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479482o1
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Quote 479482o1 Replybullet Topic: Standing Character Sprite CnC Wanted!
    Posted: 26 June 2013 at 9:32pm
So before I go much further with what could be something bad, I figured I'd put this here for some opinions? Because I'm a little clueless, sorry! ^-^;

So here's a 32x40 (not really, but that's the image size) 15 color+background (could've done 13 easily, but I like the 3-shade eyes, heh) standing animation for... Well, here:

And here's the sheet

There are definitely things that I think seem iffy, but I don't want to influence your opinion too much by saying them. But I'm probably talking too much, so, any tips for the sprite? Thanks~!

(Also, before anyone points it out, the style probably looks a lot like New Super Marisa Land since the proportions are based on that, and the palettes were taken directly from it. Hopefully that doesn't cross any lines! ^-^; )

Edited by 479482o1 - 26 June 2013 at 9:56pm
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Quote StoneStephenT Replybullet Posted: 26 June 2013 at 10:53pm
* GIMP counts 18 colors (not including transparency). You also left a transparent pixel in the forehead on the second and third frames.
* Drop the three-tone eyes. At that size, no one will notice the detail.
* Consider dropping the next-darkest brown (#c86840; R-200/G-104/B-64) from the skintone and adjusting the outline and shading. That color appears to screw with the readability of the jawline area.
* Stick with two shades for the blue light/accessory/whatever on the headband.

Other than those nitpicks, I'd only have complaints about the hair color, but I know that comes down to personal style/preference and I don't want to think I'd tell you "you're wrong" when it comes to that.

I have no clue how to animate or to critique your animation, so I'll leave that to people better suited for it.

You have a solid design hampered by a few minor mistakes that you can correct with ease. Keep up the good work.


Edited by StoneStephenT - 26 June 2013 at 10:55pm
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Quote Xhukari Replybullet Posted: 27 June 2013 at 9:46am
I like the hair, except the weird antennae; they strike me as really weird. Plus I second the point on the eyes, I read your post and then I looked at the image and I was like "wtf? They're just BLACK"... no joke :p
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Quote 479482o1 Replybullet Posted: 27 June 2013 at 4:43pm
Heh, thanks, both of you! Since most of the commentary was on the palette, I didn't bother reanimating this:

I was a little concerned that getting rid of the lightest black would mess with the armor, but I doubt it's noticeable. Instead of getting rid of the second-darkest brown, I replaced the darkest brown with it since the contrast between the second and fourth shades was a little painful. I also decided one shade was good enough for the light since you can't really make out shading at 1x zoom. And I removed the loose hair on the side and curved the ahoge--but maybe that looks worse now? ^-^" Guess we'll find out!

EDIT: Actually, for reference, here's one where the skin has the fourth but not the third shade. I wonder if I just took one inbetween?


Edited by 479482o1 - 27 June 2013 at 4:45pm
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Quote StoneStephenT Replybullet Posted: 27 June 2013 at 4:53pm
* You managed to get it down to 13 colors + transparency without a major loss in detail or quality. Kudos!
* The overall design looks better with the fourth shade than the third, but as a minor nitpick, I think the sprite needs a lone pixel of the lightest skin color to the exact left and exact right of the mouth.

This image looks markedly improved over the initial image after an examination of the details. Keep up the good work!
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Quote 479482o1 Replybullet Posted: 27 June 2013 at 10:02pm
Okay made a couple changes and animated it.


I wish I knew how to make the face/leg animations smoother <_<"
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Quote Zeratanus Replybullet Posted: 28 June 2013 at 8:44am
What is the standnig animation supposed to be doing exactly? Cuz it looks pretty weird. Like she's stirring something with her foot. That the eyes turn without the rest of the face makes that look pretty strange too (as in, she looks like she's scanning left and right wildly)
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Quote Xhukari Replybullet Posted: 28 June 2013 at 9:56am
I love the animation on the hair now :3
I quite like what you get there, to me it looks like she's supposed to be kind of pivoting back and forth on her feet, a bit like you see in fighting games.
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Quote Yuran Replybullet Posted: 28 June 2013 at 12:59pm
When you're doing animation, especially at this stage when it remains only to fix jumping pixels,
then try to animate each part separately (one foot, then the other, hand, ears, and so on).
Try in order to pixels do not disappeared and did not appear by themselves while driving.
I fixed your work, I spent a couple of hours, but yet saved as a normal gif :(((((
Well, show that survived, remodel another try, if you have the spirit, good enough to me stubbornness


Когда ты делаешь анимацию, особенно на этом этапе, когда осталось только исправить прыгающие пиксели, то старайся анимировать каждую часть в отдельности (одну ногу, затем вторую, руку, уши, и так далее). Старайся, чтобы пиксели не пропадали и не появлялись сами собой во время движения. Я исправил твою работу, я потратил около пары часов, но к сожелению сохранил как обычный гиф :((((( Ну покажу что сохранилось, переделывать ещё раз попробую, если хватит духу, благо мне упрямости хватает.

Edited by Yuran - 28 June 2013 at 2:32pm
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Quote Yuran Replybullet Posted: 28 June 2013 at 2:21pm


Edited by Yuran - 28 June 2013 at 2:31pm
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Quote Xhukari Replybullet Posted: 28 June 2013 at 4:05pm
Jelly Ankles!
I'm an utter noob, but wouldn't it be better if she moved forward the front foot when she seems to lean forth?
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Quote Yuran Replybullet Posted: 29 June 2013 at 2:23am
Now, but I do not like how moving her knees, it looks too twitched movement.


Вот, но мне не нравится как двигаются её колени, это выглядит слишком дёрганно движение.
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Quote Xhukari Replybullet Posted: 29 June 2013 at 5:17am
Mm. I see what you mean about the knee movement, though I kinda meant the foot would be lifted in the forward motion, rather than sliding along the ground.

((Why do you do translations in Russian?))
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Quote Yuran Replybullet Posted: 29 June 2013 at 6:38am
Huh, why do slip in front of her feet?.. Oh,I do not quite understand what you mean, Left leg should take a step out in front?
I use by Google when translating into English, and I know what it's doing sometimes strange translations of words from which the broken brains person who reads this translation :)
So post the on Russian, so that anyone could fix itself uneven my translation. And who of the Russian-speaking, too, will be a pleasure to read :)

Непонимаю, зачем делать скольжение в перёд её ступней?Ой, Я не совсем понял что ты имеешь ввиду, Левая нога должна делать шаг в перёд? Я пользуюсь гуглом когда перевожу на английский, и знаю что он делает иногда непонятные переводы слов от которых ломаются мозги человека, который читает этот перевод :) Вот и выкладываю по русски, чтобы любой мог сам исправить неровности моего перевода. Да и кому из рускоговорящих тоже будет приятно читать :)

Edited by Yuran - 29 June 2013 at 6:55am
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Quote Xhukari Replybullet Posted: 29 June 2013 at 7:54am
(Google перевод) левая нога должна подниматься от земли при движении вперед, я думаю. Хотя создатель не вернулся, так что я не уверен ...

The left foot should rise from the ground when moving forward I think. Though the original creator hasn't returned, so I'm not sure...
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Quote Yuran Replybullet Posted: 29 June 2013 at 8:03am
Thank you for the translation :)
I do not think that this should not be, because it's just a fighting stance where the feet should not be moved and must remain in place.


Спасибо за перевод :) Нет я думаю что этого делать не надо, так как это просто боевая стойка, где стопы не должны перемещаться, а должны оставаться на месте.

Edited by Yuran - 29 June 2013 at 8:14am
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Quote 479482o1 Replybullet Posted: 29 June 2013 at 4:18pm
Hey there, yeah I've been reading these posts; I just haven't had much of anything to contribute since I haven't really sprited in the past couple days.

First off, thanks for the edits, Yuran! There's definitely stuff there I'll reference for the coming-soon edit. But before I do that, I've been thinking about the animation as a whole.

I mean, who the heck makes that kind of motion, anyway? ^-^; It doesn't really make sense (but for what it's worth, she wasn't supposed to be moving her leg. I just had trouble making it look like she was rotating it). For a while I was thinking of doing a straight up-and-down kind of idle motion, but then again, even that would be pretty extreme, especially given the size. What about a subtle chest expansion/arm movement for breathing, or maybe I should only have the hair be moving? Unless there are better suggestions for the concept, of course!
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Quote Xhukari Replybullet Posted: 29 June 2013 at 5:48pm
Haha fairs, turns out I was way off. Well, I don't think breathing would work at all; that is a very awkward thing to animate at the best of times from my experience with vectors, and this is a tiny pixel art animation - it would just look like she's growing larger.

You haven't given us much details of how this idle animation is supposed to work; I mean, would crossing her arms and tapping her foot work, for instance?

Ха-ха ярмарки, оказывается, я был далеко. Ну, я не думаю, что дыхание будет работать на всех, это очень неуклюжая вещь для анимации в лучшие времена из моего опыта с векторами, и это tiiiny Мультфильмы искусства пиксель - это было бы просто смотреть, как она становится больше.

Вы не дали нам много подробностей, как это простой анимации должен работать, я имею в виду, будет скрестив руки на груди и постукивая ногой работы, например?
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Quote Yuran Replybullet Posted: 29 June 2013 at 7:40pm
I agree with Xhukari, better not go into such details of the animation. In addition, there are only four frames, any action seems overly expressive. It is better to have to do next ...



Согласен с Xhukari, лучше не вдаваться в такие подробности анимации. К тому же здесь всего четыре кадра, любое действие выглядит излишне выразительным. Лучше уже делать дальше...
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Quote 479482o1 Replybullet Posted: 29 June 2013 at 9:38pm
Oh well I guess I'm using terms incorrectly--sorry about that. The standing animation is intended to be just that: standing. I figured I'd give her some movement just to help convey that she's the energetic type, but maybe it's best to not do that and just go on to, like, the running animation or something?

Also it had 4 frames because that's just kind of my process: Make a single frame that the animation would start on and another frame that it'd end on, then add inbetweens. After that I was going to add more frames, but for something so small that'd be unnecessary I guess--especially if the consensus is that she should be standing still, eh?
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Quote Xhukari Replybullet Posted: 29 June 2013 at 10:01pm
What kind of game is it? That may impact what would be most suited, but keeping them still should not be underestimated; it can help focus the player on the more interesting attack/hurt animations, for instance.

Какие игры это такое? Которые могут повлиять на то, что будет наиболее подходящим, но держать их до сих пор не следует недооценивать того, она может помочь сосредоточить внимание игроков на более интересные атаки / боль анимации, например.
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Quote Yuran Replybullet Posted: 29 June 2013 at 10:15pm
I understood only a general the meaning of what you want to do :)
Anyway you do what you have in mind, I wonder what you will turn.

Я смог понять только общий смысл того что ты хочешь сделать :) Так или иначе ты делай то что ты задумала, мне интересно что у тебя получится.
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Quote KingGorillaKong Replybullet Posted: 29 June 2013 at 10:21pm
If it's a standing fight pose, wouldn't it make more sense to have her bounce more and sway less? I say this because I pictured the animated Ryu ready GIF.
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Quote 479482o1 Replybullet Posted: 29 June 2013 at 10:39pm
It's actually a fairly lighthearted platformer (if anything, I'll be taking influence from the awesome Kirby series, though the 2D games there don't have any standing animation except for blinking...)--nothing like Steet Fighter. But the only idle animation tutorials I could find were for fighting games anyway, soooo... ^-^

@KingGorillaKong: Yeah like I mentioned briefly, I was thinking of doing an animation more in that vein until I figured it might be better not to have any movement of her body at all.
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Quote KingGorillaKong Replybullet Posted: 29 June 2013 at 10:46pm
I'm thinking just a light bob/bounce might work best in that case.
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Quote 479482o1 Replybullet Posted: 30 June 2013 at 2:03am
Heh, 2 pixels of movement--why didn't I just do that in the first place? Livelier, smoother, and it makes more sense, too, if you ask me!

...Even if I did get lazy on the inbetween frame and use it for going both up and down, heh.
(Also shown: The reason there's some extra space around the sprite)
(Hair animation coming soon!)
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Quote KingGorillaKong Replybullet Posted: 30 June 2013 at 10:25am
Looks much better now! More human like bounce to her body. =D Keep up the good work.
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Quote 479482o1 Replybullet Posted: 30 June 2013 at 11:35pm

Whoa, we just went from 4 frames to 12!

...I think I might make the blinking a bit faster, but otherwise, I'd say I'm about ready to change the thread title and get on with the running animation. Whew, that's not going to be easy...
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Quote Skykanden Replybullet Posted: 01 July 2013 at 2:36am
Is the blink animation part of the standing animation? If it's not it's allright, if it is then consider doing a standing animation and a standing blink, why? Because then everything is "modular" this means that when you do an animation with this character for a clip or for a game you can decide exactly when to blink, by doing this the animation won't be annoying (as now I feel like it blinks way too much >:C).

The eyes look very cute, I like it a lot, good job.
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Quote Xhukari Replybullet Posted: 01 July 2013 at 6:38am
Agreed, the blinking is way too fast; does she have something in her eye? :p
I don't understand how what Skykanden says would work though...
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Quote Yuran Replybullet Posted: 01 July 2013 at 8:57am
I pointed out to you minor flaws in the animation.

And I do not really like her ears, here are a few options you offer as an example of the desired, it is better if you yourself think up something of their own.


Я указал тебе небольшие недочёты в анимации. И мне не очень нравятся её уши, вот тебе предложить несколько вариантов как пример желаемого, лучше если ты сам что-то своё придумаешь.
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Quote Skykanden Replybullet Posted: 01 July 2013 at 9:22am
Originally posted by Xhukari

Agreed, the blinking is way too fast; does she have something in her eye? :p
I don't understand how what Skykanden says would work though...

I actually have most of my sprites for my games distributed that way. On the standing spritesheet you would see first row: normal standing, second: blinking, third: looking somewhere, etc.
This way you can code when you want something to happen and not always follow the same transition, and the same can be applied to animated clips.
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Quote 479482o1 Replybullet Posted: 01 July 2013 at 10:48am
By faster blinking, I don't mean the frequency--I was hoping to make the illusion of the action being faster by pushing her eyelids down on the first animation frame there.

But yeah I do agree that it's too often on the animation there, but it's not like I have a way to make it random in a gif ^-^;
I guess great minds do think alike, since what Skykanden said is pretty much exactly what I was going to do: Have one sheet of the normal animation that plays, and when it ends, it has, say, a 20% chance to blink and a 80% chance to continue looping, unless a counter reaches a certain number, at which point it switches to the idle animation (looking around or something).

@Yuran: Uhh, aren't all of those just all the points where the animation does more than just movement? XD
I'll look into those, though, and the head, I'll see what I can think of. But I noticed you made the hairband thinner, too?

I'd post edits here, but I think it's about time I ask, does anyone know an easier way to make a .gif than saving each frame of an animation as an individual .bmp out of GraphicsGale (I have the free version), converting it with Giffy, and plopping the frames in UnFREEz? Because that makes things really inconvenient @_@
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Quote Skykanden Replybullet Posted: 01 July 2013 at 11:22am
I use a web app called Gifmaker.me for the frames and I made each frame with MS Paint, classic style :P
If you know anything about programming you can easily make a gif maker that reads spritesheets if not maybe somebody did that. I'm working on a tool that does that and a bit more.
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Quote 479482o1 Replybullet Posted: 04 July 2013 at 1:57am
Hrmm, Yuran hasn't posted again--I'm still a tad confused as to what exactly I'm supposed to do about the red-marked areas, sorry!

I did make an alternate headpiece, though I'm not sure if it's too complex for the rest of the sprite since I don't necessarily consider it a focal point...


As for animating, huh yeah I guess I can just make my own program, that's an interesting idea XD
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Quote Yuran Replybullet Posted: 04 July 2013 at 8:58am
Oh sorry I did not explain properly. A problem red-marked pixels I wrote above about jumping pixels (June 28, 2013 at 12:59 pm)

Ой извини не пояснил как следует. О проблеме red-marked pixels я писал выше про прыгающие пикселы (28 June 2013 at 12:59pm)

Edited by Yuran - 04 July 2013 at 8:59am
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Quote 479482o1 Replybullet Posted: 04 July 2013 at 4:05pm
Right so I tried to follow that (I left the old headpiece for an easy comparison)

I'm still not sure I understand what you mean, especially with the left arm ^-^;
The right arm looks much better now, though, and the pixels in the middle of her hair do, too, I think.
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Quote Yuran Replybullet Posted: 05 July 2013 at 11:53pm
I can not explain to you why I put so each pixel and then move it to next area, just very noticeably a place in the animation where there is a problem.
Here's an example here of her left hand moves unnaturally, and it shows for me. and here's how to solve this problem can be understood only in the process of editing ...
Sorry for the size

I repeat that during the animation of the character of its pixels necessary move them instead of using AA. Because when you do AA then you have to invent new pixels where there was none before, and with such small sizes, when you draw a simple animation moves to the up and the down, suddenly appearing and then disappearing pixels me so noticeable that me just ripped my eyes! :)
I think that AA is applicable in this animation only during sudden movements or complex movements.


Я не могу объяснить тебе почему я поставил каждый пиксель так а потом ПЕРЕМЕСТИЛ его в эту область, просто очень заметно то место в анимации где есть проблема. вот например тут её левая рука двигается как-то неестественно и это заметно мне, а вот то как решить эту проблему можно понять только в процессе редактирования...    Повторюсь что во время анимации персонажа его пиксели нужно именно перемещать а не использовать АА. Потомучто когда делаешь АА то тебе приходится придумывать новые пиксели там где их раньше не было, а в таких маленьких размерах, когда рисуешь простую анимацию движений в верх и в низ, внезапно появляющиеся и затем пропадающие пиксели мне настолько заметны, что буквально вырывают мне глаза. Мне кажется что АА применимо в этой анимации только при резких или сложных движениях (кувырок в перёд, поворот головы, бег и так далее)

Edited by Yuran - 06 July 2013 at 12:24am
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Quote 479482o1 Replybullet Posted: 11 July 2013 at 4:51pm
Sorry I haven't posted for a while--I tried and failed to do what you did with the hair and got discouraged for a while ^-^;

Regardless, that second visual definitely helps! I have an overall much smoother animation now (aside from the hair), but I also decided do a minor redesign:

Thoughts?
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Quote 479482o1 Replybullet Posted: 02 September 2013 at 8:11pm
Hey all, remember me?
I decided the old style wasn't cute enough. With what timing did I find a video with a much better style, so I took some inspiration from there~

Unfortunately, the NES palette makes the head area a bit hard to deal with, maybe? 'x'
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Quote Oriena Replybullet Posted: 03 September 2013 at 9:19am
Aw, I thought the other one was very cute!

Hmm, though with this new one, since it's so small you can't really add 'cuteness' features to it really. The other one has a lot of bobbing around and stuff which I liked. But if this is what you want to go with, I think it looks cute too.

For your newer one, I know she's turning her head to the side, but I think each eye should be the same amount of pixels and with no 'light'. At the moment, it looks like she has big square eyes, and the light just blends into the skin anyways. So just make the other eye thinner.

Edited by Oriena - 03 September 2013 at 9:18am
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Quote 479482o1 Replybullet Posted: 03 September 2013 at 10:26am
Hmm maybe it was just a really short phase because it looks a lot less-cute than it did last night XD

Here's one of the NES-style with a thinner near eye:

I tried animating it, but really... Yeah, I think I'll be going back to something closer to the old style. My main issue with it is that I think it's overshaded compared to a lot of the "cute" pixel styles I've seen, but I'm not sure what to do about that.
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Quote 479482o1 Replybullet Posted: 03 September 2013 at 6:51pm
Yep, giving this another go XD

Even if I can't do bouncy nuanced movements, this size looks to be promising (if only because it's so much easier for a non-traditional artist to make small things... OTL)

But yeah, by adding to the palette, I get a lot of options, and hopefully this way I can keep the wider near eye (since 1 pixel seems too thin IMO)

Not sure how best to color the hands/breastplate, though... Also, I've never made a palette, so... yeah ^-^;

Edited by 479482o1 - 03 September 2013 at 6:52pm
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Quote 479482o1 Replybullet Posted: 04 September 2013 at 3:01pm
Hmm well I couldn't find the rules about double-posting, but I guess it's okay if I have an update?

I recently noticed that chibis tend to have their eyes closer to the bottoms of their heads, so I decided that since I'm not doing NES style anymore with this, I'd make it 17 tall. I also thought I might use different outline colors for different parts to help differentiate shapes, which also gave me a chance to bring the headband back XD
Not sure if the feet should have black or grey outline with this style or even if this is a good style... But yeah, thoughts? '3'

Edited by 479482o1 - 04 September 2013 at 3:02pm
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Quote 479482o1 Replybullet Posted: 06 September 2013 at 5:41pm
I have no idea what I'm doing.

(especially with the hair, I don't know where to start on that)
But I should probably change the topic title now that there's more than standing?
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