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Author | Message |
abominable_snowflake
Midshipman ![]() ![]() Joined: 24 July 2018 Online Status: Offline Posts: 12 |
![]() ![]() ![]() Posted: 07 May 2017 at 1:50pm |
Hey there!
I have a map that uses the same tileset as another map I have already posted, and I wonder if posting the second one is a problem for the eighth rule on submission, 'Avoid redundant posts'. The maps are structurally quite different and have different features. The centrepieces are different and (I should like to imagine that) the designs create separate senses of place. But they still share a tileset and although the selection of tiles they use vary, the colours and basic theme are the same. Because I spent a lot of time on them both, it is difficult for me to tell exactly how different they actually are. The sizes of the maps are quite different and there is no elegant way I can think of to submit both maps in the same post (probably by updating the first one), and I wonder if I should go ahead and post the new one separately, post it only if I remove the old one, or skip it entirely. My plan for now is to just keep it to myself, but what sort of policy is there for this? Is there one? I do not intend to post a third map with this tileset. Thanks for the advice! :D |
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pyrometal
Rear Admiral ![]() ![]() Joined: 20 October 2021 Online Status: Offline Posts: 305 |
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I would advise you update your current piece in the queue to have both maps. That would be the least redundant way to do it
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abominable_snowflake
Midshipman ![]() ![]() Joined: 24 July 2018 Online Status: Offline Posts: 12 |
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All right, I shall see what I can do with that~
Part of the problem is that the maps are considerably different sizes and it would be difficult to make them fit neatly, but it probably would not be hard to figure something out. Also, the resulting image could become really, very large... Thanks for the advice! :D Is it okay to make an update to an already-approved graphic when the change is this substantial, though? The second map is quite a lot larger than the first.. |
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