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Author | Message |
dragonslumber
Seaman ![]() Joined: 03 May 2015 Online Status: Offline Posts: 11 |
![]() ![]() ![]() Posted: 08 September 2013 at 5:20pm |
Hi. My name is Kevin Gigučre and I'm the founder of Dragon Slumber, an indie game development company. I have 10 years programming experience, 3 of those years being spent in a small game development company as a programmer which I had to leave due to downsizing.
The project The game I am working on is a JRPG in the style of Final Fantasy 6, with higher resolution assets. For instance, our tiles are 64x64 rather than the 32x32 or even 16x16 found in other games. It's a fairly big scoped game, aiming towarda 8-10 hours of gameplay, runs on a custom engine which enables a lot of interesting features like forging items and just generally customising it to my desire. Who I'm looking for I am looking for an artist to create at least 25 battle animations, that is the animations seen during battle, such as a sword swipe or fire blazing. Some of them are simple, like an impact on a monster, some are more complicated like full screen effects. The game runs in 1280x720, player characters are 64x128 and monsters go from 130x130 to 550x550. I know the basics of what I need, such as "ice spell", but I'll also require the artist to bring some of his own creativity to the project. And of course, it needs to integrate well with the assets I already have. I will be able to provide some sample monsters, backgrounds, and the UI, to help guide you. You can already find some samples on my website, at www.dragonslumber.com And finally Payment is to be discussed, and is likely to be paid about half and half (half on sign, half upon final delivery). This offer will be open until September 15th, so please don't apply after that date. You may contact me at any time by e-mail at jobs@dragonslumber.com, or by Skype at ds_kevingiguere. Please include a relevant sample of your work, as well as any pricing information you can provide. I look forward to hearing from you. |
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