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d9nis
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Quote d9nis Replybullet Topic: URST. Part. VII. - The Long Road to the answers
    Posted: 05 November 2016 at 1:57pm
Hi, I'm back!

I started the next piece of my serie today :)

Let's introduce Le long chemin vers les réponses!

The previous WIP was a little bit messy at his beginning so I try to keep the first steps of this one readable for your enjoyement and keep your ability to see where I'm going with this!  :)





The image is strongly inspired by an a-w-e-s-o-m-e belgium comic artist known as François Schuiten. He's famous in the belgium comic scene because of his comic named "Les Cités Obscures". Be sure to give a try, it worth it!

Some inspirational work from Schuiten








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Nirwanda
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Quote Nirwanda Replybullet Posted: 06 November 2016 at 1:14am
Your sketch looks really inspiring! Also, i can see why you admire this author, those are some incredibly moody scenes.
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d9nis
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Quote d9nis Replybullet Posted: 04 January 2017 at 8:55am
Hi everyone, it's been a while since I posted there...

Some progress on this pixel I'm still going on.

Working on the dunes and change a little bit the tone of the sand.





Enjoy :)
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d9nis
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Quote d9nis Replybullet Posted: 07 January 2017 at 4:42am
Some progress, also I extend again the scene... Much work is coming :p




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d9nis
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Quote d9nis Replybullet Posted: 17 February 2017 at 11:07am
Add a giant moon and make some progress on the closest dunes :)
I didn't have much time lately, but I hope to get back to the work really soon...


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Damian
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Quote Damian Replybullet Posted: 18 February 2017 at 7:32am
This looks awesome man, Can't wait to see more.
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heyguy
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Quote heyguy Replybullet Posted: 18 February 2017 at 10:21pm
Really awesome! Are you using that HD Index Painting method in  Photoshop? Anyway, keep it up!
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d9nis
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Quote d9nis Replybullet Posted: 19 February 2017 at 1:40am
Thank both of you :)

@heyguy Nop, I'm doing everything with grafx2. I don't about HD index painting.
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d9nis
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Quote d9nis Replybullet Posted: 19 February 2017 at 5:41am
Some progress... The desert drive me mad...







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heyguy
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Quote heyguy Replybullet Posted: 20 February 2017 at 5:17am
Here's more info on the HD index painting thing I was talking about in case you or anyone else was curious.

http://pixelation.org/index.php?topic=16531.0
http://danfessler.com/blog/hd-index-painting-in-photoshop

Anyway, keep up the great work!
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d9nis
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Quote d9nis Replybullet Posted: 21 February 2017 at 3:40am
@heyguy Thank you for the share!

Some progress today on the bottom desert, almost complete :)


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eishiya
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Quote eishiya Replybullet Posted: 21 February 2017 at 4:14am
I find it interesting that you go straight from rough sketch to final pixel work, without blocking in to see how your colours and shapes will work. Is there a reason for that? Do you have a very good mind's eye?

The rimlight on the two dunes closest to the viewer feel rough, and not in a "sandy" way, it just looks like rough pixelling with too much AA in some places and not enough in others, perhaps because the third dune is so smooth by comparison.
I'm not sure where a rimlight could come from anyway since there doesn't seem to be a lightsource that low, so perhaps the pink light should be less of a rimlight and more of a key light, affecting more of the dunes' surface?
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Quote d9nis Replybullet Posted: 21 February 2017 at 6:47am
Hi eishiya!

About palette, there is no magic. I'm setting up four or five tones (usually the same for each pieces I'm doing, so i'm getting used to it) and the more picture progress, the more i complete missing tones with gradient tool. I don't know if i have mind's eye, but I know well theses colors I know how to deal with. Also I'm painting and drawing a lot, so maybe that's it.

About the rim light, you're absolutely right. The light source will come from the two moons, so depending how it will look's like I will keep these slight light, or not.

Thank you for your input anyway :)
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d9nis
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Quote d9nis Replybullet Posted: 28 February 2017 at 2:56am
Some new steps :)






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Theoden
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Quote Theoden Replybullet Posted: 01 March 2017 at 3:05am
I agree with eishiya about blocking out a rough layout of the scene before proceeding to refined pixelling.

Interesting scene. Are you going to use a general brown-purple tone overall?
I think some hue variation here and there might be good.
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Quote d9nis Replybullet Posted: 02 March 2017 at 8:46am
I was thinking about hue variation in some part indeed. I don't know yet.
Also I should indeed change my workflow and process the whole scene, step by step before refined pixelling some part.
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Quote d9nis Replybullet Posted: 18 June 2017 at 8:14am
Long time no see...

I follow given advices and clear here and there the whole picture, setting up large color blocks to see where I'm going with this. I also redefined some colors.
It's much easier to work now and it feel more balanced :)

Hope you'll enjoy. Still work in progress...

Next steps will about add some hue variation and go further in details.






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Quote d9nis Replybullet Posted: 25 June 2017 at 12:34pm
Some progress of this week-end

Hue variation:


This is neat because I've reach the maximum number of colors I allowed myself for this piece without any drawbacks.

Puting details now:


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Quote d9nis Replybullet Posted: 28 June 2017 at 12:09pm
some progress of today

More hue variation I like where it's going, what about you?

Also I add more and more detail on the towers. Which are really difficult to draw. The weird architecture and pattern cames from a vision of mine a had like often with this pixel art series.








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Quote Quake Replybullet Posted: 28 June 2017 at 12:49pm
Definitely like the purple in the sands. Much more atmosphere.

Keep it up! Looks really good.
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Quote d9nis Replybullet Posted: 29 June 2017 at 2:38pm
Thank you Quake :)

Here some progress of today



Add some shadows


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Quote d9nis Replybullet Posted: 07 July 2017 at 2:53pm
Some news!

add Some details



And then having hard time to save some colors to add extra golden ring to increase the surreal feels and look of the scene. The contrast has been raised as well


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Quote d9nis Replybullet Posted: 09 July 2017 at 5:54pm
Some progress: colors refactorisation on golden arch as well as putting some light reflection on it.


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Quote d9nis Replybullet Posted: 10 July 2017 at 3:07pm
some progress of today, put some details, shadow and colours reorganization






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d9nis
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Quote d9nis Replybullet Posted: 12 July 2017 at 10:31am
Some progress of today... :)






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d9nis
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Quote d9nis Replybullet Posted: 13 July 2017 at 2:58am
Adding more and more details... Progress of today... :)






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d9nis
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Quote d9nis Replybullet Posted: 14 July 2017 at 4:18am
Progress of today... :)




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d9nis
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Quote d9nis Replybullet Posted: 16 July 2017 at 5:54pm
Done with the sky... I had hard time on this and I'm still not satisfied...






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Quote Knightsunder Replybullet Posted: 16 July 2017 at 6:45pm
I can't wait to see how this turns out ^-^

To help with the sky, perhaps the contrast on the darker clouds to the left is too high? Especially those above the book. That, and it seems like you added squiggly lines on the clouds where it would instead be the underside of the cloud and less detailed, like here v and here v.

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Quote eishiya Replybullet Posted: 16 July 2017 at 6:49pm
I think an additional problem with the clouds is that the shading on them is very even, it follows the outlines of each cloud section almost exactly, making them look flat. Clouds have complex forms, so the shadows don't correspond to the shapes like that.
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Quote d9nis Replybullet Posted: 16 July 2017 at 6:59pm
@Knightsabers You're right, I'll will fix that!

@eishiya I will try to refactor clouds, but later, I need to make advance on something else.

Thank you both for your input :)
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Quote d9nis Replybullet Posted: 17 July 2017 at 3:41pm
Ok so I try to fix clouds and keep going on the scene. Let me know what do you think about that :)



The book was an hell to do x)




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Quote d9nis Replybullet Posted: 18 July 2017 at 7:25am
Ok so I guess I'm done... It's not perfect but... I feel like I'm done. Any possible optimisation are still welcome :)




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