Forward
Hello everyone, my name is Ensen and on
behalf of Level Down Gaming I'm recruiting members for our game
development team to make a classical RPG. This will be our first big
project and we are very open-minded people, so Anyone and Everyone will be considered. Let's dive in:
Philosophy
Philosophy for an indie game team? Well,
you don't have to agree with our philosophy, I'd like to point out some
of the things we value in our team to help you decide if this team is
right for you.
Opportunity
We welcome anyone from the community to contribute. We do not care about
your age, gender, or any nonsense. We appreciate even the smallest
contribution whether it's a tileset or a single sprite, or a musical
idea that's not even composed. For those who are actively looking for
work but am only interested to help us out a little, we will
full-heartedly support and promote your work during the making and after
the completion of our game. For those who are looking to be a full
member, please read on.
Horizontal Management / Reasoning-based Cooperation
Everyone has a say in everything. Anything from art style to budget will
be discussed and decided by opinions of all members. Titles such as
"team leader" or "investor" reflect on the responsibility, not power.
Trust
Obviously this is not a big issue in this community, I'd just like to
say we place trust as our utmost important value in this team.
Dedication
Our existing members are very dedicated people who take time out of
their daily lives for this project. One of which is a fugitive traveling
the world permanently (lol he didn't commit crimes don't worry, just
that the justice system sucks) and is currently in Japan looking for
resources. We'd like all of our team members to be reasonably dedicated.
Flexibility
When the dice of life doesn't roll your way don't feel stressed that
you've let down the team. We will figure something out together and we
do have a member who is willing to cover any work that is omitted by
other members due to whatever circumstances. Just make sure you
communicate to the team your needs and we're more than likely to help.
Anarcho-Capitalism
We To a degree, we will shape the game according to our investors and
supporters. We'd like to crowdsource much of the game elements (i.e.
snips of dialogue, sidequests) to create a game that fits the community.
Concurrently, we do not wish for the game to be so diluted in its ideas
that it loses it's identity, nor will we apologize for any "politically
incorrect" or "socially unacceptable" content that offends a specific
group of people. We answer to no one.
The Game
Everything subject to change to fit the team members' needs, budgetary constraints
Introduction
The game is an old-school classical RPG with modern art style and unique
mechanics. The game direction and art style are inspired by Golden Sun,
the mechanics are inspired by Ragnarok Online, and the story parodies
real world crises while drawing inspiration from Game of Thrones
(complex plot, and many characters will die).
Art Style
A mix brush art and pixel art. This will be largely fitted to the artist
we decide to recruit (Since this is largely a pixel art community we
will seriously consider full pixel art if we recruit from here). The
general look and feel of the game would be like Golden Sun: the
perspective looks like any classical game except with vanishing points.
We also wish to create a rich fantasy world that separates itself from
others of the same genre. Why does grass have to be green?
Music
Anybody who grew up playing Ragnarok Online will reminisce at the
nostalgia of its brilliant music. The music will be more or less
orchestrated similarly. Two of my favorite composers are Sawano Hiroyuki
(Shingeki no Kyojin) and Kajiura Yuki (Fate/Zero) and I hope they will
influence our musician somewhat. Eric Gordon, the composer for Chuthulu
Saves the World is currently free and has expressed much interest in
joining our team. But we are very open to any talented artists.
Budget
Two months ago, I would have been able to offer generous freelance
opportunities. But after the loss of one investor in our parent company,
we spend all its extra funding into a mobile app project that is
currently in development and the money is currently used to pay for a
development team in India. Don't worry, we have no affiliation or owe
any contractual royalties to our parent company other than it supports
us with extra funding when it has any. But this also means as of this
moment we have no extra money to pay for any freelance work in advance.
Our plan of paying you is strictly a percentage of all revenue and
crowdfunding support(Kickstarter, Indiegogo). We'd very much like to pay
you a salary plus a percentage but that is not possible as of this
moment so we will fully divide 100% of the revenue among the team
members. Our goal is not to make money but to create a strong fanbase
that anticipates and contributes to our subsequent games. This brings me
to the crowdfunding goals that further explains your pay.
Crowdfunding Goals
The crowdfunding community has been very generous in overfunding great
games as well as, frankly, terrible games and teams that just take the
money and run. We do not run. We
will use any means necessary to complete the game. Our goals for the
game are quite ambitious (not to the point of being unrealistic) so our
base crowdfunding goal would be around $10,000 with a reasonable
expected overfunding of $30,000-80,000. Out of our current members, 3 of
them only care about the success of the company and are not looking to
make money. This means that 15% will be divided amongst them and the
remaining 85% of total revenue will be divided amongst the recruited
members. We will launch the crowdfunding campaign roughly on September
8th. This means the members will be working on whatever they can to
contribute to the campaign until September 8th, and depending on whether
it's a 1 or 2 month campaign, they will receive their pay on October
9th or November 9th. If during the campaign the parent company receives
extra funding or finds new investors, we will support the members that
need it (personal problems) by paying them first. Again, the parent
company is a horizontally structured group that dabbles in all kinds of
investments. We don't owe them anything, they periodically send us
money.
Recruitment
Below are the positions filled/unfilled, but not limited to these
positions. If you have any way of contributing to us we are always open
to suggestion. Red positions are members that will share the 15% budget.
Full members
- Team Leader: Ensen (Japan)
- Marketing: Eclat Brightly (USA)
- Story: Swice Lee (USA)
- Coder: Sebastian (Germany)
- Pixel Artist:
- Concept Artist:
- Animator:
- Music Composer: Eric Gordon (USA) *Maybe*
- Fill-in (will compose music, design, animate, draw, market, anything to help): Ensen (Japan)
Volunteering members
- Julius (USA) - Will be composing a few songs for us
- Amini (Zanzibar) - Some character concept designs
- Josephine (Taiwan) - Some character concept designs
Contact Information
If you are interested at this point but would like to know more about the game, please post, PM, or email me at rluo0506@gmail.com with the position you would like to fill. We will send you the specific plans such as:
- Characters
- Lore
- Story
- Game Mechanics
- Themes
- Existing Designs
Please do not hesitate to email me about any question you have either. Thank you all for reading.