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Author | Message |
glerk12
Seaman ![]() Joined: 11 January 2012 Online Status: Offline Posts: 2 |
![]() ![]() ![]() Posted: 16 January 2012 at 1:22pm |
Something that I've been surprised at since discovering this forum is how small the pixels are that most people use. In my webcomic Fine Then, I use really big pixels. Does anybody else here also go this route or have any thoughts about the trade-offs between big pixels and small pixels?
--Henry |
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7Soul
Midshipman ![]() ![]() Joined: 10 April 2021 Online Status: Offline Posts: 87 |
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You have auto-zoom here, you don't need to post it bigger.
I find that "bigger pixels" are useful for low-res pixel art, like 8-bits |
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Trick17
Commander ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 120 |
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There doesn't exist something like big or small pixels, pixels are pixels. And the most people here using "small" pixels, i.d. pixels on a scale of 1x, because the gallery and forum have a zoom option.
Well, it makes sense that you are using a different scale (seems like 8x), because you are mixing pixel and non-pixelart (e. g. the font), but that's something pixelartist's usually don't do. |
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Manupix
Commander ![]() ![]() Joined: 05 November 2024 Online Status: Offline Posts: 771 |
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Big pixels are generally unnecessary on pixel art websites with a
pixel-friendly, crisp zoom feature.
They are preferable otherwise, because if viewers used their browser zoom on most websites, the pixels would be horribly blurred. This is unfortunately the case on this forum too because of, er, historical reasons ;) although not on the PJ gallery. At least people here are aware of the issue, and can download images if they really want to enlarge and view them crisp. As monitors achieve higher and higher resolutions, there might come a day soon when 1x pixel-art becomes a nonsense. |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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I like to make my pieces 2, 3, or 4 times as big, depending on the size of the piece and it's intended purpose.
Current monitors have screens with too dense pixels/too high resolutions for us to display on a 100% scale. Making a 32x32 sprite and showing it on a 1024x768 monitor, which isn't even all that high res, leaves us with more than 99% of empty screen space (99.86979166666666etc.% to be precise). Having it in the image at 2x will also keep it crisper when zooming in on sites/browsers that use bicubic filtering. |
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