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mauzel
Seaman
Joined: 15 February 2015 Online Status: Offline Posts: 11 |
![]() Topic: [WIP]First attempts at pixel art, please critique!Posted: 15 February 2015 at 10:19pm |
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Hi. I started drawing pixel art yesterday and wanted some critique on the pixel arts I'm working on. My goal is animation.
In particular, I would like advice on pixel art techniques and subtleties that I am missing out on. For one, I have not AA'd my lines, because I am unsure of the "formula" for selecting colors for effective AA, and whether AA should be applied to all lines or not. I also would like advice on where I could use dithering. While I drew these, I tried adding dithering in places with color ramps, but it just felt wrong. Finally, I would like to know if my process for drawing pixel art is common or not. Specifically, if this workflow is bad or not if I eventually want to animate my pixel art. Here is my workflow:
If this workflow is bad for animating pixel art, please let me know a better way, or please point me to a good resource with advice!
Thanks. Edited by mauzel - 15 February 2015 at 10:21pm |
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RebeaLeion
Commander
Joined: 04 October 2017 Online Status: Offline Posts: 321 |
![]() Posted: 15 February 2015 at 11:40pm |
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welcome to Pixeljoint. o_O just yesterday ? you don't usually see this kind of stuff when someone started yesterday
Edited by RebeaLeion - 15 February 2015 at 11:55pm |
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mauzel
Seaman
Joined: 15 February 2015 Online Status: Offline Posts: 11 |
![]() Posted: 15 February 2015 at 11:54pm |
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Thank you for the kind words.
To answer your questions, I started doing pixel art since yesterday, but I have been drawing for 1 year. I sketched out the designs for two of the above characters a few days ago (http://i.imgur.com/u5Uvtag.png), and wanted to try turning them into pixel art, as I have always had an interest in pixel art styles. The character with the umbrella is also an original design, but I didn't sketch her first; just went straight to pixel art. |
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RebeaLeion
Commander
Joined: 04 October 2017 Online Status: Offline Posts: 321 |
![]() Posted: 15 February 2015 at 11:57pm |
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Even 1 year is not enough for most, it takes years. You're very talented - I saw those sketches.
Edited by RebeaLeion - 16 February 2015 at 12:00am |
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mauzel
Seaman
Joined: 15 February 2015 Online Status: Offline Posts: 11 |
![]() Posted: 16 February 2015 at 6:51am |
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Again, thank you for the kind words about my work, and also thank you for commenting on my workflow.
The thought of animation is scaring me, because I spent a few hours on each of the pixel artworks I've posted above. Is this too slow? I at least wanted to make sure I was using an efficient workflow. |
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RebeaLeion
Commander
Joined: 04 October 2017 Online Status: Offline Posts: 321 |
![]() Posted: 16 February 2015 at 7:46am |
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No, few hours is fine for art of such quality considering you are new to pixelart shading. You will be faster in no time as you understand drawing in general.
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adamgoldfav
Seaman
Joined: 07 February 2015 Online Status: Offline Posts: 38 |
![]() Posted: 16 February 2015 at 9:01am |
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this is simply amazing o.o i started like a week or two ago, and have only done one, and it doesn't even compare.
Hats off to you, sir/madam. |
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rhlstudios
Commander
Joined: 17 September 2018 Online Status: Offline Posts: 106 |
![]() Posted: 16 February 2015 at 9:07am |
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WOW! Well you're certainly on the right track, these are highly impressive for a beginner let alone someone who just started in a day. I didn't even know what AA was when I first started pixeling LOL
I found this extremely helpful and useful, invaluable http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299 |
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mauzel
Seaman
Joined: 15 February 2015 Online Status: Offline Posts: 11 |
![]() Posted: 16 February 2015 at 10:25am |
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Thanks, guys.
rhlstudios, thanks for the resource. It is very helpful, although I wish it would spend more time discussing how the actual colors used in AA are chosen (which is one of my questions in this thread). It's unclear to me whether AA should be using colors that are used as shaded areas in other parts of the artwork, or if AA should be using a different set of colors. I am also curious about the process of using sel-out together with selective AA. Is this possible? Sel-out seems similar to selective AA, but is it just that the colors used are different? |
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rhlstudios
Commander
Joined: 17 September 2018 Online Status: Offline Posts: 106 |
![]() Posted: 16 February 2015 at 11:16am |
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That's a hard one to answer about the AA, there's others who could explain it better. Typically though, it's best to use existing colors instead of making a color for the sole purpose of AA. It takes a while getting used to palette making, there were many times I wanted to pull out my hair trying to make an effective palette lol.
The best piece of advice I can have to make a nice and balanced palette though, is to think of all the uses a color can potentially have overall in the whole piece instead of thinking how the color can be used for one specific thing or purpose. Good colors for AA usually fall in to place then, if not then it'd be easier tweak a color to make it work. For sel-out, sel-out and selective AA are the same, I guess it's also called broken AA. |
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mauzel
Seaman
Joined: 15 February 2015 Online Status: Offline Posts: 11 |
![]() Posted: 16 February 2015 at 2:17pm |
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Thanks, rhlstudios, that makes sense. I guess I should spend more time thinking about exactly what colors I want in a work.
And thanks for the clarification about sel-out and selective AA. I was a bit confused why it seemed to have two separate sections even though they ideas seemed very similar. |
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adamgoldfav
Seaman
Joined: 07 February 2015 Online Status: Offline Posts: 38 |
![]() Posted: 16 February 2015 at 5:08pm |
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Something that I might recommend, though you're much better at this, is changing the outline colors to a less standy-outy shade on the sword girl's head and arms.
Thanks :3 Also, I really like the anime style you have going on in this Edited by adamgoldfav - 16 February 2015 at 5:15pm |
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mauzel
Seaman
Joined: 15 February 2015 Online Status: Offline Posts: 11 |
![]() Posted: 16 February 2015 at 7:32pm |
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Thank you, adamgoldfav. I always appreciate critique from anyone.
Also, thanks, as you can see I am fond of anime style ^ω^ |
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mauzel
Seaman
Joined: 15 February 2015 Online Status: Offline Posts: 11 |
![]() Posted: 16 February 2015 at 8:22pm |
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For tonight's pixel art practice, I tried imitating the style of a pixel artist I like:
(I figure I'll dump my practice works in this thread over time. I would greatly appreciate it if anyone could critique my stuff!) Edited by mauzel - 16 February 2015 at 8:32pm |
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adamgoldfav
Seaman
Joined: 07 February 2015 Online Status: Offline Posts: 38 |
![]() Posted: 16 February 2015 at 8:36pm |
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You're welcome :3
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adamgoldfav
Seaman
Joined: 07 February 2015 Online Status: Offline Posts: 38 |
![]() Posted: 16 February 2015 at 8:39pm |
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The knee on the left side looks a bit jacked up.. Like it's curving back a bit. I looked for a reference of some sort and found this:
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mauzel
Seaman
Joined: 15 February 2015 Online Status: Offline Posts: 11 |
![]() Posted: 16 February 2015 at 8:43pm |
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You're right about the knee being messed up. I didn't even notice because I was agonizing over whether I had too much banding or not in my shading on the legs!
I also messed up the shape of the shadow on her other leg. Anyway, thanks for pointing it out. (I'll probably fix it tomorrow night 'cause I've gotta head to bed now.) Edited by mauzel - 16 February 2015 at 8:45pm |
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mauzel
Seaman
Joined: 15 February 2015 Online Status: Offline Posts: 11 |
![]() Posted: 17 February 2015 at 7:30pm |
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Tried to respond to critique (on the right), and also started a new practice piece:
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adamgoldfav
Seaman
Joined: 07 February 2015 Online Status: Offline Posts: 38 |
![]() Posted: 17 February 2015 at 7:35pm |
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Nice! That's much better on the knee, and the new one is looking good. :3
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Shaffa
Seaman
Joined: 09 February 2015 Online Status: Offline Posts: 6 |
![]() Posted: 17 February 2015 at 11:37pm |
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Hi mauzel, like many other posters here, I think your work is in a good path.
I get a lot of capcom or maybe Blaz Blue vibes out of your work, and the set of tutorials I would most recommend to you are the one focusing on fighter games. They have a tradition of spectacular animation and great character concept: http://gas13.ru/v3/tutorials/sywtbapa_making_fighting_game_sprite.php If I were you, and my focus were indeed about animation, I would aim for clean, sharp cell-shading and skip the checker gradients. Those become tiresome after a couple of frames. Also I would explore the light reflection on different materials. The second piece, the one with the armored girl shows the light reflecting the same way on metal and cloth. The third aspect to focus on would be pose. Out of all the pieces you've shown, the most interesting to me would be the cat-girl, since you can read some personality out of her stance. My best advice regarding that would be to work on the character sillouette first: if it stands out from other characters, if I can see what the character is doing and If I can read personality traits or emotions (anger, elegance, confidence, sadness, flirt...), then you continue. Well, hope this advice suits you. You seem very talented and commited to your work and I'm really looking forward to more of your work.. |
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