| The Joint | |
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Topic: Random Joint (WIP) UpdatedPosted: 13 July 2006 at 2:39pm |
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I don't know what it is yet
![]() Need some C&C
Edited by Fugitive - 22 July 2006 at 11:40pm |
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Fugitve is playing on his XBox 360
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wertler
Seaman
Joined: 09 July 2006 Online Status: Offline Posts: 32 |
![]() Posted: 13 July 2006 at 2:45pm |
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WTF??!!
Heres something. Make it make sense. It could help. still I could never do that myself.
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Lawrence
Commander
Joined: 30 June 2005 Online Status: Offline Posts: 481 |
![]() Posted: 13 July 2006 at 3:59pm |
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wertler, I take it you're not familiar with abstract art.
Anyway, if you gave it brown colours, you could make it a chocolate themed room. Or you could turn those blocks into qwerty keys. I don't know. Looks good so far though. |
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 13 July 2006 at 6:08pm |
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Thanks Lawrence
Because I've not pixel for three weeks, I feel that I've lost something and I'm finding it hard to get started again...
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Fugitve is playing on his XBox 360
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 14 July 2006 at 1:12am |
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Here's an idea.. where the black lines supposed to mark the bottom of the wall meeting the floor.. merge the yellowy colour with the walls?
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 14 July 2006 at 4:09am |
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Like this ??
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Fugitve is playing on his XBox 360
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 14 July 2006 at 5:47am |
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Yar.. give's a depth/ glowing quality.
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 14 July 2006 at 8:25am |
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Not too sure what to make of it. I like it, but I dunno what it should be. Keep trying to imagine something, and you'll get something out of it.
Hehe..maybe you could make it the gigantic chocolates room or something. |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 14 July 2006 at 12:41pm |
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I think it's cool so far, but I'd do something with it. Like maybe make the walls a different color and do some wacky color changing animation or something.
Good luck! |
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 23 July 2006 at 2:15am |
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Originally posted by Aleiav
I think it's cool so far, but I'd do something with it. Like maybe make the walls a different color and do some wacky color changing animation or something. Good luck! Thanks Aleiav
I'll try and do some more work on this later today...
Edit: It later then hoped, but better late then never...
![]() Need some C&C Please
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Fugitve is playing on his XBox 360
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 23 July 2006 at 5:57pm |
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nice, but the boxes could use a brighter highlight, methinks.
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 24 July 2006 at 6:15am |
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Originally posted by Aleiav
nice, but the boxes could use a brighter highlight, methinks. k, I'll try that
Thanks
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Fugitve is playing on his XBox 360
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 24 July 2006 at 11:06am |
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Woah, that's all crazy now. Ace stuff.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 24 July 2006 at 11:48am |
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Hm, i think you could dither the walls far better with half the colours (or less). Atm it's not incredibly smooth, but it's coming together.
It would be nice to see some sort of recoil bounce when the poles go back down... or something. |
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 24 July 2006 at 1:05pm |
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Originally posted by Larwick
Hm, i think you could dither the walls far better with half the colours (or less). Atm it's not incredibly smooth, but it's coming together. It would be nice to see some sort of recoil bounce when the poles go back down... or something. I'll keep working on it..
![]() Where could I find a good tut on dither ?
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Fugitve is playing on his XBox 360
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 24 July 2006 at 1:46pm |
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 24 July 2006 at 2:09pm |
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Fugitve is playing on his XBox 360
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 25 July 2006 at 3:00am |
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An Idea maybe.. Make one mess up, and fire staright up to the ceiling, and dust falls down.. :o
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Fugitive
Commander
Joined: 28 June 2021 Location: United Kingdom Online Status: Offline Posts: 466 |
![]() Posted: 25 July 2006 at 3:46am |
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Originally posted by Skull
An Idea maybe.. Make one mess up, and fire staright up to the ceiling, and dust falls down.. :o It sounds like a cool idea
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Fugitve is playing on his XBox 360
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wertler
Seaman
Joined: 09 July 2006 Online Status: Offline Posts: 32 |
![]() Posted: 25 July 2006 at 3:58am |
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when they get higher you could make them get brighter cause the're going closer to the light
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 25 July 2006 at 10:40am |
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This is really coming along nicely. It reminds me of the kind of animation stuff Zoggles does. :) I think the gun/dust idea is really cool.
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