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Sir_Veillance
Seaman ![]() Joined: 01 March 2019 Online Status: Offline Posts: 2 |
![]() ![]() ![]() Posted: 17 February 2016 at 1:59pm |
Just a quick question here. I am working on a small game project with a few friends and I am doing a lot of the sprite and tile work. I am using a 32 color palette, but have run into a problem.
Since there are only so many browns or so many greens, and I use them in the tiles as well as the characters, a character often has the same color on as the tile behind him. Should I break the palette to amend this problem? For some colors it seems impossible to avoid because there isn't a replacement for it in the palette. Just curious about other's suggestions. |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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Through clever design, you can avoid that being an issue. For example, if the colours never but up against one another, and/or are dominant in one but only accent colours in the other, it shouldn't hinder readability.
Plus, you should consider if you're using those colours in the most effective ways you can. Perhaps there are more striking colours you could use for the characters, something to make them more distinct from the world and from each other? In particular, using the more naturey/neutral colours widely in the background but only in small amounts (as accents or as AA and neutralisers) in the character usually helps avoid readability issues in games with small palettes. |
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