WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: [WIP]First attempts at pixel art, please critique! Post Reply Post New Topic
Author Message
mauzel
Seaman
Seaman


Joined: 15 February 2015
Online Status: Offline
Posts: 11
Quote mauzel Replybullet Topic: [WIP]First attempts at pixel art, please critique!
    Posted: 15 February 2015 at 10:19pm
Hi. I started drawing pixel art yesterday and wanted some critique on the pixel arts I'm working on. My goal is animation.

In particular, I would like advice on pixel art techniques and subtleties that I am missing out on.

For one, I have not AA'd my lines, because I am unsure of the "formula" for selecting colors for effective AA, and whether AA should be applied to all lines or not.

I also would like advice on where I could use dithering. While I drew these, I tried adding dithering in places with color ramps, but it just felt wrong.

Finally, I would like to know if my process for drawing pixel art is common or not. Specifically, if this workflow is bad or not if I eventually want to animate my pixel art. Here is my workflow:


  • Draw rough sketch of human figure.

  • "Paint" over the rough sketch (add clothes, form, etc with colored lines).

  • Add base colors.

  • Add shading.

  • (Starting with the paint over step, all lines/shading are done on a single layer)


If this workflow is bad for animating pixel art, please let me know a better way, or please point me to a good resource with advice!






Thanks.

Edited by mauzel - 15 February 2015 at 10:21pm
IP IP Logged
RebeaLeion
Commander
Commander
Avatar

Joined: 04 October 2017
Online Status: Offline
Posts: 321
Quote RebeaLeion Replybullet Posted: 15 February 2015 at 11:40pm
welcome to Pixeljoint. o_O just yesterday ? you don't usually see this kind of stuff when someone started yesterday . It looks like year-s of experience to me. Are you drawing other stuff for long time pherhaps ? You seem very experienced with a technique. I can't help you as this stuff is above my current skill level. For your workflow - Yes, it's one way how to do it and also to animate, you can make animation with outlines first. I do it a bit in my own different way, but your workflow is right. Nice pixelart!

Edited by RebeaLeion - 15 February 2015 at 11:55pm
IP IP Logged
mauzel
Seaman
Seaman


Joined: 15 February 2015
Online Status: Offline
Posts: 11
Quote mauzel Replybullet Posted: 15 February 2015 at 11:54pm
Thank you for the kind words.

To answer your questions, I started doing pixel art since yesterday, but I have been drawing for 1 year.

I sketched out the designs for two of the above characters a few days ago (http://i.imgur.com/u5Uvtag.png), and wanted to try turning them into pixel art, as I have always had an interest in pixel art styles.

The character with the umbrella is also an original design, but I didn't sketch her first; just went straight to pixel art.
IP IP Logged
RebeaLeion
Commander
Commander
Avatar

Joined: 04 October 2017
Online Status: Offline
Posts: 321
Quote RebeaLeion Replybullet Posted: 15 February 2015 at 11:57pm
Even 1 year is not enough for most, it takes years. You're very talented - I saw those sketches.

Edited by RebeaLeion - 16 February 2015 at 12:00am
IP IP Logged
mauzel
Seaman
Seaman


Joined: 15 February 2015
Online Status: Offline
Posts: 11
Quote mauzel Replybullet Posted: 16 February 2015 at 6:51am
Again, thank you for the kind words about my work, and also thank you for commenting on my workflow.

The thought of animation is scaring me, because I spent a few hours on each of the pixel artworks I've posted above. Is this too slow? I at least wanted to make sure I was using an efficient workflow.
IP IP Logged
RebeaLeion
Commander
Commander
Avatar

Joined: 04 October 2017
Online Status: Offline
Posts: 321
Quote RebeaLeion Replybullet Posted: 16 February 2015 at 7:46am
No, few hours is fine for art of such quality considering you are new to pixelart shading. You will be faster in no time as you understand drawing in general.
IP IP Logged
adamgoldfav
Seaman
Seaman
Avatar

Joined: 07 February 2015
Online Status: Offline
Posts: 38
Quote adamgoldfav Replybullet Posted: 16 February 2015 at 9:01am
this is simply amazing o.o i started like a week or two ago, and have only done one, and it doesn't even compare.
Hats off to you, sir/madam.
IP IP Logged
rhlstudios
Commander
Commander
Avatar

Joined: 17 September 2018
Online Status: Offline
Posts: 106
Quote rhlstudios Replybullet Posted: 16 February 2015 at 9:07am
WOW! Well you're certainly on the right track, these are highly impressive for a beginner let alone someone who just started in a day. I didn't even know what AA was when I first started pixeling LOL

I found this extremely helpful and useful, invaluable
http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299
IP IP Logged
mauzel
Seaman
Seaman


Joined: 15 February 2015
Online Status: Offline
Posts: 11
Quote mauzel Replybullet Posted: 16 February 2015 at 10:25am
Thanks, guys.

rhlstudios, thanks for the resource. It is very helpful, although I wish it would spend more time discussing how the actual colors used in AA are chosen (which is one of my questions in this thread).

It's unclear to me whether AA should be using colors that are used as shaded areas in other parts of the artwork, or if AA should be using a different set of colors.

I am also curious about the process of using sel-out together with selective AA. Is this possible? Sel-out seems similar to selective AA, but is it just that the colors used are different?
IP IP Logged
rhlstudios
Commander
Commander
Avatar

Joined: 17 September 2018
Online Status: Offline
Posts: 106
Quote rhlstudios Replybullet Posted: 16 February 2015 at 11:16am
That's a hard one to answer about the AA, there's others who could explain it better. Typically though, it's best to use existing colors instead of making a color for the sole purpose of AA. It takes a while getting used to palette making, there were many times I wanted to pull out my hair trying to make an effective palette lol.

The best piece of advice I can have to make a nice and balanced palette though, is to think of all the uses a color can potentially have overall in the whole piece instead of thinking how the color can be used for one specific thing or purpose. Good colors for AA usually fall in to place then, if not then it'd be easier tweak a color to make it work.

For sel-out, sel-out and selective AA are the same, I guess it's also called broken AA.
IP IP Logged
mauzel
Seaman
Seaman


Joined: 15 February 2015
Online Status: Offline
Posts: 11
Quote mauzel Replybullet Posted: 16 February 2015 at 2:17pm
Thanks, rhlstudios, that makes sense. I guess I should spend more time thinking about exactly what colors I want in a work.

And thanks for the clarification about sel-out and selective AA. I was a bit confused why it seemed to have two separate sections even though they ideas seemed very similar.
IP IP Logged
adamgoldfav
Seaman
Seaman
Avatar

Joined: 07 February 2015
Online Status: Offline
Posts: 38
Quote adamgoldfav Replybullet Posted: 16 February 2015 at 5:08pm
Something that I might recommend, though you're much better at this, is changing the outline colors to a less standy-outy shade on the sword girl's head and arms.
Thanks :3

Also, I really like the anime style you have going on in this

Edited by adamgoldfav - 16 February 2015 at 5:15pm
IP IP Logged
mauzel
Seaman
Seaman


Joined: 15 February 2015
Online Status: Offline
Posts: 11
Quote mauzel Replybullet Posted: 16 February 2015 at 7:32pm
Thank you, adamgoldfav. I always appreciate critique from anyone.

Also, thanks, as you can see I am fond of anime style ^ω^
IP IP Logged
mauzel
Seaman
Seaman


Joined: 15 February 2015
Online Status: Offline
Posts: 11
Quote mauzel Replybullet Posted: 16 February 2015 at 8:22pm
For tonight's pixel art practice, I tried imitating the style of a pixel artist I like:



(I figure I'll dump my practice works in this thread over time. I would greatly appreciate it if anyone could critique my stuff!)

Edited by mauzel - 16 February 2015 at 8:32pm
IP IP Logged
adamgoldfav
Seaman
Seaman
Avatar

Joined: 07 February 2015
Online Status: Offline
Posts: 38
Quote adamgoldfav Replybullet Posted: 16 February 2015 at 8:36pm
You're welcome :3
IP IP Logged
adamgoldfav
Seaman
Seaman
Avatar

Joined: 07 February 2015
Online Status: Offline
Posts: 38
Quote adamgoldfav Replybullet Posted: 16 February 2015 at 8:39pm
The knee on the left side looks a bit jacked up.. Like it's curving back a bit. I looked for a reference of some sort and found this:
IP IP Logged
mauzel
Seaman
Seaman


Joined: 15 February 2015
Online Status: Offline
Posts: 11
Quote mauzel Replybullet Posted: 16 February 2015 at 8:43pm
You're right about the knee being messed up. I didn't even notice because I was agonizing over whether I had too much banding or not in my shading on the legs!

I also messed up the shape of the shadow on her other leg.

Anyway, thanks for pointing it out. (I'll probably fix it tomorrow night 'cause I've gotta head to bed now.)

Edited by mauzel - 16 February 2015 at 8:45pm
IP IP Logged
mauzel
Seaman
Seaman


Joined: 15 February 2015
Online Status: Offline
Posts: 11
Quote mauzel Replybullet Posted: 17 February 2015 at 7:30pm
Tried to respond to critique (on the right), and also started a new practice piece:

IP IP Logged
adamgoldfav
Seaman
Seaman
Avatar

Joined: 07 February 2015
Online Status: Offline
Posts: 38
Quote adamgoldfav Replybullet Posted: 17 February 2015 at 7:35pm
Nice! That's much better on the knee, and the new one is looking good. :3
IP IP Logged
Shaffa
Seaman
Seaman
Avatar

Joined: 09 February 2015
Online Status: Offline
Posts: 6
Quote Shaffa Replybullet Posted: 17 February 2015 at 11:37pm
Hi mauzel, like many other posters here, I think your work is in a good path.
I get a lot of capcom or maybe Blaz Blue vibes out of your work, and the set of tutorials I would most recommend to you are the one focusing on fighter games. They have a tradition of spectacular animation and great character concept:
http://gas13.ru/v3/tutorials/sywtbapa_making_fighting_game_sprite.php
If I were you, and my focus were indeed about animation, I would aim for clean, sharp cell-shading and skip the checker gradients. Those become tiresome after a couple of frames. Also I would explore the light reflection on different materials. The second piece, the one with the armored girl shows the light reflecting the same way on metal and cloth.
The third aspect to focus on would be pose. Out of all the pieces you've shown, the most interesting to me would be the cat-girl, since you can read some personality out of her stance. My best advice regarding that would be to work on the character sillouette first: if it stands out from other characters, if I can see what the character is doing and If I can read personality traits or emotions (anger, elegance, confidence, sadness, flirt...), then you continue.
Well, hope this advice suits you. You seem very talented and commited to your work and I'm really looking forward to more of your work..
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum