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Kato
Midshipman
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Joined: 18 February 2023
Location: France
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Posts: 37
Quote Kato Replybullet Topic: Arcade Game Studio chm help file [AVAILABLE]
    Posted: 29 November 2017 at 2:47am
Hi all, i have created a cool chm help file for the free game creator "Arcade Game Studio 1.34" or ARGS program made by Bruno R. Marcos.

This chm help file have the official 16 pages of tutorials, but i have included a lot more things inside, it's a good resources for pixel artists, this take me more than one month to make it.


New content added with the official tutorials pages:


-a new tutorial more in depth made by Pablo A. M. Villalva (translated in english by me.)

-a pixel art tutorials links page.

-a youtube video pixel art tutorials links page.

-a free tools links page.

-a color palettes links page.

and finally a games links page made in ARGS.

All you need is inside the chm file to make games.

Here the download link for the chm file:

 http://www.flat2d.com/ARGS_en.aspx


And here the download link for ARGS game creator file:

http://www.bruneras.com/arcadegamestudio/


No programming required with ARGS.


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Kato
Midshipman
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Joined: 18 February 2023
Location: France
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Posts: 37
Quote Kato Replybullet Posted: 14 December 2017 at 5:41am
I have updated the help chm file in 1.02 version.

-Added some new color palettes links.
-Added some new pixel art tutorials links.
-Updated the whole page about knowns issues.
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Kato
Midshipman
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Joined: 18 February 2023
Location: France
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Posts: 37
Quote Kato Replybullet Posted: 24 December 2017 at 8:58am
Update the chm manual help file in 1.03 version.

- Added some new color palettes links.
- Added some new pixel art tutorials links.
- Added some new links for games created in ARGS.
- Fixed a wrong link for the Endesga 16 colors palette.

Merry Christmas all ! !!
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hseiken
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Joined: 18 March 2018
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Quote hseiken Replybullet Posted: 26 March 2018 at 4:22pm
Thanks for making this help file. While I don't run a system that supports this tool at the moment, when I did use it, it was the most fun I've had thus far with a game-making tool. The action sequencer is ingenious as a flexible but scriptless AI/programming tool and I hope tools in the future 'pay homage'/'rip it off' because it's just really clever how it crunches very complex behavior into a simple, almost puzzle-game-like interface.

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