Collaborations/Challenges | |
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administrator
Admiral ![]() Joined: 03 March 2005 Online Status: Offline Posts: 0 |
![]() ![]() ![]() Posted: 09 May 2016 at 12:01am |
CHALLENGE: MerpeopleChallenge winner Mirre wants you to create an image with the theme of merpeople (mermaids, mermen, sirens, and so on), using one of the two palettes she created for the 11 Color Palette Comp:
1. 2. Canvas size - Unrestricted. CHALLENGE RULES
CHALLENGE JUDGING
CHALLENGE PRIZES/GOODIES
CHALLENGE VOTINGVote now for your favorite pixelart in this week's challenge!CHALLENGE AWARDSThe Merpeople pixel art challenge is complete and we have three new champions. This week's challenge awards go to the following pieces:Thanks so much to all who took the time to vote and participate in the challenge! Mermaid Man by Eggy
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Eggy
Commander ![]() ![]() Joined: 01 October 2020 Online Status: Offline Posts: 354 |
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Do inverted mermaids (fishes with legs) count?
EDIT: Here's a WIP portrait I may or may not finish... The background color may or may not become an actual background. ![]() |
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Mirre
Rear Admiral ![]() ![]() Joined: 27 October 2023 Online Status: Offline Posts: 218 |
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Well it's your interpretation of merpeople. As long as it's part human (or humanoid), and would live in water it's fine by me anyways. :)
You've got a really nice start there! It's so much fun to see my palette being used too. |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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skeddles
Commander ![]() ![]() Joined: 08 April 2021 Online Status: Offline Posts: 636 |
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some kind of lake, no mermaids yet
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Lucas-
Midshipman ![]() ![]() Joined: 09 March 2018 Online Status: Offline Posts: 14 |
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The first pallete is awesome!
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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no-blue-ftw
![]() a little progress with jellyfish-siren-girl ![]() |
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Eggy
Commander ![]() ![]() Joined: 01 October 2020 Online Status: Offline Posts: 354 |
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I made progress.
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Siikikala
Commander ![]() ![]() Joined: 27 May 2021 Online Status: Offline Posts: 54 |
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![]() Doodle, feels really boring so any advice is welcome. |
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ArtArcade
Seaman ![]() ![]() Joined: 24 September 2019 Online Status: Offline Posts: 2 |
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I love the color purple :D |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Little update.
Nice entries everyone, quite good work a3um and siikikala! :) ![]() Hey siikikala! Small edit, I think it could help a little :p ( to look less boring as you say ). ![]() |
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Eggy
Commander ![]() ![]() Joined: 01 October 2020 Online Status: Offline Posts: 354 |
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More progress:
![]() It's going well so far. But I need some tips on the head fin... I've tried something, but I'm not sure if I should keep going with the line texture thing. Help? |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Well, first off I don't like that super rendered textures on his head, it's kinda confusing.
You don't have to be that much scared and restricted when drawing/sketching, just go and throw stuff up in the canvas like you don't care. I think you could just render by adding cracks in his skin. like the small crack below his right eye. I also didn't liked his head shape. but I liked the idea of a collar and I really loved the way you rendered the eye. keep it up! ![]() |
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ArtArcade
Seaman ![]() ![]() Joined: 24 September 2019 Online Status: Offline Posts: 2 |
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upd.
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Eggy
Commander ![]() ![]() Joined: 01 October 2020 Online Status: Offline Posts: 354 |
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I ask for help with the head fin texture, and I get advice on everything BUT the head fin texture XD But it still helps a lot since I'm not very good at drawing anything even remotely humanoid
![]() Anyhow, thanks! I actually did block out some shapes first, but I really wanted to make it look polished by rendering scales. I have no idea how else to go about it. |
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Siikikala
Commander ![]() ![]() Joined: 27 May 2021 Online Status: Offline Posts: 54 |
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![]() here's an idea Eggy, hope it's for some help. |
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Siikikala
Commander ![]() ![]() Joined: 27 May 2021 Online Status: Offline Posts: 54 |
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![]() alright, second try. Liking this a lot more. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by Siikikala
![]() alright, second try. Liking this a lot more. I like it better too cept she's very tight and vertical. Can she be more curvy in line not shape? |
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Siikikala
Commander ![]() ![]() Joined: 27 May 2021 Online Status: Offline Posts: 54 |
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hmm, i don't have any ideas how to make her curvy in that scene. She "stands" and looks into the horizon, i was thinking she'd be a bit upright then.
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a3um
Commander ![]() ![]() Joined: 25 June 2022 Location: Russian Federation Online Status: Offline Posts: 244 |
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Hi Eggy. Sorry if I went too far with the edit but here it is
![]() For your question - you can do with the fin anything you feel looks good - if you google bat wings, lizard, dragon or fish fins you can find a lot of options. But don't go too far with contrast/colors. Concentrate on the shape of clusters, bc this is what makes any texture look good and somewhat realistic in my opinion. Overtexturing with low color count is one of the worse things you can do. So here are the steps for improving your piece which I tried to apply in the head edit: 1) fix your light source. 2) fix head shape 3) flatten the scale texture and add some breaks. This one is optional and depends of what you're trying to achieve. Personally I find evenly textured head to look somewhat boring and lacking readability. Sometimes it needs just a little bit of texture here and there to make the whole shape look textured. Hope that helps. Eyes are really well done! |
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Eggy
Commander ![]() ![]() Joined: 01 October 2020 Online Status: Offline Posts: 354 |
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No problem, every edit and suggestion helps :) Thanks!
I‘ll try all suggestions as soon as I‘m able to. |
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delicatone
Commander ![]() ![]() Joined: 26 July 2018 Online Status: Offline Posts: 50 |
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Instead of "standing" she could be perched onto something, giving her body a line not parallel to the frame, dynamic body line, and by propping herself up the arms are given something to do, tail can still be curved and what not.
Just a thought, this iconic image immediately comes to mind. ![]() |
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B3aker
Seaman ![]() ![]() Joined: 06 March 2015 Online Status: Offline Posts: 2 |
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a wip. wanted to do a 16 bit adventure with fun portraits. just started on the tileset
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Mandrill
Rear Admiral ![]() ![]() Joined: 10 April 2021 Online Status: Offline Posts: 469 |
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I'm blown away by the quality of all these wips and entries. Amazing stuff.
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Eggy
Commander ![]() ![]() Joined: 01 October 2020 Online Status: Offline Posts: 354 |
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Tried out the suggestions I was given, and now I have this:
![]() I actually like it way better like this :) I also removed the partially visible eye because it kinda felt unneeded. I hope I'll finish it by the deadline. But for now, any thoughts and tips? EDIT: ![]() More progress, and I'm currently test driving the dorsal fin texture I thought I could try out... |
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TZero
Midshipman ![]() ![]() Joined: 08 November 2021 Online Status: Offline Posts: 22 |
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![]() Wow lots of incredible work! Mine is a far simpler approach, Im working on adding gills, some shading to the top and fixing the legs. But im fairly happy with it so far. |
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Consalvo
Midshipman ![]() ![]() Joined: 23 February 2016 Online Status: Offline Posts: 13 |
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![]() Here my progress, i don't like the sky and make for it dithering maybe it will make to much noise. |
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Consalvo
Midshipman ![]() ![]() Joined: 23 February 2016 Online Status: Offline Posts: 13 |
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![]() What you think? Still thinking is too much noise. |
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B3aker
Seaman ![]() ![]() Joined: 06 March 2015 Online Status: Offline Posts: 2 |
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having some trouble with the waterfall and color depth there; looks too busy and not the effect i want
will keep working on it tomorrow ![]() |
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philippejugnet
Commander ![]() ![]() Joined: 21 April 2022 Online Status: Offline Posts: 459 |
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Vespertellino
Seaman ![]() ![]() Joined: 02 November 2016 Online Status: Offline Posts: 2 |
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Animation is allowed, right?
Here is my babe right now: ![]() |
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Eggy
Commander ![]() ![]() Joined: 01 October 2020 Online Status: Offline Posts: 354 |
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It says "Animation - Optional"
![]() That means animation is allowed, but not required. |
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Vespertellino
Seaman ![]() ![]() Joined: 02 November 2016 Online Status: Offline Posts: 2 |
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Originally posted by Eggy
It says "Animation - Optional" ![]() That means animation is allowed, but not required. Yey, didn't notice, thx :3 |
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kolkurtz
Midshipman ![]() ![]() Joined: 23 October 2018 Online Status: Offline Posts: 19 |
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Work in progress from me too:
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Eggy
Commander ![]() ![]() Joined: 01 October 2020 Online Status: Offline Posts: 354 |
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![]() Pretty satisfied with it so far. Now I guess I could add a background or something (and do a little more tweaking to the merman). I really like how it turned out! ![]() Any thoughts? EDIT: ...I changed my mind on the background idea, so now it's just a portrait. I've done a few more tweaks and submitted my piece ![]() |
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delicatone
Commander ![]() ![]() Joined: 26 July 2018 Online Status: Offline Posts: 50 |
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Finally had some free time to start on this weekly, hopefully I can get it done over the weekend in time for the contest.
A play on the the gender role reversals in the seahorse reproductive process. ![]() |
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Derelict
Seaman ![]() ![]() Joined: 14 May 2016 Online Status: Offline Posts: 5 |
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This is so cool that you guys do these challenge things. Everyone brings their own style to the table
heres my go at it so far ![]() The old starbucks logo came to mind when I read merpeople. ![]() |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by Derelict
This is so cool that you guys do these challenge things. Everyone brings their own style to the table... Your art is still in WIP stage and not yet pixelart. This is the reason it was sent back. Review the pinned threads in the sticky read link on my sig |
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Jgingerbread
Seaman ![]() Joined: 23 February 2016 Online Status: Offline Posts: 2 |
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