| WIP (Work In Progress) | |
| |
|
| Author | Message |
|
Nppsf
Midshipman
Joined: 26 February 2016 Online Status: Offline Posts: 49 |
![]() Topic: Moon lander craftPosted: 15 March 2016 at 7:31pm |
|
Hey guys,
I drew up this moon lander a while ago, and recently stuck it in a very simple moon lander game.
Right now I am thinking the surface is pretty noisey and hard to see. Im thinking that the nose should be improved. Also, maybe I should make the craft narrower. I dont know, what do you think? |
|
IP Logged |
|
|
Nppsf
Midshipman
Joined: 26 February 2016 Online Status: Offline Posts: 49 |
![]() Posted: 03 April 2016 at 10:42pm |
|
Been working on it some more.
|
|
IP Logged |
|
|
delicatone
Commander
Joined: 26 July 2018 Online Status: Offline Posts: 50 |
![]() Posted: 04 April 2016 at 1:21am |
|
I like the first and last versions, the bigger flag looks nice. It would be cool if you could make a sprite sheet that includes versions how the shadow moves when the orientation changes. Shouldn't be too difficult to pixel or code, and could probably get away with 8 sprites? worth a try.
|
|
IP Logged |
|
|
Nppsf
Midshipman
Joined: 26 February 2016 Online Status: Offline Posts: 49 |
![]() Posted: 04 April 2016 at 8:56pm |
|
Thanks yahkehbu.
Yeah I wanted to do shadows, but I had in mind that the ship would be rotating and it would make sense if the shadows were static. Good idea to code shadows in tho. |
|
IP Logged |
|
|
rocifier
Midshipman
Joined: 28 March 2016 Online Status: Offline Posts: 26 |
![]() Posted: 06 April 2016 at 3:13am |
|
I think I prefer the original, the forms/lighting read the best on it and it's fairly detailed and realistic. I think the booster underneath needs work on all of them. The perspective doesn't match the body.
|
|
IP Logged |
|
|
eishiya
Commander
Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
![]() Posted: 06 April 2016 at 7:09am |
|
Seconding rocifier.
|
|
IP Logged |
|
|
Nppsf
Midshipman
Joined: 26 February 2016 Online Status: Offline Posts: 49 |
![]() Posted: 06 April 2016 at 10:19am |
|
Oh huh, you guys like the original better? Interesting.
I was worried it was just kind of a mess of random details. I could shade and anti-alias those details, but I think it would just become a blurry mess. Thanks guys! Ill just start over from the original. Maybe work on the thruster a bit. Also here is some more progress I made. I realized that the perspective on all of these hasnt been directly over head, but rather from an angle, kinda like pokemon. I wondered if drawing something totally from the side would improve it, and I dont think it did. Its kind of weird how giving the lander an angled perspective seems to be better, even though it defies the actual perspective the player has on the lander in the game.
|
|
IP Logged |
|
|
Nppsf
Midshipman
Joined: 26 February 2016 Online Status: Offline Posts: 49 |
![]() Posted: 06 April 2016 at 9:01pm |
|
So I drew up a version of the ship that has lighting and shadows from lights mounted on the ship itself. What do you think?
|
|
IP Logged |
|
|
rocifier
Midshipman
Joined: 28 March 2016 Online Status: Offline Posts: 26 |
![]() Posted: 06 April 2016 at 11:12pm |
|
I think it's too flat. The original had a definite primary light source and 3D form. You've also used a lot of colours.
|
|
IP Logged |
|
|
Kee
Commander
Joined: 06 September 2007 Location: United States Online Status: Offline Posts: 127 |
![]() Posted: 07 April 2016 at 7:31am |
|
Originally posted by Nppsf
![]() I definitely like the one on the left in this. I think it looks a lot cleaner. Depending on the background color I might change the booster color(where the flames would come from) to a lighter color to make them more noticeable. But like I said that depends how dark or how light your background is in your game. |
|
IP Logged |
|
|
Nppsf
Midshipman
Joined: 26 February 2016 Online Status: Offline Posts: 49 |
![]() Posted: 07 April 2016 at 4:25pm |
Here is where I am at. Im really happy with how much some simple shading added. Maybe I could improve it with dithering? Now it looks almost exaggeratedly cylindrical. Thanks rocifier. I wonder if I could get the same benefit with shading with fewer colors? Originally posted by Kee
I might change the booster color(where the flames would come from) to a lighter color to make them more noticeable. But like I said that depends how dark or how light your background is in your game. Yeah I noticed the thrusters are basically invisible on a black background. I tried to brighten them in these revisions. That said, if I ever take this game anywhere, I would probably add levels and different areas, some with bright backgrounds. |
|
IP Logged |
|
|
Nppsf
Midshipman
Joined: 26 February 2016 Online Status: Offline Posts: 49 |
![]() Posted: 07 April 2016 at 9:57pm |
Dithering is amazing. |
|
IP Logged |
|
|
Michno
Midshipman
Joined: 11 April 2016 Online Status: Offline Posts: 40 |
![]() Posted: 08 April 2016 at 2:41am |
|
I think you're using the dithering a bit too much :b but that may just be me
|
|
IP Logged |
|
|
Nppsf
Midshipman
Joined: 26 February 2016 Online Status: Offline Posts: 49 |
![]() Posted: 08 April 2016 at 11:06am |
|
What do you mean by 'more or less' dithering? Ill fix it up with less dithering, I just dont know what that means. A smaller area of dithering transition? A more gradual transition?
|
|
IP Logged |
|
|
Michno
Midshipman
Joined: 11 April 2016 Online Status: Offline Posts: 40 |
![]() Posted: 08 April 2016 at 2:39pm |
|
I dk might be hard to do on this. But what i mean is that it kinda gives the surface some texture. Like small bumps on the spaceship. But as i said. It might just be me :)
|
|
IP Logged |
|
|
rocifier
Midshipman
Joined: 28 March 2016 Online Status: Offline Posts: 26 |
![]() Posted: 08 April 2016 at 5:50pm |
|
Those dithered edits look sick
|
|
IP Logged |
|
|
Nppsf
Midshipman
Joined: 26 February 2016 Online Status: Offline Posts: 49 |
![]() Posted: 14 April 2016 at 4:00pm |
Im drawing landing gear now. Im partial to the upper right most, and lower left most. My biggest problem with the upper right most, is that it looks too flimsy to support the craft. My biggest problem with the lower left most, is that its hard to understand |
|
IP Logged |
|
|
Michno
Midshipman
Joined: 11 April 2016 Online Status: Offline Posts: 40 |
![]() Posted: 15 April 2016 at 12:55am |
|
Maybe try adding a cross beam going across the widest part ?
Edit: on the one you liked :) |
|
IP Logged |
|
|
Nppsf
Midshipman
Joined: 26 February 2016 Online Status: Offline Posts: 49 |
![]() Posted: 16 April 2016 at 12:29am |
Yeah I think that helped Michno. |
|
IP Logged |
|
|
eishiya
Commander
Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
![]() Posted: 16 April 2016 at 10:58am |
|
Why have the dithering if it's not going to be visible? Surely solid colours look better rotated/resized.
|
|
IP Logged |
|
|
Nppsf
Midshipman
Joined: 26 February 2016 Online Status: Offline Posts: 49 |
![]() Posted: 17 April 2016 at 10:29am |
|
Eishiya,
Oh, I dont know. Thats a good point. Im trying to work out a version of this game where the ship stays stationary in the center, so perhaps dithering has a use. Still tho, thanks for your insight. |
|
IP Logged |
|
|
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |
|