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hawken
Midshipman
Joined: 07 March 2024 Location: Japan Online Status: Offline Posts: 64 |
![]() Topic: iso london (revised)Posted: 12 February 2006 at 4:09am |
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**thread updated as I go, newer images towards the bottom of the page**
![]() This is an ongoing project to help kids with safety in London. The website is for teachers to instruct in classrooms. (BTW I'm not quite sure how to use this forum, it appears to be for works 100 pixel or smaller, but nothing finished or nothing big. I used to enjoy pixelation, where that's gone, I don't know.) Edited by hawken |
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 12 February 2006 at 4:57am |
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nah, you can post all sizes here... The reason everything is unfinished is because this is the WIP forum - work in progress. We just post stuff for c/c and feedback and then when it's done, we submit it to the gallery. I love how lively this is, so much going on there, but it'd look better with some variations in the cars, at least make them different colors. And are those flowers supposed to be that big? They just look a little funky.. |
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Blick
Commander
Joined: 21 June 2014 Online Status: Offline Posts: 389 |
![]() Posted: 12 February 2006 at 1:46pm |
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Some of the building windows are really dull. Perhaps some silhouettes
to show what's behind them, or some highlights across them or something
other than flat color.
As for the 100x100 pixel thing, that's just for the thumbnail image that'd be displayed on the main page and such. Your detail file can be whatever size you want though. |
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 12 February 2006 at 5:23pm |
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what, there's only gonna be one type of car?
Besides that, it looks quite nice. |
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hawken
Midshipman
Joined: 07 March 2024 Location: Japan Online Status: Offline Posts: 64 |
![]() Posted: 12 February 2006 at 11:18pm |
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Hiya guys, thanks for the comments.
About the car thing, I'm not sure I can put in any other modes of transport. Other than public transport, so I could fill the streets with taxis and buses ;) Hey leel, you're right about the windows, I'll put some more detail in. On the link above, you can roll over the different transport modes. Currently I am working on the screens for when you click; ![]() ![]() Edited by hawken |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 13 February 2006 at 12:08pm |
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I like it so far. |
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Lawrence
Commander
Joined: 30 June 2005 Online Status: Offline Posts: 481 |
![]() Posted: 15 February 2006 at 11:05am |
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Maybe you could put in some single-decker buses? The road markings look great, nice job.
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hawken
Midshipman
Joined: 07 March 2024 Location: Japan Online Status: Offline Posts: 64 |
![]() Posted: 19 February 2006 at 4:15am |
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the bendy busses idea is good, I may add some. I'm gonna have a chat
with the client about cars, however we didn't want to clutter with cars
and people because of the menu overlays.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 19 February 2006 at 9:12pm |
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I'd like these much better if the people wer iso too. They don't seem grounded
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 19 February 2006 at 10:35pm |
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Well, is it absolutely necessary for them to be looking straight at
you? Like if they have talk bubbles or something, then it would have to
be like that.
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moonymamma11
Midshipman
Joined: 20 February 2006 Online Status: Offline Posts: 49 |
![]() Posted: 20 February 2006 at 9:35am |
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I love the detail. the water is my favorite part by far! the only thing that looks a little awkward to me is the head of the train. it almost looks like its going down a slope. maybe its meant to be that way though, or maybe its just the angle, I dont know.
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hawken
Midshipman
Joined: 07 March 2024 Location: Japan Online Status: Offline Posts: 64 |
![]() Posted: 20 February 2006 at 8:40pm |
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Hi thanks for the comments. The people standing in those scenes are
only for scale, the finished project will have people walking about and
so on. kinda like these guys:
Edited by hawken |
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hawken
Midshipman
Joined: 07 March 2024 Location: Japan Online Status: Offline Posts: 64 |
![]() Posted: 21 February 2006 at 2:26am |
![]() wasn't really sure how to handle the outer shell of the train, was going for a "final fight" style but the was too much floor... |
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hawken
Midshipman
Joined: 07 March 2024 Location: Japan Online Status: Offline Posts: 64 |
![]() Posted: 25 February 2006 at 1:03pm |
![]() ![]() put the guy in perspective, still have to make him walk |
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moonymamma11
Midshipman
Joined: 20 February 2006 Online Status: Offline Posts: 49 |
![]() Posted: 25 February 2006 at 2:26pm |
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Can't see images
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hawken
Midshipman
Joined: 07 March 2024 Location: Japan Online Status: Offline Posts: 64 |
![]() Posted: 26 February 2006 at 11:16am |
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ah yes, fixed that now.
![]() Thankfully, adobe have left "stroke path" in photoshop, which makes curvy new taxis a whole lot easier to build. I think if I went down the boxy "eboy" route, it would have been taking too many liberties with the IP of what taxis are actually meant to look like... although it would have been a darn sight quicker to make! ![]() ![]() ![]() ![]() ![]() |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 26 February 2006 at 11:45am |
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Snark, we love yuu.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 27 February 2006 at 10:05am |
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Oh wow, that is a great tut for iso cars.
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 27 February 2006 at 6:00pm |
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I just realized, but why are they all jpeg?
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 28 February 2006 at 8:26am |
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Most of them are JPEGs. The rest are PNG. |
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Sibix
Commander
Joined: 12 March 2005 Online Status: Offline Posts: 200 |
![]() Posted: 28 February 2006 at 11:16pm |
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thats probobly the best iso sprite iveeverseen
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hawken
Midshipman
Joined: 07 March 2024 Location: Japan Online Status: Offline Posts: 64 |
![]() Posted: 02 March 2006 at 2:31am |
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ah bit of an update. Thanks for all the comments, really keeps me going!
first off, pelican crossing, not sure if this will be clear enough - should be! ![]() Bus (rolls in). Too tricky to do in Iso because not enough of it would be seen, I guess, considering the area in which I have to draw in (this is doubled up in the final thing, thats why they are at x2) ![]() this interior shot needs spicing up, guess I'll just have a bunch of people sitting around. ![]() And finally, the little chap walking east. His movements are slightly exaggerated because otherwise he'd look like hes sliding about. Damn I wish I had Deluxe paint!! Although drawing then swapping to image ready and back again seems to work out ok. ![]() Edited by hawken |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 02 March 2006 at 8:40am |
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could u post the images at 1x, the forum has a zoom feature, and i
would love to see these at regular size. |
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Snark, we love yuu.
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hawken
Midshipman
Joined: 07 March 2024 Location: Japan Online Status: Offline Posts: 64 |
![]() Posted: 05 March 2006 at 12:17am |
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walk the walk and talk the talk
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Blueberry_pie
Rear Admiral
Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
![]() Posted: 05 March 2006 at 2:15am |
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Nice
I love the front-view walking animation...The side-view one is bothering me a little though. His arm seems a bit jumpy. |
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hawken
Midshipman
Joined: 07 March 2024 Location: Japan Online Status: Offline Posts: 64 |
![]() Posted: 11 March 2006 at 11:26pm |
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ok, got some revisions going... smoothed out the animation etc.
![]() ![]() ![]() ![]() ![]() ![]() ![]() Edited by hawken |
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fil_razorback
Commander
Joined: 17 December 2005 Online Status: Offline Posts: 215 |
![]() Posted: 12 March 2006 at 2:00am |
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This is really nice, keep it up :)
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