| WIP (Work In Progress) | |
| |
|
| Author | Message |
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Topic: nice reflections on the metal golem?Posted: 09 December 2012 at 5:26am |
|
I started this long time ago and didn't finished it, yet...
I want to make it,already, but I stuck with one problem: how to make metal reflection nice? Edited by Killar - 09 December 2012 at 5:27am |
|
IP Logged |
|
|
Nikonani
Midshipman
Joined: 08 October 2021 Online Status: Offline Posts: 42 |
![]() Posted: 09 December 2012 at 12:43pm |
|
Depends on what kind of metal you're going for -- Steel and (pure) aluminum look very dull:
Silver and Chromium alloys are very reflective:
Either way, Metal takes on a lot of the color around it, and usually has pretty harsh contrast. That doesn't mean, however, that you should be using straight-grey ramps. In fact, you don't seem to be doing any hue-shifting at all within your palette; doing so might give some more interesting colors:
|
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 09 December 2012 at 8:06pm |
|
that's cool, thank you!
It's magic, if changing color a little bit, just wow! |
|
IP Logged |
|
|
sasuke91
Midshipman
Joined: 13 December 2010 Online Status: Offline Posts: 44 |
![]() Posted: 09 December 2012 at 8:51pm |
|
yeh metal looks great with dark colors next to white
|
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 12 December 2012 at 6:34am |
|
Now I stuck with background problem, I just can't decide, will it be open place like plains or something like ruins. How do you think, guys?
Edited by Killar - 12 December 2012 at 7:36am |
|
IP Logged |
|
|
AirStyle
Commander
Joined: 13 November 2017 Online Status: Offline Posts: 376 |
![]() Posted: 12 December 2012 at 12:33pm |
|
This piece seems to inspire a sense of a yearning to belong in the robot's perspective, and the bubble-butted creature tries to encourage that feeling (:P bubble butt) For that reason, I'm more inclined to the backdrop on the left, as an out-of-place robot would more and likely seek seclusion in a hard-to-find area. However, I would try to fuse the background into the foreground more with that option. The right side does it easily, but if you were going for the previously described feeling, then that background, in my opinion, wouldn't work.
|
|
IP Logged |
|
|
tzen
Seaman
Joined: 15 July 2012 Online Status: Offline Posts: 35 |
![]() Posted: 12 December 2012 at 5:36pm |
|
I prefer the awing expanse of the second option.
|
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 14 December 2012 at 12:05am |
|
Haha, bubble butt))
But true meaning was different. It was like golem has a nap and found little bubble butt guys somewhere. They were frightened and lost but golem tried to make friends with them and gave them something(food or lost part of their space rocket) If turn things this way, what is preferable background? I want to draw different golem's face. More memorable. |
|
IP Logged |
|
|
AirStyle
Commander
Joined: 13 November 2017 Online Status: Offline Posts: 376 |
![]() Posted: 14 December 2012 at 1:05am |
|
What are the characteristics of the bubble-butts? Are they timid? If so, they would probably be deep in the forest. If they live comfortably, then they might live in the open field. It's up to you to compose the picture.
Edited by AirStyle - 14 December 2012 at 1:05am |
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 16 December 2012 at 3:03am |
|
I decided to try this. The water looks stinky though. How can I make it beautiful? Maybe someone can give some links?
Edited by Killar - 16 December 2012 at 3:03am |
|
IP Logged |
|
|
AirStyle
Commander
Joined: 13 November 2017 Online Status: Offline Posts: 376 |
![]() Posted: 16 December 2012 at 7:10pm |
|
Google some rushing rivers. However, I like what background you've chosen. The trees help pull the foreground into the background some more.
|
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 04 February 2013 at 8:34am |
|
Oh God, I hope it'll never be again, my HDD near died and I almost lost photos, and artworks, etc.But everything is fine, I recovered data so here we go! What do you think?
|
|
IP Logged |
|
|
moondrome
Commander
Joined: 07 June 2021 Online Status: Offline Posts: 159 |
![]() Posted: 04 February 2013 at 12:30pm |
|
looks good so far :) ... but no hands on the golem? and also some weathering like moss and dirty would look good on it....
like this:
by the way have you seen this movie? is really awesome! |
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 04 February 2013 at 11:01pm |
|
you mean The Iron Giant (1999) ? It's awesome indeed!
Actually I wanted to add moss on early stages but decided it would be my last touch) Hands? These bulky stones from its shoulders are exactly the hands!) or what do you mean? Edited by Killar - 04 February 2013 at 11:02pm |
|
IP Logged |
|
|
cure
Commander
Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() Posted: 06 February 2013 at 8:31pm |
|
light source for golem is still kinda indeterminate, I think there should be some darker darks in there as well. and the straight-grey ramps are still boring. keep it up, but think about the importance of values and not just colors as you work, look at greyscale photos of actual outdoor sunlit scenes.
|
|
IP Logged |
|
|
Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3688 |
![]() Posted: 07 February 2013 at 2:01am |
|
I prefer the swamp background.. and you should go far away from gray for the golem.
|
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 08 February 2013 at 1:44am |
|
I'm kind of scared to touch it right now...will return later, don't worry)
making background right now and I'm starting to really love pixel art) Edited by Killar - 08 February 2013 at 1:44am |
|
IP Logged |
|
|
AtskaHeart
Commander
Joined: 06 June 2020 Online Status: Offline Posts: 114 |
![]() Posted: 08 February 2013 at 6:10am |
|
Ocean is maybe too saturated. Everything that is far from the point of view should be less saturated. Ground in the BG is ok, but ocean's blue looks a bit out of place.
|
|
IP Logged |
|
|
Friend
Commander
Joined: 01 April 2015 Online Status: Offline Posts: 710 |
![]() Posted: 09 February 2013 at 6:09pm |
|
you have banding all around the golem, blue characters and a little of the background. See cure's Pixel art tutorial for the deal with banding
|
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 15 February 2013 at 1:09am |
|
Thanks guys!
The ocean problem occured. If I make it light, the trees on background dissappear... Anyway, I know now, where these blue bubble-butt boys came from) I live near this place http://www.guardian.co.uk/science/2013/feb/15/meteorite-explosion-shakes-russian Edited by Killar - 15 February 2013 at 8:16am |
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 21 February 2013 at 10:01am |
|
Ok background is more detailed, now return to golem. Tried to upgrade it's chest, what do you think?
|
|
IP Logged |
|
|
Drazelic
Midshipman
Joined: 25 February 2021 Online Status: Offline Posts: 42 |
![]() Posted: 21 February 2013 at 11:10am |
|
That's some impressive pillowshading you introduced in the latest upgrade.
|
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 21 February 2013 at 7:56pm |
|
damn, you're right...but how to make metal convex? I see it's the only option...
|
|
IP Logged |
|
|
Cream
Seaman
Joined: 22 March 2019 Online Status: Offline Posts: 20 |
![]() Posted: 22 February 2013 at 7:48pm |
If you did pillow, should not mind if I add more. I think that to make metal texture, you must do the following: Start with the lighter color palette, because it is what differentiates the metal texture. PS: I noticed that there are chunks of rock floating around him. I helped you because you're trying very hard to do so. Good luck! |
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 26 February 2013 at 8:43am |
|
Thanks for your help but I need to make it by myself)
|
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 18 March 2013 at 4:35am |
|
just little update
Edited by Killar - 18 March 2013 at 4:35am |
|
IP Logged |
|
|
onek
Commander
Joined: 19 May 2009 Online Status: Offline Posts: 416 |
![]() Posted: 18 March 2013 at 9:00am |
|
the genral cyan tint makes your picture seem very washed out and flat...
try to make the highlight in a different tone than the shades... warm vs. cool colors to add a more natural look also its lacking a lot depth which can mostly b attributed to the flat lightiing. try playing with your light sources. for examlpe they are sitting in a shaded area under the trees but the luminance of the robot does not really convey that... dont be afraid to exaggerate your lighting to give ur image a much miore striking and dramatic feel. a made a quick edit playing with colors and lighting as u can see it has much more depth by adding more contrast and seperatzing the image in light and dark areas that also lead the eye and tell more of a story... for example i put the foreground figure in much more shade which emphasizes the shyness of that character and adds to the daring nature of the other also if u want a metallic structure u should avoid dithering atz all cost... i achieved a more metallic looking texture by adding some flashing highlights and overlaying stripe-like effect ![]() Edited by onek - 18 March 2013 at 9:00am |
|
IP Logged |
|
|
Friend
Commander
Joined: 01 April 2015 Online Status: Offline Posts: 710 |
![]() Posted: 18 March 2013 at 10:08am |
|
Onek's edit is great, though I don't think he achieved the metal effect too well. If you look at any metal surface, you'll notice how extreme the contrast is in its colors. Pairing white next to black is an effective way to create the metal texture:
![]() You want maximum contrast. Don't be afraid to have blacks against whites and greys |
|
IP Logged |
|
|
Mr.Fahrenheit
Commander
Joined: 01 April 2015 Online Status: Offline Posts: 238 |
![]() Posted: 18 March 2013 at 2:31pm |
|
I'd say, if you were willing to say, just try to draw reflections of the environment, because that is really all the metal texture is with distortions on the curved parts.
|
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 18 March 2013 at 8:08pm |
|
oh, wow!
Onek, you just told everyone my problem: I don't have enough experience with lighting, it's true... It would be hard to remake this... |
|
IP Logged |
|
|
paler123
Seaman
Joined: 20 January 2013 Online Status: Offline Posts: 18 |
![]() Posted: 19 March 2013 at 7:50am |
|
Not crazy about some aspects of the Golem\robot, especially the surface rendering of it.
I would advise against going with a super shiny reflective surface, hard to do well if your inexperienced and not really that suitable for this kinda character methinks. He looks more like an old kinda robot rather than something in the style of Sorayama Hajime. http://www.sorayama.net/ I like the advice that moondrome gave you/picture he showed. Also heres a picture of a robot a friend of mine did. He does nice old robots and ladies :) http://www.mattdixon.co.uk/g43.htm my 2 cents. |
|
IP Logged |
|
|
cure
Commander
Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
![]() Posted: 19 March 2013 at 8:09am |
|
I think paler has a good idea, there are many types of metallic surfaces and not all shine like a mirror. Iron giant was pretty matte, and going with a matte surface texture lets you focus on the shading, making it easier to eliminate those pillowshading issues. You could also give him a little rust since that's a cheap trick to pull off and works with duller metal surfaces.
As far as the background goes, I think onek's edit pretty much covers it. I think there are perspective issues however, and with that wild wiggly water I have no idea where the horizon line is. |
|
IP Logged |
|
|
paler123
Seaman
Joined: 20 January 2013 Online Status: Offline Posts: 18 |
![]() Posted: 19 March 2013 at 8:28am |
|
Ment to add i would have put the enviroment setting deep in a forest. Forests are very magical/mythical places and i would have gone with some nice soft yellow light with some blue ambient. Propped the robot up against an old tree and made the 2 little interesting characters slightly luminous.
current setting doesnt do much for it. Not much of a sense of wonder/intrigue, you are not been drawn into the scene. I do like the idea of the 2 characters helping the old robot, nice. Edited by paler123 - 19 March 2013 at 8:33am |
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 19 March 2013 at 9:48pm |
|
Originally posted by paler123
Ment to add i would have put the enviroment setting deep in a forest. Forests are very magical/mythical places and i would have gone with some nice soft yellow light with some blue ambient. Propped the robot up against an old tree and made the 2 little interesting characters slightly luminous.current setting doesnt do much for it. Not much of a sense of wonder/intrigue, you are not been drawn into the scene.I do like the idea of the 2 characters helping the old robot, nice. Thw idea was these 2 are aliens and, yes, robot meant to be rusty, helps them, give them what they need(part of the ship, fuel, etc.) |
|
IP Logged |
|
|
paler123
Seaman
Joined: 20 January 2013 Online Status: Offline Posts: 18 |
![]() Posted: 20 March 2013 at 5:54am |
|
"Thw idea was these 2 are aliens and, yes, robot meant to be rusty,
helps them, give them what they need(part of the ship, fuel, etc.)"
yep, like this a lot. Just the setting isnt working. like i said, the enviroment should maybe be set somewhere deep inside a forest or somewhere like that, think mystical/magical, somewhere off the beaten track. Make the scene quite dark illuminated by some yellow light filtering through trees or whatever, also letting the slightly luminous nature of the alien beings easy to see and ye can have some fun with the bounce light. Not too much detail in the enviroment except for where you put the focus of attention, ie in the area with the aliens and Golem. Also add some ruined stone monumet coming out of the undergrowth with some glyphys\geometric designs to hint at something past. maybe something like that :) When attempting to paint\draw something like this. take some time out to write down a few little things about what you wanna portray. set the scene, what do you want the viewer to feel/emotions. what kinda lighting are you gonna use, where to put the focus in the scene, etc. All the while visualising it in your head. Sit in a quiet dark space helps this i find. do a couple of early tests/thumbnails for layout/colour/framing/character shape/positions etc. Dont commit to something too early and then spend most of your time trying to reorganise it/make it work. At the moment the setting would suit something more akin to two people sitting on a park bench eating ice cream enjoying the moment. do ye get what i mean? just thought id share my thoughts, like i said cool idea, just try get the most out of it. Edited by paler123 - 20 March 2013 at 6:14am |
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 20 March 2013 at 8:11pm |
|
Well, Paler123, you encourage me to do this titanic work...again) Ok, I'll do it! Thanks a lot! I'll just use this background in something else, after I finish it, of course)
So much work, so little time... |
|
IP Logged |
|
|
paler123
Seaman
Joined: 20 January 2013 Online Status: Offline Posts: 18 |
![]() Posted: 21 March 2013 at 2:46am |
|
hehe, good stuff my friend!
of course u can use the background somewhere else. Even if you didnt it wasn't a waste of time, all is experience. But what do you think yourself of the background yourself?? dont discard it just cos i said so. Anyway, the main point i was trying to make in my last post is that when approaching a full painting/background pic that has a lot of work in it. Give it plenty of thought initially. When you have that cool initial idea in your head, write it down on paper, dont have to make a story or anything just5 write down some key aspects of whats cool about it or what you want to achieve with it. Spend some time thinking about it, let the image\possibilities form in your mind. Do plent of quick pencil sketches about how it might look, really important this, i feel. Also maybe do a google search online for some images that might inspire. I find it very hard to do something from a blank slate. So if i am gonna paint a background with a forest i will google it and save a bunch of images that appeal to me. I will do this for each aspect of the image that is important to me. Same thing done for "Iron surface" Everyone works there own way im just giving you an idea how I would approach something like this. Like you said it can be titanic work when pixelling so best be prepared if your gonna do something large scale. Hope i encourage you and not dishearten you :) sometimes people dont like their work criticised\taken apart as art can be a very personal thing. the people that take things personal\get offended can be limiting themselves in ways. the people that can take the critisism/observations on board and objectively try see what the other person is saying has more potential to move forward. anyways, just my 2 cents, not saying im correct about anything just that ive had my fair share of trouble trying to pixel large backgrounds and when ye have to scrap/rework something it can be a pain. like i could have just made an observation of the grass or the robots head or whatever but i like to look at the overall picture. Making an observation of the grass colour for example wouldnt have really helped you. good luck my friend! paler Edited by paler123 - 21 March 2013 at 2:57am |
|
IP Logged |
|
|
Night
Commander
Joined: 25 February 2020 Online Status: Offline Posts: 162 |
![]() Posted: 21 March 2013 at 12:01pm |
|
Decided to make an edit:
Mainly, I think that you should focus on your colour use, while making this edit I noticed that many colours weren't optimized very well. In my opinion when you use a particular colour in some areas, it gives the piece a feel of "closeness" which makes it look pretty nice, if you know what I mean. Other than that, I also think you should work on the perspective, it looks pretty unnatural how the lake and the land in the background go, as if it's almost isometric, in this case, I would make make the horizon line lower (so it would fit the perspective of the robot and the blue creatures. Speaking of the blue creatures, which I assume are made out of some kind of liquid, presumably water, they should really "absorb" more light, so it would actually look like light is reflected on them. And also add a reflection of their colour on the ground, quite slightly though. As of the robot itself. I think that you should really get rid of all the dithering, in this case the dithering is really unnecessary and doesn't look very good when used so much. As I said with the blue creatures, you should add more reflections (from the sky, grass, perhaps the creatures, but primarily from the sun), as well as use the black colour a little more often or just get rid of it completely, as it really takes out the attention if you put it in such small "quantities" near colours with low contrast. Another thing you should work on, is the lighting source. From what I understood the lighting source is the top left corner, which would make it so that all shadows are cast to the right. Going back to colours, the way I handled it is that I gave the scene a time, sort of, like in the morning, this would mean that colours are a bit more yellow, especially the grass, and that the contrast is higher, as I did in the edit. The contrast definitely needs to be changed regardless, primarily on the robot. Hope I could be of any help. :) Edited by Night - 21 March 2013 at 12:04pm |
|
IP Logged |
|
|
Killar
Midshipman
Joined: 04 July 2012 Online Status: Offline Posts: 42 |
![]() Posted: 24 March 2013 at 9:56pm |
|
yes, Night and paler! you are very helpful)
I was too narrowminded when started to do this piece of..art? I didn't asked myself how I should paint it. Just started and hope it will guide me somehow...But I should consider what I need to get. The last image tip from Night is very helpful, too. Thanks! |
|
IP Logged |
|
|
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |
|