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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Topic: INFilstrUcTURE (gameboy, scifi)Posted: 18 January 2014 at 6:30am |
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I've been working on this lately:
Will post updates etc, critique is appreciated.
Better or worse? Pixelation thread here Edited by Alex Pang - 20 January 2014 at 11:15pm |
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CELS
Commander
Joined: 23 September 2022 Online Status: Offline Posts: 758 |
![]() Posted: 18 January 2014 at 6:53am |
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I love the style and your use of the palette.
I'm trying to learn how to do metal surfaces, so I'll be watching this with keen interest. For example, I think your use of dithered highlights on the floor makes the floor look curved rather than flat. But I don't know how to improve upon it. What are the objects on the floor, besides the crates? The tile with four squares. Traps? Pillars? EDIT: Included my failed experiment to improve. I don't prefer this, but thought I'd share anyway. ![]() Edited by CELS - 18 January 2014 at 7:00am |
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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Posted: 18 January 2014 at 7:00am |
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I was trying out different objects to make it look less boring, I had difficulty with the floor before because, it stole atention from the player...
So this version is the best, at keeping all things balanced. Infact, I had a simply 1 colored floor before!
It should be looked at with some zoom like here EDIT: Neat, I will try out some of the stuff there Edited by Alex Pang - 18 January 2014 at 7:01am |
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CELS
Commander
Joined: 23 September 2022 Online Status: Offline Posts: 758 |
![]() Posted: 18 January 2014 at 7:09am |
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Looking at how Mrmo Tarius does some of his minimalistic game mockups, it's interesting to see how he achieves an interesting texture with very few colours. He's not covering large surfaces with the same tile, but creates different tiles to break up large and boring surfaces. Different tiles with different surfaces, cracks, holes, etc.
http://www.pixeljoint.com/pixelart/77385.htm http://www.pixeljoint.com/pixelart/83350.htm ![]() Edited by CELS - 18 January 2014 at 7:10am |
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skittle
Commander
Joined: 20 July 2021 Online Status: Offline Posts: 350 |
![]() Posted: 18 January 2014 at 7:34am |
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It's great to see some more stuff from you. These are some pretty snazzy stuff tiles and characters you got so far.
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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Posted: 18 January 2014 at 7:47am |
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That is what I'm trying to do...
But ye mrmo is really great at this, I think I will avoid too much of the destructed look, Its inside of a spaceship. Will see if I can add some nice tiles for the floo and think out a few assets on the floor like creates and barrels. A few computers can work too. I think I need to redesign the geometry, like you see in the 2nd mockup that is a better lightning system! Here is my progress on the explosion:
EDIT: @ADrawingMan I post stuff all the time, just not here... my twitter has LOADS of art, I draw things atleast 3 times a week my twitter Edited by Alex Pang - 18 January 2014 at 7:50am |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 18 January 2014 at 4:15pm |
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Looks very promising.
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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Posted: 19 January 2014 at 2:11pm |
Tiles, I think they work better now, and the floor is not so boring. Will make them less generic later and add lots of variation, but for now how do they look?
![]() Edited by Alex Pang - 22 January 2014 at 6:10am |
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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Posted: 05 February 2014 at 1:37am |
Update! and bump Edited by Alex Pang - 05 February 2014 at 1:37am |
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Friend
Commander
Joined: 01 April 2015 Online Status: Offline Posts: 710 |
![]() Posted: 05 February 2014 at 10:58am |
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fantastic update! tis all :)
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 06 February 2014 at 6:57am |
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I'm loving it all.
OT: Remove the BG on your avatar. Its killing it. |
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CELS
Commander
Joined: 23 September 2022 Online Status: Offline Posts: 758 |
![]() Posted: 06 February 2014 at 7:01am |
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I'm personally not a huge fan of the dithering in the inaccessible areas, but I really like your new floor tiles, the shadows and the lighting on the walls.
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Alex Pang
Commander
Joined: 23 February 2025 Online Status: Offline Posts: 224 |
![]() Posted: 07 February 2014 at 9:39am |
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Dithering is the way to go I think...
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 07 February 2014 at 9:57am |
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I think the dithering is what makes this unique and with the patterns within its even prettier.
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ScaryPotato
Midshipman
Joined: 19 January 2017 Online Status: Offline Posts: 45 |
![]() Posted: 14 February 2014 at 12:48pm |
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Lovely evolution of style. The latest image is perfect...it is inspiring!
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