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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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If you're interested in making a whole new set, an inside of the houses
would be something to start on? As with all of the tilesets it will
probably go through a couple iterations before we consider it done, but
as there is no base structure yet you'd have a lot of freedom shaping
it!
I'll probably come with a more detailed smaller todo once the organization stuff is behind us, give us some weeks :p |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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Actually, in regards to the stairs, most games just treat them as an angled platform, and continue to use the walking animation. It's an awful lot of programming to do otherwise. Heck, it wasn't until recently that 3d games even used different animations with stairs. As a pixel artist it seems awful, but in actual game play it isn't that noticable. I say we should have a set of stairs.
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melanke
Commander ![]() ![]() Joined: 16 February 2016 Online Status: Offline Posts: 75 |
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@Noburo, I agree with you, but the design i made didn't fit this requirement. Do you think they should be "side view" or like the house: showing a little of the front?
@Hapiel, there is some furnitures made for the inside, should I consider them or will we move to another direction? Other thing: I am web developer, maybe I could help with the website, make it update automatically with new resources... It could be free and very practical |
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Noburo
Commander ![]() ![]() Joined: 10 June 2014 Location: United States Online Status: Offline Posts: 279 |
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A clever programmer/designer might be able to make it work in that perspective better than you think. For example, pressing up while on the stairs could make the character go diagonally up the stairs, or even placing the stairs at the end of the map and forcing the character up.
Also, did you make that weapon shop sign? We could do with a bunch of other shop signs as well. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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@melanke:
You're talking about these? ![]() I think the objects are really nice! The chair and the cabinet might need some reworking, and I havn't checked if the scale matches up, but sure these kinds of objects could be placed inside. More importantly, there would be the need for some sort of floor, wall, ceiling, and likely a lot of background tiles! I'd suggest not to do the floor tiles divided in 2 to make it wider, but actually have the characters stand on top of the tiles. That makes more sense in my head. Or I might be wrong, we'll see once we have something to experiment with. It's all just ideas, up to you or anyone else to transform it into reality :) As for the website; Noburo is taking care of this, not me. Up to him to decide if extra help is needed! |
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Harmonica!
Midshipman ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 58 |
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Here's what I've made recently.
![]() ![]() I feel that the large hole would be a good place for secret platforms and doors, perhaps some exposed pipes would be nifty too. |
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melanke
Commander ![]() ![]() Joined: 16 February 2016 Online Status: Offline Posts: 75 |
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This looks so cool Bill!
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melanke
Commander ![]() ![]() Joined: 16 February 2016 Online Status: Offline Posts: 75 |
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I made other shop signs:
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Bill, you prefer those over these? I liked these too!
![]() The new one is fine as well, I just think there needs to be some work on the ground tile. Very messy and distracting at the moment. Maybe some big bricks/stones like the side of the house? @melanke Nice icons! I suggest a small edit on the signs, see sign number 2: ![]() |
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Damian
Commander ![]() ![]() Joined: 23 December 2014 Location: United Kingdom Online Status: Offline Posts: 455 |
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The issue I have with those ground tiles Hapiel is that they're too tall in comparison to the forest and similar tiles. Also its going to be harder and harder to work on tiles if everyone is doing something different :/
Another issue, and something I struggle with too, is making things look cartoony. Because most of the time its just out of mind I think. But for example, certain aspects of that sign are fine, great even, but the metal railings are very thin and focus on 1 to 2 pixel detail with no outlining. Here's an example of what it could look like maybe. ![]() You might not want to go and add chains, that was just something I was playing around with. But I hope it gets the idea across. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Here is a series of objects that are (near) finished.
![]() I just think the fountain might need some work to match the style better? And @Harmonica, do you still have that sketch of that cupido character on top of the fountain? I lost it, but it would be so cool to have that one too! EDIT: nvm, found it ;) Melanke, would you mind to dig up all of your village objects and post them as a collection? There were a lot of nice ideas in there like the fence and the laundry line, but they all need some more work! |
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Harmonica!
Midshipman ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 58 |
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@Hapiel
I'd stopped playing around with the cobblestone because as Damien says it is too tall, and I did try to make an appropriate sized one, but it ended up being too noisy. Also, I'm glad you found the cupid sketch because I honestly don't remember it and couldn't find one. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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I tried to work a bit on the fountain. I don't like it quite yet.
The old base seemed too rough. The new one is too dark, but I can't find a way to add that light grey back in.. Also I moved the platforms down, I dont think that small platforms such as these and tree branches need to extend above the tiles, characters could stand perfectly on top of them. ![]() EDIT: This is probably better. But as I've learned yesterday night: Probably not clean enough yet ;) ![]() ![]() |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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In the voice chat we talked about how base tiles should fade to a flat color as much as possible. What do you think of this version of the village tiles, Harmonica?
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Harmonica!
Midshipman ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 58 |
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I like it a lot! Here's an ivy tile to add some greenery.
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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This is pistachio's, but to be sure this awesomeness doesn't get lost:
![]() Something to aspire to in future versions |
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Harmonica!
Midshipman ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 58 |
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Do you guys believe this would be an acceptable approach to creating rooms?
![]() EDIT: I was going to head to bed, but then I got the urge to work some more on it. ![]() |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Just crossposting this image from Damian for consistency
![]() And the latest version of the village objects, with new cupid ![]() |
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Harmonica!
Midshipman ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 58 |
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So here's how the inner room framework tiles are coming along. It still needs some polishing up and work in order to do more complex shapes.
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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A bit of an edit with some suggestions on the left side:
Moved the left wall further out so that the floor connects better and the collision area makes more sense I think. changed some things on the floor like removing the outlines (I'm sure someone more talented will come in and make it even better ;) ) Made the side wall wider on the dark part Experimented with the ceiling. I like the 2 solutions that I have now, but it would be much nicer to have one solution which could be applied everywhere :/ ![]() Good luck puzzling, it's a great start! |
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Harmonica!
Midshipman ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 58 |
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Here's my attempt at incorporating your ideas into the tiles.
![]() ![]() Also I think putting the lighter sides of the opposing columns together makes a decent wallpaper divider. |
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Harmonica!
Midshipman ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 58 |
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I've been playing around with the indoor tiles, seeing what shapes I can make, and I've got a new wallpaper now. The green one is not pleasing me. I'm going to try and rework it but it may just get scrapped.
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eishiya
Commander ![]() ![]() Joined: 11 November 2019 Online Status: Offline Posts: 1099 |
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I think both are rather high-contrast and look too busy as a result. It would be easy for smaller objects and static characters to get lost among those high-contrast details.
I like the general idea of having various wallpapers though. Have you considered doing something where you can mix-and-match tiles from different wallpapers by changing the palette? It would be a challenge, but it could be something to drive you forward idea-wise, and it'd make for a very flexible set of tiles. |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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Updated the table and chairs and shelf
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Harmonica!
Midshipman ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 58 |
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I tried my best, and I hope these color combinations are suitable.
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Harmonica!
Midshipman ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 58 |
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Doors
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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What do you think of these wooden panels?
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Harmonica!
Midshipman ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 58 |
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I think the shadows are an improvement. On the wood grain I feel that the dark ripples should have more space in between them.
Here's an edit I've done. ![]() |
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Harmonica!
Midshipman ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 58 |
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Hapiel
Rear Admiral ![]() ![]() Joined: 14 April 2022 Online Status: Offline Posts: 3263 |
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It is kinda hard to make a relaxed room with these..
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sbonavida
Seaman ![]() Joined: 27 January 2017 Online Status: Offline Posts: 4 |
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Great job, people! ^^
I follow Hapiel in OGA (Open Game Art). I am very glad with your job. Kindest regards. |
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Teriyaki
Seaman ![]() Joined: 10 August 2017 Online Status: Offline Posts: 3 |
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Ok, the first elements. I just want to know if I'm in the good way
![]() ![]() ------ Edit: and some frames for pictures. ![]() |
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