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Author | Message |
RetroBoy
Seaman ![]() Joined: 24 December 2016 Online Status: Offline Posts: 6 |
![]() ![]() ![]() Posted: 30 January 2017 at 8:14am |
Hey Guys,
I am making a game as a hobby and for easy of play I want to make a small 32 x 32 icon that I can display in the skill menu so that the players can see the AOEs of certain skills. I've thrown together these, which work (I think) but they're very ugly. Can someone make them prettier or even just make them better than I have? Thanks! Range: I am unsure how to display this given that it is just targeting a single square anywhere within the range. So I have just made this, if you have any better ideas I am very open to hearing them. The R is for "Range" obviously and then I just have a number, between 2 and 7. ![]() The rest of the icons are as follows: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() They do not need to be "masterpieces" but if they looked better than the scrap I've made, I'd appreciate it. |
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Eightbitdog
Midshipman ![]() Joined: 31 May 2012 Online Status: Offline Posts: 26 |
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I'd be happy to get that done for you. Heres a sample of some icons I have made.
![]() and a link to my portfolio: http://ahaleemail.wixsite.com/pixel Adam ahale.email@gmail.com |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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The Disgaea games use separate colours for targetable squares and actual target squares, perhaps you could do the same. So, AoE icons would use one colour for their squares, and single-square attacks would use a different colour. Ideally these colours should correspond to the targetting colours in the rest of the game.
![]() The red is the total range, the blue is the cells the attack will hit. The icons display the blue range as if you were targetting some tile directly above the character. These icons are reinforced by the same colours being used when you're targetting tiles after selecting the skill, so even if the preview isn't immediately clear to a novice player, they very quickly learn what it means, and consequently figure out the other previews easily. Red and green are a terrible colour combination, it's hard to make them work together unless one or the other is used very sparingly. You might be able to get them to not be eye-pain by turning the saturation down, but I think another colour combination would be good. You also don't need those black borders. Lower-contrast borders would make the target shape easier to discern without making it any harder to count the tiles. |
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RetroBoy
Seaman ![]() Joined: 24 December 2016 Online Status: Offline Posts: 6 |
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daLk
Midshipman ![]() ![]() Joined: 29 July 2015 Online Status: Offline Posts: 72 |
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As
All you need are tiny "you", "in area", target", and maybe "friendly target" |
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