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Friend
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Quote Friend Replybullet Topic: The process of AA
    Posted: 23 October 2011 at 8:01pm
How do you guys generally go about AA'ing a piece?  What I do is go to 100% view and look for spots that need them.  Then I zoom in, place maybe 1-3 pixels of AA or so, then go back to 100% and see if it achieved the desired result.  I feel my method is really bad and unproductive.  Is there some deeper strategy to it, or just something you get faster at over time?
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DawnBringer
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Quote DawnBringer Replybullet Posted: 24 October 2011 at 12:03am
I never work in "100%" as Grafx2 allows you to work in nifty X2 or X3 resolutions/pixel-size modes. At these sizes you can (always) clearly see the individual pixels (as in where AA is needed) but still have a good overview of the image. I would still zoom in for the actual drawing though, but you can quickly zoom in & out with the mouse-wheel and move around the image with the arrow-keys so it's a pretty smooth process.
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Hapiel
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Quote Hapiel Replybullet Posted: 24 October 2011 at 1:34am
Best is to have 2 screens, one that shows the tiny size and one where you are zoomed in??
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DawnBringer
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Quote DawnBringer Replybullet Posted: 24 October 2011 at 2:03am
Of course, that goes without saying. That's standard in every decent paintprogram (my points were on top of dual-view) :)

Edited by DawnBringer - 24 October 2011 at 2:03am
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yrizoud
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Quote yrizoud Replybullet Posted: 24 October 2011 at 6:12am
You get faster with experience, by not needing to zoom out to get a general view.
It's quite mathematical : If you replace a black pixel AND an white pixel by two grey pixels, you keep the shapes balanced, no need to check. A larger view is only needed when your AA decisions are going to change the balance.
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Quote Friend Replybullet Posted: 24 October 2011 at 1:16pm
I didn't know you could have a second screen that showed an 100% view while you worked :O !

@yrizoud,  I can understand what you mean, but I still haven't properly grasped where exactly the AA will be most effective.  I always try one way, then perhaps move a pixel or so in one direction etc. 
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