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matt_a56
Seaman
Joined: 07 October 2014 Online Status: Offline Posts: 3 |
![]() Topic: [WIP] original 16-bit spritePosted: 06 October 2014 at 3:21pm |
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I could use some help with a sprite I'm working on featuring my lead character of my project and here's the end result of both looking at tutorials and officially created sprites, specifically Mega Man and X.
I'm not too fond of how his head looks and I'm currently trying to figure out how to fix it, but I'd like some opinions and advice on how he looks overall. |
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yrizoud
Commander
Joined: 03 May 2021 Location: France Online Status: Offline Posts: 343 |
![]() Posted: 07 October 2014 at 10:13am |
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Avoid "inner black outlines", ie black single-pixel lines that separate two colored areas of the sprite. They take up precious space, and very often they don't bring anything. If your character design allows it, the frontier between two colored areas should be enough.
In your case I'm pretty sure you can remove the lines around ear and between hair and neck. Coloring dark outfit is tricky, one thing you can try is to shade the (top) front of the thigh lighter, since it is more perpendicular to a possible light source coming from top. |
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yrizoud
Commander
Joined: 03 May 2021 Location: France Online Status: Offline Posts: 343 |
![]() Posted: 07 October 2014 at 10:58am |
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Edit test:
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