WIP (Work In Progress)
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A2J2TIWARI
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Quote A2J2TIWARI Replybullet Topic: FAIL PToing!
    Posted: 17 May 2012 at 12:55am
I planned to make my second piece to be in the style of famous PJ member PToing.

This is what I made till now using what I have learned till now:




I learned that he mostly uses lines of 90/60/180 degrees. That's all I learned and that's why it would be really helpful if you guys help me by giving me some more info and help me complete this piece I would be really glad.

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jeremy
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Quote jeremy Replybullet Posted: 17 May 2012 at 2:45am
If you're going to use a style (e.g. sticking to particular angles) you should stick to it - all of those jaggy lines (legs, arms) just overpower the rest. I don't understand the white lines either. I think that if you want to have a real go at his style you should look at his gallery holistically to get how and why he does stuff, and work at it for longer.
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A2J2TIWARI
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Quote A2J2TIWARI Replybullet Posted: 17 May 2012 at 4:13am
I am not going to stick to his style forever, I wanted to use it for this piece only. I have looked at his gallery and found all the pieces' line art was very different and the colors made the pieces look very attractive.
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jeremy
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Quote jeremy Replybullet Posted: 17 May 2012 at 6:13pm
I meant stick with it within this piece - you only have 10 450 lines so  they look accidental rather than a stylistic choice. You need to spend longer on your stuff too.

I assume this is the one you were mimicking?


Edited by Jeremy - 17 May 2012 at 11:24pm
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A2J2TIWARI
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Quote A2J2TIWARI Replybullet Posted: 17 May 2012 at 9:01pm
I guess it's very hard to copy Ptoing's style since everyone has unique style which is hard to copy. Also, I was trying to make something like this piece of ptoing :

http://www.pixeljoint.com/pixelart/70314.htm


Edited by A2J2TIWARI - 17 May 2012 at 9:01pm
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AngelOTG
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Quote AngelOTG Replybullet Posted: 17 May 2012 at 9:36pm
Do you understand why he uses those angles? That is the key to understanding his style. Take a guess. :)
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Partack
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Quote Partack Replybullet Posted: 18 May 2012 at 12:15am
Originally posted by AngelOTG

Do you understand why he uses those angles? That is the key to understanding his style. Take a guess. :)


This is the first i've seen of this artists work. i'm intrigued. tell me, why does he use those angles?
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AngelOTG
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Quote AngelOTG Replybullet Posted: 18 May 2012 at 12:58am
Originally posted by Partack

This is the first i've seen of this artists work. i'm intrigued. tell me, why does he use those angles?


There are a few reasons that I can see:

  1. Lines with consistent angles are "easier" to AA. Although easier really isn't the most effective word to describe this... Basically, straight lines don't need that much AA. A curvy, wavy form might require substantial time and effort to smoothly transition into the color/object behind it and also be given a flowing, organic form. Straight lines and sharp edges are the bread and butter of pixel art for this reason. They just naturally look better in this medium.

  2. Highlights play well with the reasons stated in number 1. If you pixel things composed of mostly flat planes, your highlights will not only be easy to do but look very good - just highlight the edge where the light is hitting it and shade everything in. (Don't assume this means there less skill involved in using this method. While just blocking everything in and highlighting is easy, creating interesting textures on those planes is pivotal in making the piece interesting. Otherwise you have just pixeled a bunch of uninteresting block people in block worlds. That's not what ptoing does at all.)

  3. Dithering works well on areas with well-defined edges. Have you ever tried to dither a curvy form and run into awkward pixel placement around the dips and bends of the edges? You should never run into this problem if your piece doesn't have a single curve. ;)


Also realize that ptoing does not exclusively stick to these "rules" in his work. These things merely serve as a guideline or framework to practice with and build upon.
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