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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Topic: Punk EgyptPosted: 14 May 2006 at 5:26am |
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Me and my team are ressurecting an old idea we had a while back, an mmo*winces*rpg, based in a sorta sci-fi egyptian world. Heres a screenshot, containing basically all of the graphics I've done for it so far (I've only been working on it about 5 days). Lemme know what you all think ------------------------------------------------------------ --------------------------------- In this one you can see the player in the bottom left-hand corner. The pyramid is actually a hologram, it shimmers every so often during gameplay, and is powered by the two obelisk-type things. This area isn't finished yet, and I still need to start on the HUDs. Edited by +Dark Visionary+ |
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 14 May 2006 at 5:37am |
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Well, I don't wuit know how this game will work, seems a good idea, and the work so far looks very impressive. You've got the choice of colours spot on.
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 14 May 2006 at 6:22am |
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*Pillowshade Alert!* WWEEEEOOOOOO WWWEEEEEOOOOOO
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 14 May 2006 at 6:48am |
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I dont really like the color choice - looks like egypt on a rainy day :P Try making it just a *tad* more saturated, just for comparison
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 14 May 2006 at 7:00am |
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gimme golden sands, palm trees camels, and yes lose the pillow and
give me saturation baby. |
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Snark, we love yuu.
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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Posted: 14 May 2006 at 7:02am |
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@Monkey 'o Doom Woah Woah - Pillow Shading????? It's not, trust me - i'm just trying to get out of the habit of dithering everything... I can see where your coming from, but the game is meant to have a dark-apocalyptic type theme, when I first saw your post I thought it was a compliment(the rainy day part).. until I saw the word 'don't' in front of like.... lol. But basicly it's meant to look like that, although I will make a higher saturated version for comparison. Thanks for the C&C Cheers for the kind words @shark Soz didn't see your post, I pretty much explained the saturation thing, but if you could give me advice on better shading I'd be grateful Also, could someone please explain what pillow shading is exactly? Up until now I thought that it was when you go aruond the outlines with a darker colour, getting progressively lighter, making it look nasty. Shark, see your avatar? I was trying to shade in that style, where did mine go wrong?
Edited by +Dark Visionary+ |
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 14 May 2006 at 7:12am |
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well if thats the theme of the game, then i does look grim. But the colors just seem boring. I mean, check this out http://www.pixeljoint.com/forum/forum_posts.asp?TID=2124& ;PN=1&TPN=3 (scroll down to the mockup) The colors are dark and 'post apocalyptic' but they're fun to look at, your egypt is kinda bland... add more contrast, perhaps, if you wanna stick with the desaturated colors, because i couldnt even see that the bricks were shaded until i clicked on it 3 times. |
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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Posted: 14 May 2006 at 7:17am |
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Ok thanks, Ill try that as well ------------------------------------------------------------ --------------------------------- EDIT:: Okay, I added more contrast and even upped the saturation a bit, watcha think? I just added more contrast to this one:
I still think the original one looked best though.... Edited by +Dark Visionary+ |
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 14 May 2006 at 7:56am |
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First one looks better.
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 14 May 2006 at 8:43am |
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Very quick edit, i still think it looks 2D perhaps go for more of an
angled view like FF.
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Snark, we love yuu.
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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Posted: 14 May 2006 at 10:03am |
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Wow, that looks pretty cool, I like the shading on the bricks, I might try that
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 14 May 2006 at 10:24am |
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yeah dont be afraid to experiment with colours behond dark reds and
greys! |
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Snark, we love yuu.
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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Posted: 14 May 2006 at 11:51am |
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Well i usually use a pretty varied pallette, but this time i wanted to keep it all uniform... i guess I took it a bit too far, lol
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 14 May 2006 at 2:11pm |
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buildings looks plane
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I know! Leafs shouldn't make shadow... |
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thehard
Seaman
Joined: 14 May 2006 Online Status: Offline Posts: 1 |
![]() Posted: 14 May 2006 at 2:41pm |
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As for high saturation, this aint pokemon! I truly think that that
colour of white used in the edit by shark has no place in the thesis we
call sanity. Ill experiment with the dark red colour of ur entrails on
my spoon as I rip out your heart with it. The buildings are about as
boring as ur personality if u dont like this. And no one has commented
on the character. Is it because hes egyptian and you find the
historically acurate rendition of an egyptian slave offending? Apart
from that i agree with all f the comments made so far
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 14 May 2006 at 2:43pm |
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In english...
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Snark, we love yuu.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 14 May 2006 at 2:45pm |
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Originally posted by thehard
As for high saturation, this aint pokemon! I truly think that that colour of white used in the edit by shark has no place in the thesis we call sanity. Ill experiment with the dark red colour of ur entrails on my spoon as I rip out your heart with it. The buildings are about as boring as ur personality if u dont like this. And no one has commented on the character. Is it because hes egyptian and you find the historically acurate rendition of an egyptian slave offending? Apart from that i agree with all f the comments made so far ![]() WTF. I would have said: 'Perhaps try a more reddish hue' but hey, whatever floats your boat. |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 14 May 2006 at 11:50pm |
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I think it's a good start but the 2D angle really throws me off. I'd pick a more dynamic angle.
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Saiklor
Commander
Joined: 16 May 2005 Online Status: Offline Posts: 230 |
![]() Posted: 15 May 2006 at 6:22am |
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yeah, it kind of looks like everything is lying flat on the sand.
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www.semesteratsea.com
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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Posted: 15 May 2006 at 7:11am |
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Fair points, although I'm not really sure how to make it look more 3D.
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 15 May 2006 at 6:40pm |
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Examine other games/setups/perspectives and try to draw from that.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 16 May 2006 at 5:06am |
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I think a perspective such as pokemon on gameboy would work.
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Setzer
Commander
Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
![]() Posted: 16 May 2006 at 8:47am |
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Originally posted by Larwick Originally posted by thehard
As for high saturation, this aint pokemon! I truly think that that colour of white used in the edit by shark has no place in the thesis we call sanity. Ill experiment with the dark red colour of ur entrails on my spoon as I rip out your heart with it. The buildings are about as boring as ur personality if u dont like this. And no one has commented on the character. Is it because hes egyptian and you find the historically acurate rendition of an egyptian slave offending? Apart from that i agree with all f the comments made so far ![]() WTF. I would have said: 'Perhaps try a more reddish hue' but hey, whatever floats your boat. I'd give him points for being creative about it... but yeah, in general, it seems very flat, when I seen it in the gallery I expected it as a backdrop or something for a 2D scroller. the added contrast gives it some pop, but it's still way out of perspective, you seem to be doing sprites front-on instead of at the angle you want them displayed at. |
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 16 May 2006 at 5:07pm |
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I still think its flat (the shape), u made it front view
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I know! Leafs shouldn't make shadow... |
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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Posted: 21 May 2006 at 11:03am |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 21 May 2006 at 12:03pm |
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http://www.pixeljoint.com/pixelart/10969.htm
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Snark, we love yuu.
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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Posted: 21 May 2006 at 2:09pm |
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heh, cool, I saw that the other week, the perspective is the same as I'm gonna use for my buildings, although its proving tricky to use on the pyramid...
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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Posted: 25 May 2006 at 9:09am |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 25 May 2006 at 11:47am |
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The skull is looking good, I like the total feel of it. Oh, and the skull looks fat compaired to it's hieght. |
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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Posted: 25 May 2006 at 11:51am |
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Thanks, I DID in fact flip it...the shame lol. I'll change it
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 25 May 2006 at 12:24pm |
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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Posted: 25 May 2006 at 2:16pm |
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Woo, thanks, I'll upload another version tomorrow hopefully |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 25 May 2006 at 3:21pm |
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it seems a little bland and boring, its good shading, just not lively
enough IMO. |
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Snark, we love yuu.
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 25 May 2006 at 6:23pm |
![]() iTHINK piramid should look lioke this , coulnd find ref plus sorry for line tool im in a hurry |
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I know! Leafs shouldn't make shadow... |
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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Posted: 26 May 2006 at 12:16am |
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Thanks Bifur, I had a quick go at the pyramid from the angle that you suggested, it went wrong but I can see where I made the mistakes, and I'll fix it. :D Im going away for a while tomorrow, and right now I'm really just trying to get as many sprites done as possible so as the game can be programmed whilst I'm away... I guess the pyramid will just have to wait until I get back... Edited by +Dark Visionary+ |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 26 May 2006 at 4:07am |
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Because the front of the pyramid is closer to the viewer the back shouldnt be larger, but the lines should bend inwards slightly, like on Bifur's edit.
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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Posted: 26 May 2006 at 10:09am |
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Ah, I see, thanks :)
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