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Zagros500
Seaman
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Joined: 27 September 2014
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Quote Zagros500 Replybullet Topic: [Paid]Monster art needed -4 direction
    Posted: 02 February 2015 at 10:29am
Hello, I've been in search for pixel artists recently and heard this place has some of the best.

As I feel it would be hard to work with someone who knows nothing about me, I'd like to start by introducing myself. My name is Zagros, I'm 20, I make 2D games but lack the art to finish them.

I'm looking for an artist capable of creating monsters with movement, attack, and damaged animations. The art would be for my 2D chibi j-rpg style base (the monsters are not chibi).

Please message me only if your are interested and capable of finishing quickly. In terms of payment, I work principally through paypal.
Currently i'v set aside $250 for a few set of monsters .I'm looking to spend $25-30 per monster depending on their quality and difficulty

An example of some of the pixel art used in the game currently:


Edited by Zagros500 - 02 February 2015 at 10:40am
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wqazi
Seaman
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Joined: 05 July 2016
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Quote wqazi Replybullet Posted: 02 February 2015 at 6:54pm
Looks like the games coming along nicely!

My name is Wase Qazi and I'm a pixel artist and animator. You can see my work at:
http://qaziart.tumblr.com/

I can be reached at wase.qazi@gmail.com. Thanks!
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daLk
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Quote daLk Replybullet Posted: 03 February 2015 at 6:06am
if your monsters aren't chibi, what style are you going for ?
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Iscalio
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Quote Iscalio Replybullet Posted: 03 February 2015 at 10:55am
Will these animations need to be in 4 directions (ie 4 sets for each animation)? How many frames per animation cycle? How big is the pixel size? 16x16? 32x32?

What is the method by which you prefer people to contact you?
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BYOND
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Joined: 09 July 2014
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Quote BYOND Replybullet Posted: 26 February 2015 at 10:58am
What is this joke...this kid literally ripped the grass turf from Spirit Age. If you're going to do anything don't use works that are not yours. This guy is the king of ripps everything you do invovles mixing other peoples art.
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