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Andrew-M
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Quote Andrew-M Replybullet Topic: Woman
    Posted: 28 October 2012 at 2:27pm
I tried making a woman and using aa:
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cure
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Quote cure Replybullet Posted: 28 October 2012 at 3:24pm
Looks like a man, mainly due to the square jaw. The brow is also strong, and the area between the eyes is not recessed as it normally should be. The lips are also absent and the neck is thick, making it look more masculine. The eyes are too far apart, the one closest to us is drifting toward the side of the face. The forehead is short and the cranium doesn't look large enough. I think you need to strip this down and start with a better foundation. Decide the size and shape of the cranium, the placement of the ear, all the basic structures of the skull and face, then worry about adding hair and detAil. And make sure you're using references, there's no reason not to.
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Andrew-M
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Quote Andrew-M Replybullet Posted: 31 October 2012 at 2:50pm
Thanks for the help cure, I looked at some references and tried to fix the things you pointed out:

I'm not sure how to fix the chin or add lips, when I tried they looked really weird. I hope just fixing the mistakes is okay, I really don't want to start over on this.
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cure
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Quote cure Replybullet Posted: 31 October 2012 at 5:29pm
Would you mind posting the reference you're using? You need to be looking at this reference throughout the creation process, going back and forth between the reference and your work an continually checking proportions, location of features, etc. You can't just look at a lot of images then assume you've internalized the information, then go back to working.

So far I'm seeing the same problem that was present in your last WIP thread, each update is practically indistinguishable from the last version of the image. You need to learn to kill your darlings, and not be afraid to do a total overhaul when necessary. If the foundation of the piece is not solid then small tweaks later on will have no substantial effect.
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Andrew-M
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Quote Andrew-M Replybullet Posted: 31 October 2012 at 6:28pm
I used this reference mostly:

I'll start over and look at references more closely.
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dpixel
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Quote dpixel Replybullet Posted: 01 November 2012 at 9:33am
Everything what cure said. 
Also like your last piece, your colors are muddy. Look how bright the lighter colors are in your reference.  Don't be afraid to play with the light.
hehe (ಠ_ಠ ) o_- :p
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cure
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Quote cure Replybullet Posted: 01 November 2012 at 2:21pm
you need to pay attention to the contours of the face as well as negative space. anatomy is something more easily learned through studying anatomical guides and sketching, pixel art is a tedious medium. by all means move forward with this piece, but if you want to understand anatomy you need to do studies (gesture drawings, contour line drawing, as well as practicing shading the planes of the face). This means getting a sketchpad and finding anatomy references to practice, practice, practice.

here are some examples of what you should be doing.
here is another example of how to draw a head.
here is a link to Andrew Loomis's drawing guides.

Here is an edit:

---> 



The changes I made are explained in my first post.



Edited by cure - 01 November 2012 at 2:21pm
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Andrew-M
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Quote Andrew-M Replybullet Posted: 01 November 2012 at 4:01pm
Thank you both for the help and advice. Before I start shading and changing the colors, could someone point out any mistakes that are still there?

Cure, I have a drawing book about anatomy that I haven't looked at much. I'll study it and try to get better.
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cure
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Quote cure Replybullet Posted: 01 November 2012 at 4:20pm
the hair is flat, it hugs the skull and has no volume. the nose is still too strong, it should not form a straight line all the way up the face. observe your own nose. does it not project further at the bottom than where it meets the eyes? look at a picture of a skull to see how the area between the eyes should be recessed. the jaw/chin is still too strong for a female, to emphasize the femininity the chin should come to more of a point, the jaw as a whole should be less square and more triangular. the side of the current face is a uniform curve. look at your reference: the cheekbone juts out, then the contour curves in at the eye, then back out at the brow. again, look at a skull to see why the skin stretches over the skull in this way. the neck is still kinda thick for a woman, and it is just a cylinder. research the muscles of the neck, you are neglecting the trapezius muscles and the sternocleinomastoids. You cannot just know "neck", you must know the muscles that make up the neck. the neck is also too far forward, remember that the spine attaches to the base of the skull and the jaw juts forward from the skull (and therefore the neck as well). also google 'thirds of the face'. this rule states that the distance from the hairline to the brow, the distance from the brow to the bottom of the nose, and the distance from the bottom of the nose to the chin should all be equal. Right now the forehead is too short, because the cranium is too small. On a fully constructed face, the eyes should be right in the middle, your eyes are too high (due, as stated, to the undersized cranium).

It's looking better, but you definitely need to study that drawing book, studying it will be more helpful than any crit you'll get from me. As it is you're still being too timid with your edits, you really need to tear it apart and rebuild it in a completely new way.


Edited by cure - 01 November 2012 at 4:21pm
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Andrew-M
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Quote Andrew-M Replybullet Posted: 02 November 2012 at 3:02pm
Thanks for the help cure:

I'm not sure if I fixed the neck though.
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Andrew-M
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Quote Andrew-M Replybullet Posted: 04 November 2012 at 4:26pm
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jalonso
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Quote jalonso Replybullet Posted: 05 November 2012 at 4:51pm
Originally posted by Andrew-M



Better---more---
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Andrew-M
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Quote Andrew-M Replybullet Posted: 05 November 2012 at 5:22pm
Thanks jalonso:

I changed the hair, nose, ear, neck, and some other stuff.
Edit: I think I might have made the nose worse...

Edited by Andrew-M - 05 November 2012 at 5:45pm
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jalonso
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Quote jalonso Replybullet Posted: 06 November 2012 at 6:05am
Overall I see a lot of pixelling on the face. See cure's edit above and notice the colors used on the face are much cleaner and mostly used to shape and define instead of coloring.
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Andrew-M
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Quote Andrew-M Replybullet Posted: 07 November 2012 at 3:05am
Thanks for the help jalonso:

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crozier
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Quote crozier Replybullet Posted: 07 November 2012 at 2:37pm
The thing is, Andrew, you didn't do what the nice man said! He is telling you to have less shading and colors on the face :D
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Andrew-M
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Quote Andrew-M Replybullet Posted: 07 November 2012 at 3:53pm
Something like this?

Edit:I changed it more:


Edited by Andrew-M - 07 November 2012 at 6:59pm
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Andrew-M
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Quote Andrew-M Replybullet Posted: 09 November 2012 at 2:15pm
I changed a couple more things:


Edit: I changed a color and the neck:


Edited by Andrew-M - 10 November 2012 at 4:37pm
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Andrew-M
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Quote Andrew-M Replybullet Posted: 11 November 2012 at 4:09pm


Does anyone see anything else I should change? I think this might be finished now but I want to make sure I didn't miss anything.

Edit: I changed a few more things:


Edited by Andrew-M - 12 November 2012 at 5:54pm
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Dajil
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Quote Dajil Replybullet Posted: 13 November 2012 at 3:17am
Andrew, I will be honest with you.

I've checked this thread from time to time since you first posted. It seems that you are disregarding, or possibly just having trouble with the anatomy advice that was given.

Take a step back and compare your picture to the reference. It really does not resemble the woman. It resembles a woman, yes, but it's confusing to try and figure out why the reference picture is so different from yours. It's completely fine to practice and work on increasing your quality of work, but you keep asking questions that nobody is answering because you are answering yourself with each update.

You have made some great progress from the first version to the last, and I want to stress that I am not speaking to you in a condescending manner at all. But the thing nobody is saying is this:

No, it is not done. And the things that you should change are to keep working until it really does resemble the woman. Keep practicing anatomy, keep practicing making the colors look better and work better together. Keep pushing yourself until you KNOW it is done, don't rely on someone else to tell you it's done. Find examples of the level of quality you want to achieve, and then work on bringing yourself to that level. Even if you face criticism along the way, it will help you in the long run.





Edited by Dajil - 13 November 2012 at 3:17am
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Alex Pang
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Quote Alex Pang Replybullet Posted: 13 November 2012 at 4:31am
Here, a quick edit.
Simplify your sprite Andrew.
Didn't try too much to resemble the woman on the picture but I tried to make your sprite more feminine.


Was bored so I edited some more...




Edited by Alex Pang - 13 November 2012 at 6:25am
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cure
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Quote cure Replybullet Posted: 13 November 2012 at 1:24pm
This has turned out like your last thread, the image begins to improve gradually and then there are ten updates that all look like the same image.

the nostril is understated, you're not accounting for the mass of the maxilla, the jaw is still wide, the shading on the side of the face doesn't define the cheek (i.e. you aren't accounting for the zygomatic), the front and side planes of the nose are confused, the shoulder slope is not smooth (i.e. no knowledge of neck/shoulder muscles.)

learning the anatomy of the face/head/neck
is the only way to take this piece forward.
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Andrew-M
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Quote Andrew-M Replybullet Posted: 13 November 2012 at 6:21pm
Thank you all for the help, this is what i've changed so far:

I tried drawing some women from the link cure posted and they looked really terrible. I'm going to practice anatomy and drawing women every day, i'll also keep working on this and i'll only post an update when I feel i've made large improvements.

Edited by Andrew-M - 13 November 2012 at 9:35pm
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dpixel
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Quote dpixel Replybullet Posted: 14 November 2012 at 4:30am
Major improvement!  I like the jaw and eye rework.
hehe (ಠ_ಠ ) o_- :p
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Andrew-M
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Quote Andrew-M Replybullet Posted: 14 November 2012 at 1:58pm
Thanks dpixel:

I changed most of the colors, the hair, the left side of the face and some other things.
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Zeratanus
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Quote Zeratanus Replybullet Posted: 14 November 2012 at 2:27pm
That nose outline isn't working. its too thick at this size it would look much better to just use the highlight of the nose to define the shape.
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Alex Pang
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Quote Alex Pang Replybullet Posted: 14 November 2012 at 2:45pm
Originally posted by Andrew-M

Thanks dpixel:

I changed most of the colors, the hair, the left side of the face and some other things.
Look at my or cures edits. The most important thing is not the colors right now, but rather the planes,the big flat surfaces on her face that are left undefined and blend too much together. Think carefully where you want to place those highlights. When used carefully they can bring the realism in your painting to a whole new level. In your case they are overused.
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Andrew-M
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Quote Andrew-M Replybullet Posted: 14 November 2012 at 11:36pm
I was a bit confused with what you both meant, I hope I changed this right:

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Night
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Quote Night Replybullet Posted: 15 November 2012 at 4:44am

Since the picture is quite small, making dark lines like this (if you're trying to make it realistic) isn't very helpful, you'll need to play around with AA and lighting.

You should really work on the nose and eyes in my opinion, maybe the mouth as well. And if you wish, edit all of the face proportions, after that's done, perhaps play with the lighting source and its strength.
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Zeratanus
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Quote Zeratanus Replybullet Posted: 15 November 2012 at 9:08am
what I mean is, at this size, that line defining the nose is very dark and thick, which makes the nose seem both really large (regardless of whether you're trying for realism or not), and from the direction of the light, that side of the nose should be defined by highlights anyway.
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Andrew-M
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Quote Andrew-M Replybullet Posted: 15 November 2012 at 10:26pm
Thanks for the help Night and thanks Zeratanus for explaining what you meant:

I'm not sure if I fixed the lips.
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dpixel
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Quote dpixel Replybullet Posted: 16 November 2012 at 4:55am
Very nice.  Yes. I believe that's what they meant.  Some careful highlights on the hair will really pull this together.
hehe (ಠ_ಠ ) o_- :p
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monotov
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Quote monotov Replybullet Posted: 16 November 2012 at 4:07pm
The neck remains too thick. And the eyes point to the corner ( Perhaps this is intentional to make her look shy).


Edited by monotov - 16 November 2012 at 4:08pm
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Andrew-M
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Quote Andrew-M Replybullet Posted: 16 November 2012 at 5:14pm
Thanks for the help dpixel and monotov:

I tried changing the eyes, I think they look more interesting how they are now though. I also couldn't see any places to put highlights besides on the top right of the hair, anywhere else and it seemed to pop out too much.
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crozier
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Quote crozier Replybullet Posted: 16 November 2012 at 7:25pm
Now, I've gotta say this is a substantial improvement.
Aren't you you glad you worked on this and didn't call it quits last week?
I think the color you are using for AA is too green.
Also the top left and top right portions of her hair is a little too uniform. Not sure how to explain this, but its a little too line-oriented? Darkening the lightest brown can help remove that harsh contrast of the lightest and medium brown in her hair. EDIT: (But not too much! You don't want the browns of your first wip image. The shades of browns in those early ones ~all look the same)

Edited by crozier - 16 November 2012 at 7:28pm
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dpixel
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Quote dpixel Replybullet Posted: 16 November 2012 at 9:13pm
A quick edit on the hair to show you what I mean.  Also an eye edit.  Sometimes an image this small eye highlights are not needed.  It's really hard to place them just right without confusing the viewer.  A darker indication can work better.  Someone told me that over at pixelation.  Think of the image as a whole rather than individual parts.  All in all, it's great watching your improvement.
hehe (ಠ_ಠ ) o_- :p
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Andrew-M
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Quote Andrew-M Replybullet Posted: 17 November 2012 at 12:30am
Thanks for the help crozier:

I really am happy i've kept working on this, i've learned a lot about anatomy and shading.

Dpixel, i've tried more than a couple times trying to add highlights to the left side of the hair. I just think those highlights have way too much contrast (especially for this size). The eyes are also my favorite part of this and I don't think I should change them like how they are in your edit. I hope it's okay to leave those things the same, I just prefer how they look right now...
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Alex Pang
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Quote Alex Pang Replybullet Posted: 17 November 2012 at 1:47am
Your biggest problem is that there is no separation between the forehead and nose.
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Andrew-M
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Quote Andrew-M Replybullet Posted: 17 November 2012 at 12:20pm
Thanks for the help Alex Pang:

Edit: This is finished now. Thanks again for all the help.

Edited by Andrew-M - 18 November 2012 at 1:24pm
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