 20x20, then scaled up 2x. However it seems that the sprites are a native 40x40 instead. My question is do you want a 20x20 image, or a 40x40? The game actually runs at 640x480 but all graphics are created for a 320x240 screen so they are x2 scaled to fill a 640x480 screen. So a sprite originally created at 20x20 becomes 40x40. Awesome, that perfectly answered my question. Anyhoo, trolls: ![]() I'll upload a 2x size picture here in a bit. [Edit] 2x Image ![]() Edited by Treefolk - 05 September 2011 at 3:28pm |
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Hapiel
Rear Admiral ![]() ![]() Joined: 30 June 2023 Online Status: Offline Posts: 3266 |
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I hope thinks work out with Chesu, they probably do as he works for free!
In case not, I might be interested too. PM me if needed, check my gallery for examples. |
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cupertino
Seaman ![]() Joined: 05 September 2011 Online Status: Offline Posts: 5 |
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@ Treefolk - thanks for the sprite, Chesu and I have decided to work on this but thankyou for the interest.
@ Hapiel - I plan to do a few games this year maybe we can work on a future game.
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