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JackBread
Seaman ![]() Joined: 30 May 2014 Location: United States Online Status: Offline Posts: 34 |
![]() ![]() ![]() Posted: 06 August 2014 at 4:05pm |
I'm working on a mockup and I'm doing the tileset portion first.
![]() Aside from needing more variance for the floor tiles to break it up, how does it look? Should I use different colours for the floor? How's my depth? |
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Pixelart_kid
Midshipman ![]() ![]() Joined: 01 April 2022 Online Status: Offline Posts: 78 |
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You are using the Game Boy color palette??.
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JackBread
Seaman ![]() Joined: 30 May 2014 Location: United States Online Status: Offline Posts: 34 |
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No, I actually chose the base colour 'randomly' and went from there, haha.
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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See if you can soften the seam that's vertical before going further,
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JackBread
Seaman ![]() Joined: 30 May 2014 Location: United States Online Status: Offline Posts: 34 |
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Like this?
-- EDIT: Added a couple more variations and fixed a few problems with the preview: ![]() Edited by JackBread - 06 August 2014 at 8:53pm |
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JackBread
Seaman ![]() Joined: 30 May 2014 Location: United States Online Status: Offline Posts: 34 |
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Decided to remake the tileset because I wasn't able to come up with a good character design to go with it. Also I stopped being a fan of the colours. Here's a new one:
![]() And a sample dungeon to go with it! ![]() I regret mostly making that! |
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