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CELS
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Quote CELS Replybullet Topic: Isometric vikings!
    Posted: 04 March 2014 at 7:26am
I'm trying to do something new in pixel art. I feel like isometric pixel art is too restrictive and difficult sometimes - especially with animations - but it recently occurred to me that not using strong outlines is possibly a good way of keeping the isometric perspective, but making it less work and possibly more photorealistic at the same time.

I don't know if you agree with that.

But anyway, some feedback on these pixel vikings would be welcome.

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Runnko
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Quote Runnko Replybullet Posted: 04 March 2014 at 7:41am
Good, but i want to see them with swords/axes/ throwing spears. Also you need add shadows to the shields. And i don't know but maybe you place them on isometric square. I mean add some ground under them.
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Quote CELS Replybullet Posted: 04 March 2014 at 8:06am
Originally posted by Runnko

Good, but i want to see them with swords/axes/ throwing spears.

Don't take this the wrong way, but I'd prefer feedback that deals with what I have now, rather than what you want to see. Maybe someone wants to see a viking ship, or mounted vikings, or vikings in the crusades, or berserker vikings or Úlfhéðnar covered in wolf skins... eventually, I may do all these things. Or not. But I'm hoping to get some feedback on what I have right now. I have no shortage of ideas, it's not like I never even realised vikings had swords

Originally posted by Runnko

Also you need add shadows to the shields.

Thanks. Any place in particular that needs more shadow? I already added some to the rim, but I stopped adding shadow because I didn't want the rim to look too thick or the shield to look curved, when it's supposed to be flat.

Originally posted by Runnko

And i don't know but maybe you place them on isometric square. I mean add some ground under them.

Again, I may do a background eventually or I may not. I'm just trying to improve on the design of these isometric viking sprites first
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skittle
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Quote skittle Replybullet Posted: 04 March 2014 at 8:15am
Readability is most excellent with this. I don't really have much to say besides that since it's still in such an early stage but I'm definitely going to keep watch on this.
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CELS
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Quote CELS Replybullet Posted: 04 March 2014 at 8:32am
Originally posted by ADrawingMan

Readability is most excellent with this. I don't really have much to say besides that since it's still in such an early stage but I'm definitely going to keep watch on this.

Well, that depends on what you mean by early stage. I'm not going to add any more detail to this, I want to keep it very "clean", with large, flat clusters, kind of like the original Prince of Persia games. This will make it easier to animate.

I'm also hoping to create an interesting mix between Prince of Persia-style graphics and this style (http://www.pixeljoint.com/pixelart/84376.htm), whatever you would call it. Carnivac called it an 'abstract style', but I'm not sure that's a good description.

It's an early stage in the sense that it can probably be improved a lot, without adding more detail.

Edited by CELS - 04 March 2014 at 8:33am
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Zeratanus
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Quote Zeratanus Replybullet Posted: 04 March 2014 at 10:46am
I don't know much about making isometric stuff, but it looks like the leg on our right needs to come down further to me
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Quote vrine Replybullet Posted: 04 March 2014 at 11:46am
This looks really neat! My only crit right now is that the right leg looks off, kind of like a chicken drumstick. It just looks like its on an awkward angle due to the shape.
Excited to see where this goes!
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Quote SuperTurnip Replybullet Posted: 04 March 2014 at 6:17pm
I like it.

In terms of criticism, I'd say the right arm (as in, the arm drawing the arrow) of the archer is a bit off. The bow could be drawn horizontally, which might lessen the awkwardness in the pose.

Your shields aren't defined as well as they could be. There's some vicious banding along the right edge, and they do not adhere to the stylistically big pixel clusters present on the body and head. Might I recommend making the main highlight one continuous band of reflection?
The thicker metal on the top and bottom adds a nice angular look, but it doesn't transition well into the sides. Maybe giving it a little "breathing room" and simplifying the design and shading even more will help.

Lastly, Runnko's concerns about the ground are actually worth listening too. The tone of your current background blends straight into some of the other colors. For instance, the top right side of the shield is very nearly lost to the background. Even the medium blue of the body is slightly too similar to what you're using for the background. Try editing the background to make everything stand out better.

Keep this up, it's very promising!

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CELS
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Quote CELS Replybullet Posted: 05 March 2014 at 9:15am


Thanks for your feedback, guys.

I think this is one of those times where I realize my goal was too ambitious compared to my current skill level. I need to go back and learn more about anatomy and just learning how to draw people before getting back to this project. When you're trying to pixel something you wouldn't be able to draw or paint, then it usually doesn't turn out very well, in my experience.

So I guess I'll come back to this when I'm better at drawing people in different poses, etc.

That being said, I did try to incorporate some of your advice.

@Zeratanus: Thanks, I made the leg longer.
@Vrine: Thanks, I tried to adjust the shape of the leg.
@SuperTurnip: Thanks, I tried to make a new, more simplistic shield. For the archer, I wanted to draw an idle pose, not really drawing the bow. Though perhaps it's still awkward.
In regards to be background, I think Runnko was talking about isometric squares, not about colours. But this will ultimately be a problem for this kind of sprite, which has no outline. It's the reason why so many sprites have outlines. If the background is more yellow, then it clashes with the beard. More blue, it clashes with the tunic. More brown, it clashes with the spear and pants. Brighter, it messes with the highlights. Darker, it messes with the dark shadows. And even if I found a background colour that worked well, I still want to put this sprite over a variety of different backgrounds. Green fields of grass, rocky hills and stone buildings, blue rivers or sandy beaches. Will they always have good readability against those backgrounds, even without any kind of outline? Probably not. I can't actually think of any isometric games with this style of graphics, and perhaps for good reason. But I am going for realism. And in real life, people in green clothes don't really have good readability when they're standing in a green landscape. Of course, game designers need to find a balance where players aren't squinting at the screen all the time, trying to find their units. But still.

Edited by CELS - 05 March 2014 at 9:19am
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Runnko
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Quote Runnko Replybullet Posted: 05 March 2014 at 10:16am
Throwing spear too long. Edge should be near his neck or a little longer, if i'm wrong and he just trying to stab someone  from above than i think his hand should be more right, coz i think it's hard to trust someone and hold spear in such form. Also i like how you change shield. I also don't get what you mean about background.

I mean something like this, it could make them more 3d like. If you do it better, than me.

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